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    Scripnode 101

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    • DanHD
      DanH @DanH
      last edited by

      @danh found it!

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

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      • DanHD
        DanH @Matt_SF
        last edited by DanH

        @matt_sf Ok I've jumped through a few more hoops...

        I rebuilt the script fx and now I get this error when trying to compile:

        ❌  /Users/DANH/Documents/HISEPROJECTS/TEST copy/DspNetworks/Binaries/Source/Main.cpp:18:25: no member named 'CHORUSNEW' in namespace 'project'
        
                        registerNode<project::CHORUSNEW>();
        

        I named the script fx 'CHORUSNEW' but that hasn't made any difference. I can see the script fx properly referenced in my project XML file... Any ideas?

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

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        • DanHD
          DanH @DanH
          last edited by

          @danh Right, CHORUSNEW.h has finally appeared in the source folder... Now a bunch of new errors when trying to compile 😆

          ❌  /Users/DANH/Documents/HISEPROJECTS/TEST copy/DspNetworks/Binaries/Source/CHORUSNEW.h:82:41: use of class template 'jdsp::jpanner' requires template arguments
          
                                            jdsp::jpanner, 
          

          Any ideas?!

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          Matt_SFM 1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @DanH
            last edited by

            @danh I won't be of any help on that matter... 🙁 What I noticed is that once you start messing around with compiling, changing names/nodes, compiling again, etc... It messes up the whole project and produces errors even after cleaning the build directory...

            At the moment it's like : do it right the first time or don't do it 😆
            What you can try is to export your network, create a new project folder and start anew...

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

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            • DanHD
              DanH @Matt_SF
              last edited by

              @matt_sf This is pretty much my experience! Will make it again and see!

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

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              • lalalandsynthL
                lalalandsynth
                last edited by

                1. Could anyone explain to my what is the "playground" "snex" and all that jazz ?
                2. Can I build CPP withing the scriptnode to include/build in HISE for future use ?
                3. What is this DLL business I see in this thread ?
                4. Am I supposed to build scriptnode fx in the "playground/Snex" rather then within HISE ?

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                • d.healeyD
                  d.healey @lalalandsynth
                  last edited by d.healey

                  @lalalandsynth

                  Could anyone explain to my what is the "playground" "snex" and all that jazz ?

                  https://docs.hise.audio/scriptnode/manual/snex.html
                  https://docs.hise.audio/scriptnode/index.html

                  1. Can I build CPP withing the scriptnode to include/build in HISE for future use ?
                  2. What is this DLL business I see in this thread ?

                  You can (and probably should) export your node networks as a dynamic library (DLL on Windows) that will be compiled into your HISE project. This converts the scriptnode patch to C++/Assembly which will also improve efficiency.

                  1. Am I supposed to build scriptnode fx in the "playground/Snex" rather then within HISE ?

                  You should use the SNEX Workbench.

                  Libre Wave - Freedom respecting instruments and effects
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                  • lalalandsynthL
                    lalalandsynth @d.healey
                    last edited by lalalandsynth

                    @d-healey said in Scripnode 101:

                    You can (and probably should) export your node networks as a dynamic library (DLL on Windows) that will be compiled into your HISE project. This converts the scriptnode patch to C++/Assembly which will also improve efficiency.

                    Why , does it not end up the same when I export my plugin ? Not too concerned about performance while making it ...yet , anyways.

                    "You should use the SNEX Workbench."
                    So is SNEX Workbench meant for programming rather then a NODE environment ?

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                    • d.healeyD
                      d.healey @lalalandsynth
                      last edited by

                      Why , does it not end up the same when I export my plugin

                      No it has to be compiled separately first.

                      @lalalandsynth said in Scripnode 101:

                      So is SNEX Workbench meant for programming rather then a NODE environment ?

                      It's for both.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • lalalandsynthL
                        lalalandsynth @d.healey
                        last edited by lalalandsynth

                        @d-healey said in Scripnode 101:

                        No it has to be compiled separately first.

                        Interesting, I was sure I read that it was the same in the end.

