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    Scripnode 101

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    • Matt_SFM
      Matt_SF @Christoph Hart
      last edited by

      @christoph-hart said in Scripnode 101:

      Thanks for doing this

      My pleasure, I wanted to do this for quite some time... Thanks for jumping in :)

      Use the Parameter Range Editor

      Editing the parameters using the right-click context menu is just the fallback and there is this range editor that allows you to change the parameter range more quickly:

      You're right to point it out, I was aware of the range editor but I'm used to the right-click... I must change my habits !

      the panner is better implemented using a control.xfade node - then you don't have to fiddle with the parameter ranges and can change the pan laws by selecting different xfade algorithms.

      Done in the last part, of course it so much simpler :man_facepalming:

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @Matt_SF
        last edited by

        @matt_sf I've added this to the "official" hise_documentation repo (it was basically just some file reorganisation and copy pasting of your "raw" post content.

        Link Preview Image
        hise_documentation/scriptnode/101 at master · christophhart/hise_documentation

        The markdown files for the online documentation. Contribute to christophhart/hise_documentation development by creating an account on GitHub.

        favicon

        GitHub (github.com)

        The "compiled" version looks like this:

        Link Preview Image
        HISE | ScriptNode | Chapter 2: Gain Example

        The first hello world of scriptnode: a simple gain effect

        favicon

        (docs.hise.audio)

        I would suggest that we keep this thread for discussion but put up a link on top of your first post to the docs so that people who just want to read it get a concise and bloat-free version.

        You should be able to fork and create pull requests from the markdown file whenever you want to edit / add new files there, but let me know if you need more information. Just two things about the general markdown style (the forum is a bit less strict):

        • if you use inplace code like this, just use one backtick (you've used three backticks which usually indicate a code block). And if you prepend javascript after the first three ticks of a code block, you'll get the nice syntax highlighting
        • I'm using the > quote character whenever there's a background / additional information that does not follow the normal text flow. I've replaced all occurences of "Note: ..." with this format to make it more concise with the rest of the docs style.

        Now back to the actual content:

        Now will be a good time to introduce you to another type of containers : the container.modchain. This one is here for you to put all your modulation nodes in.

        That's not 100% precise (and for this use case you don't need the modchain container, just add the xfade node directly. What the modchain actually does is creating a monophonic and downsampled signal which will not be fed into the original audio signal and thus is suitable for modulation if you put a core.peak at the end of its nodes.

        Matt_SFM 1 Reply Last reply Reply Quote 2
        • Matt_SFM
          Matt_SF @Christoph Hart
          last edited by

          @christoph-hart

          @christoph-hart said in Scripnode 101:

          You should be able to fork and create pull requests from the markdown file

          No problem, I'll correct everything and make a pull request this evening :thumbs_up:

          @christoph-hart said in Scripnode 101:

          That's not 100% precise (and for this use case you don't need the modchain container, just add the xfade node directly. What the modchain actually does is creating a monophonic and downsampled signal which will not be fed into the original audio signal and thus is suitable for modulation if you put a core.peak at the end of its nodes.

          Oh ok thanks, I usually do this to make things clear in my graph but it makes sense.

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Matt_SF
            last edited by

            @matt_sf There's a container.offline node which will not pass the audio signal to its children, which is better suited for "hosting" control.xxx nodes as the mod chain has a little bit more overhead.

            1 Reply Last reply Reply Quote 1
            • dejansD
              dejans
              last edited by

              With the new development version, do we have to compile scriptnode same as with the master? What is the procedure here?

              Matt_SFM 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff
                last edited by

                Is there a vibrato or pitch shift node?

                Dan Korneff - Producer / Mixer / Audio Nerd

                Matt_SFM Christoph HartC 2 Replies Last reply Reply Quote 0
                • Matt_SFM
                  Matt_SF @dejans
                  last edited by Matt_SF

                  @dejans for "small" scriptnode effects HISE will include them directly while compiling your plugin, so you should be able to use SN effects in your projects whithout burning too much CPU (I didn't try it with SN synth though).
                  The scriptnode workbench is still under development but it allows you to create DSP networks and compile them (and thus optimize them) before integrating them into your HISE projects.

