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    • Matt_SFM
      Matt_SF
      last edited by

      Ok now, let's take a look at the container.split node which creates parallel signal chains.

      Let's build a little reverb wit a Dry/Wet control :

      Add a container.split node to the graph and add 2 container.chain nodes. These will contain our stuff :

      83dd2341-b9a1-4575-a683-b08494f2978f-image.png

      See the signal cables ? You can see that the whole signal is send to both the DRY and WET containers and not split into left and right as in the previous example.

      Now add the required nodes like this : 1 gainNode for the DRY channel and a reverbNode + a gainNode fot the WET channel (type "reverb" in the serach bar to find it) :

      58076801-193f-4834-aa22-f5a30be985b9-image.png

      Now will be a good time to introduce you to another type of containers : the container.modchain. This one is here for you to put all your modulation nodes in. It can contain oscillators for LFO purposes, envelopes and more.
      Here we'll just use it to handle the Dry and Wet levels and for this, we'll use a nice and handy node that Christoph's provided : the Xfader node.

      Add a DryWet control at the top, a container.modchain + a control.xfader to the graph :

      b86ae466-b4da-4598-be8d-bf7679b31944-image.png

      In the Xfader menu, select "RMS" and connect everything like this :

      88ec8fae-c9df-4562-80cf-64e6edb44670-image.png

      Done ! How simple is that ? Now if you want to build you own reverb and manipulate it via your interface, just create parameter controls and connect everything :

      1c3d197d-c264-4fe2-9306-f17c48267373-image.png

      Keep in mind though to take care of the control's ranges, depending on whether you're controlling linear values, levels, frequencies, etc...

      That's all for today, have fun !

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      1 Reply Last reply Reply Quote 2
      • Matt_SFM
        Matt_SF @Christoph Hart
        last edited by

        @christoph-hart said in Scripnode 101:

        Thanks for doing this

        My pleasure, I wanted to do this for quite some time... Thanks for jumping in :)

        Use the Parameter Range Editor

        Editing the parameters using the right-click context menu is just the fallback and there is this range editor that allows you to change the parameter range more quickly:

        You're right to point it out, I was aware of the range editor but I'm used to the right-click... I must change my habits !

        the panner is better implemented using a control.xfade node - then you don't have to fiddle with the parameter ranges and can change the pan laws by selecting different xfade algorithms.

        Done in the last part, of course it so much simpler :man_facepalming:

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @Matt_SF
          last edited by

          @matt_sf I've added this to the "official" hise_documentation repo (it was basically just some file reorganisation and copy pasting of your "raw" post content.

          Link Preview Image
          hise_documentation/scriptnode/101 at master · christophhart/hise_documentation

          The markdown files for the online documentation. Contribute to christophhart/hise_documentation development by creating an account on GitHub.

          favicon

          GitHub (github.com)

          The "compiled" version looks like this:

          Link Preview Image
          HISE | ScriptNode | Chapter 2: Gain Example

          The first hello world of scriptnode: a simple gain effect

          favicon

          (docs.hise.audio)

          I would suggest that we keep this thread for discussion but put up a link on top of your first post to the docs so that people who just want to read it get a concise and bloat-free version.

          You should be able to fork and create pull requests from the markdown file whenever you want to edit / add new files there, but let me know if you need more information. Just two things about the general markdown style (the forum is a bit less strict):

          • if you use inplace code like this, just use one backtick (you've used three backticks which usually indicate a code block). And if you prepend javascript after the first three ticks of a code block, you'll get the nice syntax highlighting
          • I'm using the > quote character whenever there's a background / additional information that does not follow the normal text flow. I've replaced all occurences of "Note: ..." with this format to make it more concise with the rest of the docs style.

          Now back to the actual content:

          Now will be a good time to introduce you to another type of containers : the container.modchain. This one is here for you to put all your modulation nodes in.

          That's not 100% precise (and for this use case you don't need the modchain container, just add the xfade node directly. What the modchain actually does is creating a monophonic and downsampled signal which will not be fed into the original audio signal and thus is suitable for modulation if you put a core.peak at the end of its nodes.

