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    global send / receive

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    • LindonL
      Lindon @ccbl
      last edited by

      @ccbl said in global send / receive:

      @aaronventure second question then, will compiling the node as hardcoded FX break the global cables? Or will the work as expected?

      so you cant use Global Cables or Global Send/Receive nodes and have the network that uses them compiled - you have to run them "as is" not in HardCoded FX modules...

      HISE Development for hire.
      www.channelrobot.com

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      • C
        ccbl @Lindon
        last edited by

        @Lindon hmm ok, how much of a performance hit is there, when you don't compile?

        d.healeyD A 2 Replies Last reply Reply Quote 0
        • d.healeyD
          d.healey @ccbl
          last edited by

          @ccbl It depends on what your network does.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • A
            aaronventure @ccbl
            last edited by

            @ccbl should be none in the final plugin

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @aaronventure
              last edited by

              @aaronventure said in global send / receive:

              should be none in the final plugin

              How'd you figure that?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • A
                aaronventure @d.healey
                last edited by

                @d-healey I vaguely remember reading somewhere about it. It should be the same whether the network gets converted to C++ on project export or on its own first, no? The only difference is some nodes, like SNEX and Faust, require in-HISE compilation first, and if you have a really hungry network, then you can get the CPU usage down by compiling it.

                Though it's probably not a bad idea to get @Christoph-Hart to confirm.

                d.healeyD ustkU 3 Replies Last reply Reply Quote 0
                • d.healeyD
                  d.healey @aaronventure
                  last edited by

                  @aaronventure If that were true there would be no reason to compile the network to a DLL

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • ustkU
                    ustk @aaronventure
                    last edited by

                    @aaronventure @d-healey @Lindon @clevername27 @Christoph-Hart
                    This is something we haven't discussed in the last Hise Hang, though it might be a good idea to put it in the priority list, isn't it?

                    Can't help pressing F5 in the forum...

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                    • LindonL
                      Lindon @ustk
                      last edited by

                      @ustk said in global send / receive:

                      @aaronventure @d-healey @Lindon @clevername27 @Christoph-Hart
                      This is something we haven't discussed in the last Hise Hang, though it might be a good idea to put it in the priority list, isn't it?

                      well getting global cables and global send/receive nodes into a compiled network would be very nice.. no idea how complex it is to do...

                      HISE Development for hire.
                      www.channelrobot.com

                      ustkU 1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk @Lindon
                        last edited by

                        @Lindon Yeah absolutely, and to go beyond, it would somewhat inconvenient to be unable to compile a network because you use this or that functionality.
                        Implemented functionalities should be compatible with the environment they are meant to be used in

                        Can't help pressing F5 in the forum...

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                        • A
                          aaronventure @d.healey
                          last edited by

                          @d-healey well no, you are reducing CPU usage in HISE while developing, and SNEX/Faust nodes need to be compiled first.

                          Also sometimes you want to blackbox a network and use it in different places with different modulators.

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                          • d.healeyD
                            d.healey @aaronventure
                            last edited by

                            @aaronventure said in global send / receive:

                            @d-healey I vaguely remember reading somewhere about it. It should be the same whether the network gets converted to C++ on project export or on its own first, no? The only difference is some nodes, like SNEX and Faust, require in-HISE compilation first, and if you have a really hungry network, then you can get the CPU usage down by compiling it.

                            Though it's probably not a bad idea to get @Christoph-Hart to confirm.

                            @Christoph-Hart What say ye?

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            1 Reply Last reply Reply Quote 0
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