                  Something to read : Snex_node Needs to be wrapped into a compileable DSP Network

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  1 Reply Last reply Reply Quote 1
                  • Matt_SFM
                    Matt_SF @Dan Korneff
                    last edited by

                    @dustbro A pitch-shifter example is available int Christoph's repo here : HISE tutorial.
                    I didn't try it but with this example project it would be simple to add a LFO to modulate the pitch.

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @Dan Korneff
                      last edited by

                      @dustbro PitchShifter is here

                      A vibrato should be pretty easy to do: just modulate a jdsp.delay node with a LFO inside a frame block.

                      HiseSnippet 1810.3oc6Z07aaTDEeV6LIwIokTnf5QefCoRgH6RofDGhyWtxh5TqrgPqTkBSWO1dq2cmkcGmDCBDG6sdfS8FbhqbEINDweAHwI9m.kKbgKk2rytd2wdiqsqSp.QNT44Myru2626yYlVyiYP88YdHsb620khzVBq20g2ZqVDSGTksQZWEWk3yod4kj1rqKw2mVGook8tBBZ4lAE72YquIwh3XPiIgPGvLMn2yz1jGSsVoOwzxpLoNceS6Dq91kpXvb1hYw5.xSVbAjKwnMoIcWhXYYvHsY2otIm4oyIbpOrlMY06p2hcrib8GX5a9XKpXPQjN7gjjQa0xzpdsHc0Ggzv0h07rRM+53pl0M6QOFAVNXh7w6HIFnkYXhTwwPjzRHRyHEoqg0M7Lc4wyHjmEwUb.CRCB.0IEE4ZQZmh2hAKvgulMoMsrGLn2FV4NEJrZd3et4G2niiA2j4jm4rKiSuuyJ2bguZgbK70Kju+oZzH04DrwiYYQ8RcZg00aXabEmN1Ol5sZ9iHVcn8VHn9pX5riFlZH05DKj4TwwjeeWZ33xLq5BrR76As.nPXC90mVYaBmHLJgzf04R83lBwQaa5QfWszDkCuM0uMm4B90CX+.OGV8NVDtp6jHtIbB.OTrgBCkiuIuax3pwvGqvP8wFUQ7Z3ZlbiVoKiYRQFAj5hPFCiLuBdmFMnF7XAbFb4GLoggEF6vvEBCCAdJX9RgCyW9AESM.7o3XmcWOpKwitOqlEo6J9DaWK5dfLtZ9GawLZqa9kzAiPbkhvlhUrhQKhiC0xeRBjlcJkbBsGqC2zoYUB2y7DH84tcr0gzzFzsBkNflVFQLjbbAwXgegN0odvfW.+ENYQwXsvIKFMYhvuco7iYdsCLGg+FLFRr2O.jOrwIEQaXYwNdKlsqYnWJXCBnUiY00sEywzPPRthHIcCaVGfIghqVlcY0A.X1xDC.n5VivaI7+E4R.mMp2ZF8b5T3sXaQkpjZJvFag3KJTo3U.3cMhGTCCxAKRejQKahzIRONwHHdJijOU7OPLqAwBcfvhJ1T.GkHRfDikEmaH9v25v.mIjhRbiDJgxpFcQ+USPyjPPW.aypKgREg75IDxdq3xR.wIDvkvLeCnsDQhPz.NCdz0RL8jJehkAg+mDUaYaSeWHqvlcfraxbOJTDJgSc5IQAH6.w30g5WAaOJnIgmE3E2aD76plNgpbbV5pjS5i1xkz4TWQZnjUbzaSOVBBIoJvoYE0KnnA9xnDrdtQi0uaJrFxIbtrdQbYO5Wzg5XzMl+O5Y+5esxidw5azgyrgrbAUnPCGGNa8AElBiINrTfvjeOQhGz.eez3aH.lMlFh6Bp6EFqGlgXNbsVD+WhSvEDumMn6oTT6Dwx4v9lMuEjNQMP9pXvAo0ZQyMFQwYThhUB4ztLfa4Gn2m4u+lm7K7u6oJ57r3lCjbcQYlqliYN0gnsYGdT9COcPsEzLUs86e9y+4A8qOs4O81kNeC7COcbBvSA0K8rRijb74u01+dX1FcaFi2B55Iovr7O77+nZoWB+mF3vR38n9Tdel9dQZJldWJocpl9fIFCS+LJl939+2m30jxC726mHRadACp.ef4wmz.NUuWL5HnF49tiCA50Lv7M8iS14DnQae+fl.Ak5htRaR3umVqX.VNnwFn270BmcRsB8BGiZp4MDMemPXBQMY+rn9VrZ454w2C5zh3kpoEoer3Pewl5LIIDdVXGZvQO7UGBF4XefmTmB.qpOvhvojAhA22ynY7qTZxM9ShbmKTtK95TvO2JKycIUYIZKmSx1977mCa2whahN2yNImdhaWNsCRzy+RgoWAn56tV3TSmZcYlB0XRG+6UiYNr7pQG3yLAcSWYr6lN1yNwm5aqs5OdVecSqzZUTXx+i+WZ3uR724NPEvjwJgW1wzO6QusBMhdiYN3OWezxxF1kpRJ1vF9l9cQctYWCgm4v5tT.hu.Qmd2N5HgNJ2AQekghO56z+v08CTaxXssIA2+1q7MgeU4jP2zPEgfmVJ3tzdmfw4+LxQz72kB0JD5bwg75R+1n95Rti7qKceCNv988HN9tLeUbhZatOyQniwD+TepvJHOxeB5awHdoN0YqWFTxT2iNg2wKn+qn6iLgyRV0asclQ6VaUeUgDqOkK4dlWCO+0z4oIdM95IJOMPtHYT2TbRicbNhZAAFAx3aBQBMHPuOQTUcrqxbXQ2NcrUeOJ2yrYSpZghzTnM3bhQ6XJWuzdTKJwWI5W1nePy+SFVL9uVYp1qafkhadQzX9+89pWY+O8qdco79NWF7vlX3wNL7n2B+z4Cn.5sSv+IBxgqJFmuH5nviMiKrVAjMjg6PCCAD+dPByz2yslf879Svdt8DrmOXB1yclf87gSvd9ngtGQwkv1cEgb.gZ6Hu2Es3aLJK5e.xKD7r.
                      