          Matt_SFM 1 Reply Last reply Reply Quote 2
          • Matt_SFM
            Matt_SF @Christoph Hart
            last edited by

            @christoph-hart

            @christoph-hart said in Scripnode 101:

            You should be able to fork and create pull requests from the markdown file

            No problem, I'll correct everything and make a pull request this evening :thumbs_up:

            @christoph-hart said in Scripnode 101:

            That's not 100% precise (and for this use case you don't need the modchain container, just add the xfade node directly. What the modchain actually does is creating a monophonic and downsampled signal which will not be fed into the original audio signal and thus is suitable for modulation if you put a core.peak at the end of its nodes.

            Oh ok thanks, I usually do this to make things clear in my graph but it makes sense.

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @Matt_SF
              last edited by

              @matt_sf There's a container.offline node which will not pass the audio signal to its children, which is better suited for "hosting" control.xxx nodes as the mod chain has a little bit more overhead.

              1 Reply Last reply Reply Quote 1
              • dejansD
                dejans
                last edited by

                With the new development version, do we have to compile scriptnode same as with the master? What is the procedure here?

                Matt_SFM 1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff
                  last edited by

                  Is there a vibrato or pitch shift node?

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  Matt_SFM Christoph HartC 2 Replies Last reply Reply Quote 0
                  • Matt_SFM
                    Matt_SF @dejans
                    last edited by Matt_SF

                    @dejans for "small" scriptnode effects HISE will include them directly while compiling your plugin, so you should be able to use SN effects in your projects whithout burning too much CPU (I didn't try it with SN synth though).
                    The scriptnode workbench is still under development but it allows you to create DSP networks and compile them (and thus optimize them) before integrating them into your HISE projects.

                    Something to read : Snex_node Needs to be wrapped into a compileable DSP Network

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    1 Reply Last reply Reply Quote 1
                    • Matt_SFM
                      Matt_SF @Dan Korneff
                      last edited by

                      @dustbro A pitch-shifter example is available int Christoph's repo here : HISE tutorial.
                      I didn't try it but with this example project it would be simple to add a LFO to modulate the pitch.

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Dan Korneff
                        last edited by

                        @dustbro PitchShifter is here

                        A vibrato should be pretty easy to do: just modulate a jdsp.delay node with a LFO inside a frame block.