                        So what is the difference between making a dll and exporting as cpp ?
                        And what is the benefit of building an FX in SNEX Workbench rather then within Hise where I can make them In context ?

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                        C DanHD Matt_SFM 3 Replies Last reply Reply Quote 0
                        • C
                          crd @lalalandsynth
                          last edited by

                          This post is deleted!
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                          • DanHD
                            DanH @lalalandsynth
                            last edited by DanH

                            @lalalandsynth said in Scripnode 101:

                            what is the benefit of building an FX in SNEX Workbench rather then within Hise where I can make them In context ?

                            You can only compile the FX in the workbench. But like you I think it seems preferable to create the FX in a HISE project rather than the workbench, and then compile it when finished

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

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                            • DanHD
                              DanH @crd
                              last edited by DanH

                              @crd I don't think that's the case actually, I think you're better off compiling all scriptnode fx for better cpu usage.

                              "Be aware that this is another contender for worst CPU usage for a simple effect (if you compile it the CPU usage will drop significantly)."

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

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                              • C
                                crd @DanH
                                last edited by crd

                                @danh Got it. I guess I am confusing "wrapping" with compiling. Trying to compile anything for me right now crashes scriptnode_workbench for me...

                                Has anyone been able to compile a scriptnode network on Mac OS Mojave?

                                Matt_SFM 1 Reply Last reply Reply Quote 0
                                • Matt_SFM
                                  Matt_SF @lalalandsynth
                                  last edited by

                                  @lalalandsynth said in Scripnode 101:

                                  So what is the difference between making a dll and exporting as cpp ?

                                  In older versions of HISE you had to export as cpp and compile HISE again to include your network into you plugin. It's in the doc but it's outdated.
                                  With latest versions you can compile a dll with the workbench, then just compile your plugin with HISE and the dll network will be embedded into your plugin.

                                  And what is the benefit of building an FX in SNEX Workbench rather then within Hise where I can make them In context ?

                                  @christoph-hart said in Snex_node Needs to be wrapped into a compileable DSP Network:

                                  Everything that is using the SNEX compiler in HISE must be compiled to a C++ class for the exported plugin (the JIT compiler is not included in the codebase of a exported plugin). This includes:

                                  • list itemany SNEX node
                                  • list itemany expression node (control.cable_expr and math.expr)
                                  • list itemany expression in a parameter connection (the Expression property)

                                  So if you use the SNEX compiler you must compile your network first with the workbench. Also if you're working on big projects it's "lighter" to use the workbench to design your network(s) : once created, they are available here :

                                  alt text

                                  Develop branch
                                  Win10 & VS17 / Ventura & Xcode 14. 3

                                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                                  • Matt_SFM
                                    Matt_SF @crd
                                    last edited by

                                    @crd

                                    Has anyone been able to compile a scriptnode network on Mac OS Mojave?

                                    Tried here on Catalina : workbench is not crashing, wrapping is ok but it fails to compile the network.

                                    Develop branch
                                    Win10 & VS17 / Ventura & Xcode 14. 3

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                                    • C
                                      crd @Matt_SF
                                      last edited by

                                      @matt_sf Thanks... Yeah. It wraps then I get an instant crash when trying to compile it.

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                                      • Matt_SFM
                                        Matt_SF @crd
                                        last edited by

                                        @crd I faced that kind of issues with some previous commit of the develop branch, but it can be anything... Are you using the latest version of develop ?

                                        Develop branch
                                        Win10 & VS17 / Ventura & Xcode 14. 3

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                                        • C
                                          crd @Matt_SF
                                          last edited by

                                          @matt_sf The build from the 27th. The latest is not building for me. I've been trying to narrow down what this could be for a couple weeks without much luck.

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                                          • Dan KorneffD
                                            Dan Korneff
                                            last edited by

                                            Are there any general rules to follow when using Oversampling in scriptnode? I wrapped a chain that contains send/receive nodes in 4X oversampling, and the receive node is complaining about sample rate mismatch.

                                            receive samplerate mismatch.png

                                            Dan Korneff - Producer / Mixer / Audio Nerd

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