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    • Dan KorneffD
      Dan Korneff @Christoph Hart
      last edited by

      @christoph-hart I'm trying to test out the Pitch Shift example. Getting some errors when compiling the DSP from workbench

      Severity	Code	Description	Project	File	Line	Suppression State
      Error	C2662	'void scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>>::setParameter<2>(double)': cannot convert 'this' pointer from 'scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>' to 'scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>> &'	PitchShifting_DynamicLibrary	C:\Users\Dan\Documents\GitHub\hise_tutorial\PitchShifting\DspNetworks\Binaries\Source\PitchShifter.h	290	
      
      

      and

      Severity	Code	Description	Project	File	Line	Suppression State
      Error	C2662	'void scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>>::setParameter<2>(double)': cannot convert 'this' pointer from 'scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>' to 'scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>> &'	PitchShifting_DynamicLibrary	C:\Users\Dan\Documents\GitHub\hise_tutorial\PitchShifting\DspNetworks\Binaries\Source\PitchShifter.h	308	
      
      

      Has anyone tested this successfully yet?

      Dan Korneff - Producer / Mixer / Audio Nerd

      DanHD 1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @Dan Korneff
        last edited by

        @dustbro I'm trying... So you can't load a snippet into the workbench? What's the best way to get the ScriptFX into the workbench for compilation?

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @DanH
          last edited by DanH

          @dustbro ok, managed to compile the scriptfx. I have a file called 'project.dylib' in the dll folder. Opened up the project and everything looks the same as before - The project doesn't use the new dll I don't think. What am I missing?! :face_with_tears_of_joy:

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          Matt_SFM 1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @DanH
            last edited by

            @danh Same here. Managed to compile the network but not to use the "frozen" dll version... Works with expr.node networks though

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            DanHD 2 Replies Last reply Reply Quote 0
            • DanHD
              DanH @Matt_SF
              last edited by

              @matt_sf did you get a .dll file after compilation? And do you get one when you compile an expr.node?

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              Matt_SFM 1 Reply Last reply Reply Quote 0
              • DanHD
                DanH @Matt_SF
                last edited by

                @matt_sf I get this message at the end of compilation, doesn't look quite right to me!

                Screenshot 2021-11-30 at 14.16.03.png

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

                Matt_SFM 1 Reply Last reply Reply Quote 0
                • Matt_SFM
                  Matt_SF @DanH
                  last edited by

                  @danh I do get a dll file for both networks but only the one with expr.node seems to use the actual dll... Don't know why

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  1 Reply Last reply Reply Quote 0
                  • Matt_SFM
                    Matt_SF @DanH
                    last edited by

                    @danh said in Scripnode 101:

                    @matt_sf I get this message at the end of compilation, doesn't look quite right to me!

                    Screenshot 2021-11-30 at 14.16.03.png

                    Not quite right indeed :D
                    You should see something like this :
                    alt text

                    Did you "Allow compilation" of your network ?
                    (Deselect everything an press "P")
                    alt text

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    DanHD 2 Replies Last reply Reply Quote 0
                    • DanHD
                      DanH @Matt_SF
                      last edited by

                      @matt_sf I haven't done that , no. Where do I access that menu?

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      DanHD 1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @DanH
                        last edited by

                        @danh found it!

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

                        1 Reply Last reply Reply Quote 1
                        • DanHD
                          DanH @Matt_SF
                          last edited by DanH

                          @matt_sf Ok I've jumped through a few more hoops...

                          I rebuilt the script fx and now I get this error when trying to compile:

                          ❌  /Users/DANH/Documents/HISEPROJECTS/TEST copy/DspNetworks/Binaries/Source/Main.cpp:18:25: no member named 'CHORUSNEW' in namespace 'project'
                          
                                          registerNode<project::CHORUSNEW>();
                          

                          I named the script fx 'CHORUSNEW' but that hasn't made any difference. I can see the script fx properly referenced in my project XML file... Any ideas?

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

                          DanHD 1 Reply Last reply Reply Quote 0
                          • DanHD
                            DanH @DanH
                            last edited by

                            @danh Right, CHORUSNEW.h has finally appeared in the source folder... Now a bunch of new errors when trying to compile 😆

                            ❌  /Users/DANH/Documents/HISEPROJECTS/TEST copy/DspNetworks/Binaries/Source/CHORUSNEW.h:82:41: use of class template 'jdsp::jpanner' requires template arguments
                            
                                                              jdsp::jpanner, 
                            

                            Any ideas?!