                        HiseSnippet 1810.3oc6Z07aaTDEeV6LIwIokTnf5QefCoRgH6RofDGhyWtxh5TqrgPqTkBSWO1dq2cmkcGmDCBDG6sdfS8FbhqbEINDweAHwI9m.kKbgKk2rytd2wdiqsqSp.QNT44Myru2626yYlVyiYP88YdHsb620khzVBq20g2ZqVDSGTksQZWEWk3yod4kj1rqKw2mVGook8tBBZ4lAE72YquIwh3XPiIgPGvLMn2yz1jGSsVoOwzxpLoNceS6Dq91kpXvb1hYw5.xSVbAjKwnMoIcWhXYYvHsY2otIm4oyIbpOrlMY06p2hcrib8GX5a9XKpXPQjN7gjjQa0xzpdsHc0Ggzv0h07rRM+53pl0M6QOFAVNXh7w6HIFnkYXhTwwPjzRHRyHEoqg0M7Lc4wyHjmEwUb.CRCB.0IEE4ZQZmh2hAKvgulMoMsrGLn2FV4NEJrZd3et4G2niiA2j4jm4rKiSuuyJ2bguZgbK70Kju+oZzH04DrwiYYQ8RcZg00aXabEmN1Ol5sZ9iHVcn8VHn9pX5riFlZH05DKj4TwwjeeWZ33xLq5BrR76As.nPXC90mVYaBmHLJgzf04R83lBwQaa5QfWszDkCuM0uMm4B90CX+.OGV8NVDtp6jHtIbB.OTrgBCkiuIuax3pwvGqvP8wFUQ7Z3ZlbiVoKiYRQFAj5hPFCiLuBdmFMnF7XAbFb4GLoggEF6vvEBCCAdJX9RgCyW9AESM.7o3XmcWOpKwitOqlEo6J9DaWK5dfLtZ9GawLZqa9kzAiPbkhvlhUrhQKhiC0xeRBjlcJkbBsGqC2zoYUB2y7DH84tcr0gzzFzsBkNflVFQLjbbAwXgegN0odvfW.+ENYQwXsvIKFMYhvuco7iYdsCLGg+FLFRr2O.jOrwIEQaXYwNdKlsqYnWJXCBnUiY00sEywzPPRthHIcCaVGfIghqVlcY0A.X1xDC.n5VivaI7+E4R.mMp2ZF8b5T3sXaQkpjZJvFag3KJTo3U.3cMhGTCCxAKRejQKahzIRONwHHdJijOU7OPLqAwBcfvhJ1T.GkHRfDikEmaH9v25v.mIjhRbiDJgxpFcQ+USPyjPPW.aypKgREg75IDxdq3xR.wIDvkvLeCnsDQhPz.NCdz0RL8jJehkAg+mDUaYaSeWHqvlcfraxbOJTDJgSc5IQAH6.w30g5WAaOJnIgmE3E2aD76plNgpbbV5pjS5i1xkz4TWQZnjUbzaSOVBBIoJvoYE0KnnA9xnDrdtQi0uaJrFxIbtrdQbYO5Wzg5XzMl+O5Y+5esxidw5azgyrgrbAUnPCGGNa8AElBiINrTfvjeOQhGz.eez3aH.lMlFh6Bp6EFqGlgXNbsVD+WhSvEDumMn6oTT6Dwx4v9lMuEjNQMP9pXvAo0ZQyMFQwYThhUB4ztLfa4Gn2m4u+lm7K7u6oJ57r3lCjbcQYlqliYN0gnsYGdT9COcPsEzLUs86e9y+4A8qOs4O81kNeC7COcbBvSA0K8rRijb74u01+dX1FcaFi2B55Iovr7O77+nZoWB+mF3vR38n9Tdel9dQZJldWJocpl9fIFCS+LJl939+2m30jxC726mHRadACp.ef4wmz.NUuWL5HnF49tiCA50Lv7M8iS14DnQae+fl.Ak5htRaR3umVqX.VNnwFn270BmcRsB8BGiZp4MDMemPXBQMY+rn9VrZ454w2C5zh3kpoEoer3Pewl5LIIDdVXGZvQO7UGBF4XefmTmB.qpOvhvojAhA22ynY7qTZxM9ShbmKTtK95TvO2JKycIUYIZKmSx1977mCa2whahN2yNImdhaWNsCRzy+RgoWAn56tV3TSmZcYlB0XRG+6UiYNr7pQG3yLAcSWYr6lN1yNwm5aqs5OdVecSqzZUTXx+i+WZ3uR724NPEvjwJgW1wzO6QusBMhdiYN3OWezxxF1kpRJ1vF9l9cQctYWCgm4v5tT.hu.Qmd2N5HgNJ2AQekghO56z+v08CTaxXssIA2+1q7MgeU4jP2zPEgfmVJ3tzdmfw4+LxQz72kB0JD5bwg75R+1n95Rti7qKceCNv988HN9tLeUbhZatOyQniwD+TepvJHOxeB5awHdoN0YqWFTxT2iNg2wKn+qn6iLgyRV0asclQ6VaUeUgDqOkK4dlWCO+0z4oIdM95IJOMPtHYT2TbRicbNhZAAFAx3aBQBMHPuOQTUcrqxbXQ2NcrUeOJ2yrYSpZghzTnM3bhQ6XJWuzdTKJwWI5W1nePy+SFVL9uVYp1qafkhadQzX9+89pWY+O8qdco79NWF7vlX3wNL7n2B+z4Cn.5sSv+IBxgqJFmuH5nviMiKrVAjMjg6PCCAD+dPByz2yslf879Svdt8DrmOXB1yclf87gSvd9ngtGQwkv1cEgb.gZ6Hu2Es3aLJK5e.xKD7r.
                        

