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    Scriptnode is fun!

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    • Dan KorneffD
      Dan Korneff @A Former User
      last edited by

      @ursbollhalder I'll post something soon for ya

      Dan Korneff - Producer / Mixer / Audio Nerd

      ? 1 Reply Last reply Reply Quote 2
      • ?
        A Former User @Dan Korneff
        last edited by

        @dustbro That'd be great! Thx!

        1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @Dan Korneff
          last edited by

          @dustbro How do you move it to HISE after the workbench? As in, when you create a Script FX in HISE, how do you load the compiled chain into it?

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          Dan KorneffD 1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff @DanH
            last edited by

            @danh First, I create a project in HISE, then close it. Open workbench and load your project folder. Create new dsp. Then when you add a scriptFX in HISE, your new dsp network will be available.

            Dan Korneff - Producer / Mixer / Audio Nerd

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            • DabDabD
              DabDab @A Former User
              last edited by

              @ursbollhalder Nice man.. Where is the GUI/Plugins interface. I am curious to see it. Nice work dude (y)

              Bollywood Music Producer and Trance Producer.

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @DabDab
                last edited by A Former User

                @dabdab Thx… with this one I am behind with the ui! Hopefully 2022 will see some releases from me… It’s a long road! 🙈💪💥🚀
                The video was for an Instagram post I made yesterday… Doesn’t have a whole lot to do with the instrument ui and so on… but was fun! 👨‍🚀🚀

                DabDabD 1 Reply Last reply Reply Quote 1
                • DabDabD
                  DabDab @A Former User
                  last edited by

                  @ursbollhalder Cheers man. See you soon on the market :)

                  Bollywood Music Producer and Trance Producer.

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @DabDab
                    last edited by

                    Alright, I'm currently trying to improve the user friendliness of the export process to make it even more fun. Let's be honest, HISE will never win the "Most easiest app to use"-award, but this is ridiculous even for my low standards :)

                    So this is what I've done so far:

                    1. You don't need the snex_workbench anymore to compile the networks - there's a item in the Export menu in HISE that opens the same dialogue. It requires you to have at least one DSP network in your signal chain when exporting, but there's an error message that will tell you this.
                    2. There's a command-line option to do that process, so you can call HISE.exe compile_networks -c:Debug and it should do everything for you.
                    3. It will show which nodes are about to be compiled in the export dialog. After the compilation, you can query the state of the loaded DLL with Tools -> Show DSP Network DLL Info.
                    4. You should not rely on the workbench like @dustbro suggested anymore - if you choose "Create a network file" in the scriptnode welcome screen, it should create a file-based network that you can export as DLL (just remember to save the network using the save button before hitting the DLL export).
                    5. I am currently writing unit tests for scriptnode in this repository. This includes also a few test nodes that are compiled and tested against the interpreted node. All the nodes here are supposed to be compileable on macOS and Windows (at least with my setup). If you encounter a DspNetwork that throws a compilation error (or crashes on loading), please post it as issue in this repo, then I will create a test file from it and make sure that it works.
                    C Dan KorneffD 2 Replies Last reply Reply Quote 10
                    • R
                      RCJacH
                      last edited by

                      I just compiled the newest version of HiSE from the develop branch. However I'm not able to compile to vsti. So I tried creating a new preset and added a sampler with empty samplemap to the master chain and hit export as instrument plugin. After a while, it says

                      g:\coding\hise\hi_scripting\scripting\hardcoded_modules\arpeggiator.h(47): fatal error C1003: error count exceeds 10
                      0; stopping compilation (compiling source file ....\JuceLibraryCode\include_hi_scripting_04.cpp)

                      and fails compilation.

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @RCJacH
                        last edited by

                        @rcjach A bit off topic...

                        How many copies of the HISE source code do you have?

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        R 1 Reply Last reply Reply Quote 0
                        • R
                          RCJacH @d.healey
                          last edited by RCJacH

                          @d-healey I removed all but the develop branch before building HiSE.

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @RCJacH
                            last edited by

                            @rcjach There might be a bug in the latest version, try rolling back a few commits.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            1 Reply Last reply Reply Quote 0
                            • C
                              crd @Christoph Hart
                              last edited by

                              @christoph-hart said in Scriptnode is fun!:

                              1. I am currently writing unit tests for scriptnode in this repository. This includes also a few test nodes that are compiled and tested against the interpreted node. All the nodes here are supposed to be compileable on macOS and Windows (at least with my setup). If you encounter a DspNetwork that throws a compilation error (or crashes on loading), please post it as issue in this repo, then I will create a test file from it and make sure that it works.

                              I am running in to some issues compiling some Scriptnode patches. Would someone walk me through how to properly post these in the repo Christoph created?

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @crd
                                last edited by

                                @crd export the network that doesn't compile as HISE snippet and open an issue here:

                                Link Preview Image
                                Issues · christophhart/scriptnode_testsuite

                                The testsuite for scriptnode using the SNEX workbench - Issues · christophhart/scriptnode_testsuite

                                favicon

                                GitHub (github.com)

                                Perhaps also post the compile error message (in a code block) so that I know what demons to fight...

                                C R 2 Replies Last reply Reply Quote 0
                                • C
                                  crd @Christoph Hart
                                  last edited by

                                  Got it. Thanks

                                  1 Reply Last reply Reply Quote 0
                                  • R
                                    RCJacH @Christoph Hart
                                    last edited by

                                    @christoph-hart I updated to the latest commit in develop branch and compilation is successful again.

                                    1 Reply Last reply Reply Quote 1
                                    • Dan KorneffD
                                      Dan Korneff @Christoph Hart
                                      last edited by

                                      @christoph-hart doesn't look like Compile DSP networks in latest commit is doing anything. Dll info shows:

                                      {"File": "", "Loaded": false}
                                      

                                      compile dsp.gif

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @Dan Korneff
                                        last edited by

                                        @dustbro Yes, that's one of the glitches of the JUCE migration - the OK button of ALL dialog windows stopped working. It's fixed now...

                                        Dan KorneffD 1 Reply Last reply Reply Quote 3
                                        • Dan KorneffD
                                          Dan Korneff @Christoph Hart
                                          last edited by

                                          @christoph-hart Thank you for the quick fix!

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          1 Reply Last reply Reply Quote 0
                                          • LillieL
                                            Lillie
                                            last edited by Lillie

                                            Thank you ! Great job :)

                                            1 Reply Last reply Reply Quote 0
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