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

                            Matt_SFM 1 Reply Last reply Reply Quote 0
                            • Matt_SFM
                              Matt_SF @DanH
                              last edited by

                              @danh I won't be of any help on that matter... 🙁 What I noticed is that once you start messing around with compiling, changing names/nodes, compiling again, etc... It messes up the whole project and produces errors even after cleaning the build directory...

                              At the moment it's like : do it right the first time or don't do it 😆
                              What you can try is to export your network, create a new project folder and start anew...

                              Develop branch
                              Win10 & VS17 / Ventura & Xcode 14. 3

                              DanHD 1 Reply Last reply Reply Quote 0
                              • DanHD
                                DanH @Matt_SF
                                last edited by

                                @matt_sf This is pretty much my experience! Will make it again and see!

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

                                1 Reply Last reply Reply Quote 0
                                • lalalandsynthL
                                  lalalandsynth
                                  last edited by

                                  1. Could anyone explain to my what is the "playground" "snex" and all that jazz ?
                                  2. Can I build CPP withing the scriptnode to include/build in HISE for future use ?
                                  3. What is this DLL business I see in this thread ?
                                  4. Am I supposed to build scriptnode fx in the "playground/Snex" rather then within HISE ?

                                  https://lalalandaudio.com/

                                  https://lalalandsynth.com/

                                  https://www.facebook.com/lalalandsynth

                                  https://www.facebook.com/lalalandsynth

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @lalalandsynth
                                    last edited by d.healey

                                    @lalalandsynth

                                    Could anyone explain to my what is the "playground" "snex" and all that jazz ?

                                    https://docs.hise.audio/scriptnode/manual/snex.html
                                    https://docs.hise.audio/scriptnode/index.html

                                    1. Can I build CPP withing the scriptnode to include/build in HISE for future use ?
                                    2. What is this DLL business I see in this thread ?

                                    You can (and probably should) export your node networks as a dynamic library (DLL on Windows) that will be compiled into your HISE project. This converts the scriptnode patch to C++/Assembly which will also improve efficiency.

                                    1. Am I supposed to build scriptnode fx in the "playground/Snex" rather then within HISE ?

                                    You should use the SNEX Workbench.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    lalalandsynthL 1 Reply Last reply Reply Quote 0
                                    • lalalandsynthL
                                      lalalandsynth @d.healey
                                      last edited by lalalandsynth

                                      @d-healey said in Scripnode 101:

                                      You can (and probably should) export your node networks as a dynamic library (DLL on Windows) that will be compiled into your HISE project. This converts the scriptnode patch to C++/Assembly which will also improve efficiency.

                                      Why , does it not end up the same when I export my plugin ? Not too concerned about performance while making it ...yet , anyways.

                                      "You should use the SNEX Workbench."
                                      So is SNEX Workbench meant for programming rather then a NODE environment ?

                                      https://lalalandaudio.com/

                                      https://lalalandsynth.com/

                                      https://www.facebook.com/lalalandsynth

                                      https://www.facebook.com/lalalandsynth

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @lalalandsynth
                                        last edited by

                                        Why , does it not end up the same when I export my plugin

                                        No it has to be compiled separately first.

                                        @lalalandsynth said in Scripnode 101:

                                        So is SNEX Workbench meant for programming rather then a NODE environment ?

                                        It's for both.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        lalalandsynthL 1 Reply Last reply Reply Quote 0
                                        • lalalandsynthL
                                          lalalandsynth @d.healey
                                          last edited by lalalandsynth

                                          @d-healey said in Scripnode 101:

                                          No it has to be compiled separately first.

                                          Interesting, I was sure I read that it was the same in the end.

                                          So what is the difference between making a dll and exporting as cpp ?
                                          And what is the benefit of building an FX in SNEX Workbench rather then within Hise where I can make them In context ?

                                          https://lalalandaudio.com/

                                          https://lalalandsynth.com/

                                          https://www.facebook.com/lalalandsynth

                                          https://www.facebook.com/lalalandsynth

                                          C DanHD Matt_SFM 3 Replies Last reply Reply Quote 0
                                          • C
                                            crd @lalalandsynth
                                            last edited by

                                            This post is deleted!
                                            DanHD 1 Reply Last reply Reply Quote 1
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