                        Be aware that this is another contender for worst CPU usage for a simple effect (if you compile it the CPU usage will drop significantly).

                        Dan KorneffD 1 Reply Last reply Reply Quote 1
                        • Dan KorneffD
                          Dan Korneff @Christoph Hart
                          last edited by

                          @christoph-hart I'm trying to test out the Pitch Shift example. Getting some errors when compiling the DSP from workbench

                          Severity	Code	Description	Project	File	Line	Suppression State
                          Error	C2662	'void scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>>::setParameter<2>(double)': cannot convert 'this' pointer from 'scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>' to 'scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>> &'	PitchShifting_DynamicLibrary	C:\Users\Dan\Documents\GitHub\hise_tutorial\PitchShifting\DspNetworks\Binaries\Source\PitchShifter.h	290	
                          
                          

                          and

                          Severity	Code	Description	Project	File	Line	Suppression State
                          Error	C2662	'void scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>>::setParameter<2>(double)': cannot convert 'this' pointer from 'scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>' to 'scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>> &'	PitchShifting_DynamicLibrary	C:\Users\Dan\Documents\GitHub\hise_tutorial\PitchShifting\DspNetworks\Binaries\Source\PitchShifter.h	308	
                          
                          

                          Has anyone tested this successfully yet?

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          DanHD 1 Reply Last reply Reply Quote 0
                          • DanHD
                            DanH @Dan Korneff
                            last edited by

                            @dustbro I'm trying... So you can't load a snippet into the workbench? What's the best way to get the ScriptFX into the workbench for compilation?

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

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                            • DanHD
                              DanH @DanH
                              last edited by DanH

                              @dustbro ok, managed to compile the scriptfx. I have a file called 'project.dylib' in the dll folder. Opened up the project and everything looks the same as before - The project doesn't use the new dll I don't think. What am I missing?! :face_with_tears_of_joy:

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              Matt_SFM 1 Reply Last reply Reply Quote 0
                              • Matt_SFM
                                Matt_SF @DanH
                                last edited by

                                @danh Same here. Managed to compile the network but not to use the "frozen" dll version... Works with expr.node networks though

                                Develop branch
                                Win10 & VS17 / Ventura & Xcode 14. 3

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                                • DanHD
                                  DanH @Matt_SF
                                  last edited by

                                  @matt_sf did you get a .dll file after compilation? And do you get one when you compile an expr.node?

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

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                                  • DanHD
                                    DanH @Matt_SF
                                    last edited by

                                    @matt_sf I get this message at the end of compilation, doesn't look quite right to me!

                                    Screenshot 2021-11-30 at 14.16.03.png

                                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                    https://dhplugins.com/ | https://dcbreaks.com/
                                    London, UK

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                                    • Matt_SFM
                                      Matt_SF @DanH
                                      last edited by

                                      @danh I do get a dll file for both networks but only the one with expr.node seems to use the actual dll... Don't know why

                                      Develop branch
                                      Win10 & VS17 / Ventura & Xcode 14. 3

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                                      • Matt_SFM
                                        Matt_SF @DanH
                                        last edited by

                                        @danh said in Scripnode 101:

                                        @matt_sf I get this message at the end of compilation, doesn't look quite right to me!

                                        Screenshot 2021-11-30 at 14.16.03.png

                                        Not quite right indeed :D
                                        You should see something like this :
                                        alt text

                                        Did you "Allow compilation" of your network ?
                                        (Deselect everything an press "P")
                                        alt text

                                        Develop branch
                                        Win10 & VS17 / Ventura & Xcode 14. 3

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                                        • DanHD
                                          DanH @Matt_SF
                                          last edited by

                                          @matt_sf I haven't done that , no. Where do I access that menu?

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

                                          DanHD 1 Reply Last reply Reply Quote 0
                                          • DanHD
                                            DanH @DanH
                                            last edited by

                                            @danh found it!

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

                                            1 Reply Last reply Reply Quote 1
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