                      Be aware that this is another contender for worst CPU usage for a simple effect (if you compile it the CPU usage will drop significantly).

                      Dan KorneffD 1 Reply Last reply Reply Quote 1
                      • Dan KorneffD
                        Dan Korneff @Christoph Hart
                        last edited by

                        @christoph-hart I'm trying to test out the Pitch Shift example. Getting some errors when compiling the DSP from workbench

                        Severity	Code	Description	Project	File	Line	Suppression State
                        Error	C2662	'void scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>>::setParameter<2>(double)': cannot convert 'this' pointer from 'scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>' to 'scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>> &'	PitchShifting_DynamicLibrary	C:\Users\Dan\Documents\GitHub\hise_tutorial\PitchShifting\DspNetworks\Binaries\Source\PitchShifter.h	290	
                        
                        

                        and

                        Severity	Code	Description	Project	File	Line	Suppression State
                        Error	C2662	'void scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>>::setParameter<2>(double)': cannot convert 'this' pointer from 'scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>' to 'scriptnode::container::container_base<ParameterClass,scriptnode::wrap::fix<2,scriptnode::wrap::fix<2,scriptnode::wrap::frame_x<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::control::resetter<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>,scriptnode::parameter::plain<scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>,3>>>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,0>,scriptnode::wrap::no_data<scriptnode::dynamics::envelope_follower>>,scriptnode::control::xfader<scriptnode::parameter::list<scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>,scriptnode::parameter::plain<scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>,0>>,scriptnode::faders::linear>,scriptnode::wrap::mod<scriptnode::parameter::chain<scriptnode::ranges::Identity,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>,scriptnode::parameter::from0To1<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,1,PitchShifter_impl::smoothed_parameter_mod_0Range>>,scriptnode::control::smoothed_parameter<scriptnode::smoothers::linear_ramp>>>>>,scriptnode::container::split<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>,scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<2,scriptnode::wrap::control_rate<scriptnode::container::chain<scriptnode::parameter::empty,scriptnode::wrap::fix<1,scriptnode::wrap::no_data<scriptnode::core::oscillator<1>>>,scriptnode::math::OpNode<scriptnode::math::Operations::sig2mod,1>,scriptnode::wrap::mod<scriptnode::parameter::plain<scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>,0>,scriptnode::wrap::no_data<scriptnode::core::peak>>,scriptnode::control::multi_parameter<1,PitchShifter_impl::bipolar1_mod,scriptnode::control::multilogic::bipolar>>>>,scriptnode::jdsp::jdelay,scriptnode::math::OpNode<scriptnode::math::Operations::mul,1>>>>>>>> &'	PitchShifting_DynamicLibrary	C:\Users\Dan\Documents\GitHub\hise_tutorial\PitchShifting\DspNetworks\Binaries\Source\PitchShifter.h	308	
                        
