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    Scriptnode is fun!

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    • DanHD
      DanH @Matt_SF
      last edited by

      @matt_sf Has anyone managed to compile a script fx succesfully yet?!

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      d.healeyD Matt_SFM 2 Replies Last reply Reply Quote 0
      • d.healeyD
        d.healey @DanH
        last edited by

        @danh If you mean scriptnode network in the Workbench, then yes.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        1 Reply Last reply Reply Quote 0
        • Matt_SFM
          Matt_SF @DanH
          last edited by

          @danh on windows yes (when the workbench is in a good mood) / macOs nope.

          @d-healey linux only or other platforms ?

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          d.healeyD DanHD 2 Replies Last reply Reply Quote 1
          • d.healeyD
            d.healey @Matt_SF
            last edited by

            @matt_sf Only tested on GNU/Linux

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 1
            • DanHD
              DanH @Matt_SF
              last edited by

              @matt_sf hmm, maybe I'll try on windows then, hopefully that is transferable to osx if successful

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff
                last edited by

                I have finally successfully exported! It's a pretty fussy system.... I've had to rebuild chains many times because they'd randomly stop compiling C++. It also might be picky about file names? It also doesn't like when you start DSP in HISE and then continue building in Workbench. You really have to do everything in the workbench, then move it to HISE

                Dan Korneff - Producer / Mixer / Audio Nerd

                ? DanHD 2 Replies Last reply Reply Quote 1
                • ?
                  A Former User @Dan Korneff
                  last edited by

                  @dustbro Oh oh... That doesn't sound good to my ears... I already feel some painful and time-consuming rewrites coming up... I hope somebody makes a video soon... going through the compilation process... I can patch stuff together alright, but I am fairly lost when it. comes to compiling this thing.

                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @A Former User
                    last edited by

                    @ursbollhalder I'll post something soon for ya

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    ? 1 Reply Last reply Reply Quote 2
                    • ?
                      A Former User @Dan Korneff
                      last edited by

                      @dustbro That'd be great! Thx!

                      1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @Dan Korneff
                        last edited by

                        @dustbro How do you move it to HISE after the workbench? As in, when you create a Script FX in HISE, how do you load the compiled chain into it?

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff @DanH
                          last edited by

                          @danh First, I create a project in HISE, then close it. Open workbench and load your project folder. Create new dsp. Then when you add a scriptFX in HISE, your new dsp network will be available.

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          1 Reply Last reply Reply Quote 0
                          • DabDabD
                            DabDab @A Former User
                            last edited by

                            @ursbollhalder Nice man.. Where is the GUI/Plugins interface. I am curious to see it. Nice work dude (y)

                            Bollywood Music Producer and Trance Producer.

                            ? 1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @DabDab
                              last edited by A Former User

                              @dabdab Thx… with this one I am behind with the ui! Hopefully 2022 will see some releases from me… It’s a long road! 🙈💪💥🚀
                              The video was for an Instagram post I made yesterday… Doesn’t have a whole lot to do with the instrument ui and so on… but was fun! 👨‍🚀🚀

                              DabDabD 1 Reply Last reply Reply Quote 1
                              • DabDabD
                                DabDab @A Former User
                                last edited by

                                @ursbollhalder Cheers man. See you soon on the market :)

                                Bollywood Music Producer and Trance Producer.

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @DabDab
                                  last edited by

                                  Alright, I'm currently trying to improve the user friendliness of the export process to make it even more fun. Let's be honest, HISE will never win the "Most easiest app to use"-award, but this is ridiculous even for my low standards :)

                                  So this is what I've done so far:

                                  1. You don't need the snex_workbench anymore to compile the networks - there's a item in the Export menu in HISE that opens the same dialogue. It requires you to have at least one DSP network in your signal chain when exporting, but there's an error message that will tell you this.
                                  2. There's a command-line option to do that process, so you can call HISE.exe compile_networks -c:Debug and it should do everything for you.
                                  3. It will show which nodes are about to be compiled in the export dialog. After the compilation, you can query the state of the loaded DLL with Tools -> Show DSP Network DLL Info.
                                  4. You should not rely on the workbench like @dustbro suggested anymore - if you choose "Create a network file" in the scriptnode welcome screen, it should create a file-based network that you can export as DLL (just remember to save the network using the save button before hitting the DLL export).
                                  5. I am currently writing unit tests for scriptnode in this repository. This includes also a few test nodes that are compiled and tested against the interpreted node. All the nodes here are supposed to be compileable on macOS and Windows (at least with my setup). If you encounter a DspNetwork that throws a compilation error (or crashes on loading), please post it as issue in this repo, then I will create a test file from it and make sure that it works.
                                  C Dan KorneffD 2 Replies Last reply Reply Quote 10
                                  • R
                                    RCJacH
                                    last edited by

                                    I just compiled the newest version of HiSE from the develop branch. However I'm not able to compile to vsti. So I tried creating a new preset and added a sampler with empty samplemap to the master chain and hit export as instrument plugin. After a while, it says

                                    g:\coding\hise\hi_scripting\scripting\hardcoded_modules\arpeggiator.h(47): fatal error C1003: error count exceeds 10
                                    0; stopping compilation (compiling source file ....\JuceLibraryCode\include_hi_scripting_04.cpp)

                                    and fails compilation.

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @RCJacH
                                      last edited by

                                      @rcjach A bit off topic...

                                      How many copies of the HISE source code do you have?

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      R 1 Reply Last reply Reply Quote 0
                                      • R
                                        RCJacH @d.healey
                                        last edited by RCJacH

                                        @d-healey I removed all but the develop branch before building HiSE.

                                        d.healeyD 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @RCJacH
                                          last edited by

                                          @rcjach There might be a bug in the latest version, try rolling back a few commits.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          1 Reply Last reply Reply Quote 0
                                          • C
                                            crd @Christoph Hart
                                            last edited by

                                            @christoph-hart said in Scriptnode is fun!:

                                            1. I am currently writing unit tests for scriptnode in this repository. This includes also a few test nodes that are compiled and tested against the interpreted node. All the nodes here are supposed to be compileable on macOS and Windows (at least with my setup). If you encounter a DspNetwork that throws a compilation error (or crashes on loading), please post it as issue in this repo, then I will create a test file from it and make sure that it works.

                                            I am running in to some issues compiling some Scriptnode patches. Would someone walk me through how to properly post these in the repo Christoph created?

                                            Christoph HartC 1 Reply Last reply Reply Quote 0
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