global send / receive
- 
 @ccbl said in global send / receive: @aaronventure second question then, will compiling the node as hardcoded FX break the global cables? Or will the work as expected? so you cant use Global Cables or Global Send/Receive nodes and have the network that uses them compiled - you have to run them "as is" not in HardCoded FX modules... 
- 
 @Lindon hmm ok, how much of a performance hit is there, when you don't compile? 
- 
 @ccbl It depends on what your network does. 
- 
 @ccbl should be none in the final plugin 
- 
 @aaronventure said in global send / receive: should be none in the final plugin How'd you figure that? 
- 
 @d-healey I vaguely remember reading somewhere about it. It should be the same whether the network gets converted to C++ on project export or on its own first, no? The only difference is some nodes, like SNEX and Faust, require in-HISE compilation first, and if you have a really hungry network, then you can get the CPU usage down by compiling it. Though it's probably not a bad idea to get @Christoph-Hart to confirm. 
- 
 @aaronventure If that were true there would be no reason to compile the network to a DLL 
- 
 @aaronventure @d-healey @Lindon @clevername27 @Christoph-Hart 
 This is something we haven't discussed in the last Hise Hang, though it might be a good idea to put it in the priority list, isn't it?
- 
 @ustk said in global send / receive: @aaronventure @d-healey @Lindon @clevername27 @Christoph-Hart 
 This is something we haven't discussed in the last Hise Hang, though it might be a good idea to put it in the priority list, isn't it?well getting global cables and global send/receive nodes into a compiled network would be very nice.. no idea how complex it is to do... 
- 
 @Lindon Yeah absolutely, and to go beyond, it would somewhat inconvenient to be unable to compile a network because you use this or that functionality. 
 Implemented functionalities should be compatible with the environment they are meant to be used in
- 
 @d-healey well no, you are reducing CPU usage in HISE while developing, and SNEX/Faust nodes need to be compiled first. Also sometimes you want to blackbox a network and use it in different places with different modulators. 
- 
 @aaronventure said in global send / receive: @d-healey I vaguely remember reading somewhere about it. It should be the same whether the network gets converted to C++ on project export or on its own first, no? The only difference is some nodes, like SNEX and Faust, require in-HISE compilation first, and if you have a really hungry network, then you can get the CPU usage down by compiling it. Though it's probably not a bad idea to get @Christoph-Hart to confirm. @Christoph-Hart What say ye? 


