• Best way to assign LFO to two places in an FX plugin

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    T

    Thank you!

  • Arp Force Repaint?

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    ?

    @MikeB I guess a scriptpanel with custom paintroutine would solve everything, but it would take a lot of coding which I don't really want to do if I can avoid it 😂

  • Engine.getHostBpm() doesn't work in a deferred script

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    Christoph HartC

    Hi Ben,

    that‘s rather surprising - the tempo gets detected in the audio thread but it will be stored and should be accessible from any thread.

    Can you use it in another function that is run on the UI thread? Eg. a panel paint routine (or a slider callback)?

  • Sample folder button customization

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    d.healeyD

    @tomekslesicki I think you can already do this manually using the file api and file system api to write the link file.

  • About The Splitter Matrix By RemarkableX

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    NatanN

    @iamlamprey said in About The Splitter Matrix By RemarkableX:

    so don't wait cause decent chance it wont ever get finished)

    Thanks Man, Appreciate Your Example

  • What is eco mode?

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    hisefiloH

    @d-healey discovered that some time ago in raw api. Commented as // Not needed anymore

  • Randomizer on 3 Grouped buttons, How?

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    DanHD

    @d-healey :clapping_hands_light_skin_tone: Thank you!

  • Look and Fail

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    ?

    Ok got it, updating the code if anyone else wants it :) (I needed obj.valueNormalized not just valueNormalized)

  • panel value privacy?

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    ?

    @d-healey Yeh nice, doesn't seem too bad :)

  • Is This Possible with HISE ?

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    d.healeyD

    @MusoCity I don't think it's possible

  • Smooth modulator with .getCurrentLevel();

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    LindonL

    @tomekslesicki in your timer call back:

    instead of using the LFO value - add the LFO value to an array (of say 5 values) and us the average of these 5 values

    Might work - might not but its pretty simple to build and try...

  • This topic is deleted!

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  • Need help with panel

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    ?

    @d-healey Yeh your code works for me too, maybe the area is wrong or some other part of my code is overriding something or hiding it... time to dig

  • Fade out audio on button press

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    T

    @Christoph-Hart thank you!

  • Scripting MPE

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  • Encrypted part of console messages?

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  • How to get event ids for artificial events?

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    B

    Cool, yep it gets initialized in the onInit

  • Getting the play positions of held notes

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    B

    Ok, to answer my own question :winking_face_with_tongue:

    // onInit const timerInterval = 0.05; Synth.startTimer(timerInterval); const sampleLength = (60 / 110) * 16; var keyDown = Engine.createMidiList(); var legatoPlayPos = 0; function onNoteOn() { keyDown.setValue(Message.getNoteNumber(), 1); if (keyDown.getValueAmount(1) == 1) { Console.print("first note played"); legatoPlayPos = 0; }; }; function onNoteOff() { keyDown.setValue(Message.getNoteNumber(), 0); }; function onTimer() { if (keyDown.getValueAmount(1) >= 1) { normalizedIntensity = (legatoPlayPos * timerInterval) / sampleLength; // set the intensity of sample start constants here legatoPlayPos++; }; };
  • Adding and removing notes from the buffer

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    B

    @Christoph-Hart If you delay the note off in the onNoteOff using the same offset as when you added the note in the onNoteOn, it will put the note off after the note on.
    I'm trying to make it so that if you let go of the key before the note on, it doesn't play the delayed note on.

    Of course, just use a PitchFade! Thanks for the tip.

  • Change order of childComponents inside panel?

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    SteveRiggsS

    @Lindon Amazing mate! Thanks. I'll look into this properly :beaming_face_with_smiling_eyes:

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