                        

                        Has anyone tested this successfully yet?

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        DanHD 1 Reply Last reply Reply Quote 0
                        • DanHD
                          DanH @Dan Korneff
                          last edited by

                          @dustbro I'm trying... So you can't load a snippet into the workbench? What's the best way to get the ScriptFX into the workbench for compilation?

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

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                          • DanHD
                            DanH @DanH
                            last edited by DanH

                            @dustbro ok, managed to compile the scriptfx. I have a file called 'project.dylib' in the dll folder. Opened up the project and everything looks the same as before - The project doesn't use the new dll I don't think. What am I missing?! :face_with_tears_of_joy:

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

                            Matt_SFM 1 Reply Last reply Reply Quote 0
                            • Matt_SFM
                              Matt_SF @DanH
                              last edited by

                              @danh Same here. Managed to compile the network but not to use the "frozen" dll version... Works with expr.node networks though

                              Develop branch
                              Win10 & VS17 / Ventura & Xcode 14. 3

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                              • DanHD
                                DanH @Matt_SF
                                last edited by

                                @matt_sf did you get a .dll file after compilation? And do you get one when you compile an expr.node?

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

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                                • DanHD
                                  DanH @Matt_SF
                                  last edited by

                                  @matt_sf I get this message at the end of compilation, doesn't look quite right to me!

                                  Screenshot 2021-11-30 at 14.16.03.png

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

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                                  • Matt_SFM
                                    Matt_SF @DanH
                                    last edited by

                                    @danh I do get a dll file for both networks but only the one with expr.node seems to use the actual dll... Don't know why

                                    Develop branch
                                    Win10 & VS17 / Ventura & Xcode 14. 3

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                                    • Matt_SFM
                                      Matt_SF @DanH
                                      last edited by

                                      @danh said in Scripnode 101:

                                      @matt_sf I get this message at the end of compilation, doesn't look quite right to me!

                                      Screenshot 2021-11-30 at 14.16.03.png

                                      Not quite right indeed :D
                                      You should see something like this :
                                      alt text

                                      Did you "Allow compilation" of your network ?
                                      (Deselect everything an press "P")
                                      alt text

                                      Develop branch
                                      Win10 & VS17 / Ventura & Xcode 14. 3

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                                      • DanHD
                                        DanH @Matt_SF
                                        last edited by

                                        @matt_sf I haven't done that , no. Where do I access that menu?

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

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                                        • DanHD
                                          DanH @DanH
                                          last edited by

                                          @danh found it!

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

                                          1 Reply Last reply Reply Quote 1
                                          • DanHD
                                            DanH @Matt_SF
                                            last edited by DanH

                                            @matt_sf Ok I've jumped through a few more hoops...

                                            I rebuilt the script fx and now I get this error when trying to compile:

                                            ❌  /Users/DANH/Documents/HISEPROJECTS/TEST copy/DspNetworks/Binaries/Source/Main.cpp:18:25: no member named 'CHORUSNEW' in namespace 'project'
                                            
                                                            registerNode<project::CHORUSNEW>();
                                            

                                            I named the script fx 'CHORUSNEW' but that hasn't made any difference. I can see the script fx properly referenced in my project XML file... Any ideas?

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

                                            DanHD 1 Reply Last reply Reply Quote 0
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