• 3 Votes
    24 Posts
    3k Views
    d.healeyD

    Am I being silly or is the favourite button state obj.buttonState inverted? Aha! It triggers on mouse up not mouse down :)

  • Element groups for saving in presets

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    Christoph HartC

    I don't think it's a good idea. A preset is a single state that needs to be recalled on various occasions and adding another abstraction layer on top of that will lead to issues and regression problems pretty soon and the possible use cases are way too broad to be covered with a "hardcoded solution".

    You can achieve this kind of customized loading / saving with the pre / post user preset callback where you could remove eg. all mixer gain values if the user chooses to do so.

  • Native SVG import?

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    d.healeyD

    @Steve-Mohican said in Native SVG import?:

    @Christoph-Hart that's amazing thanks a lot <3

    BTW if I understand correctly, we have only draw path option in the Hise SVG to Path converter.

    Could you add also Fill Path and Close sub-path options too? Because in most cases just filling the path is the way to go especially for icons, personally I don't use draw path way too much.

    If you add these options, I hope it will be available for this current .createSVG method too.

    You can do this from within HISE. Use the function g.fillPath() instead of g.drawPath()

  • Feature request- multi out in standalone app

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    No one has replied
  • Prevent loading hxi when using encoded expansions

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    d.healeyD

    Never mind: expHandler.setAllowedExpansionTypes([expHandler.Encrypted]);

  • This topic is deleted!

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  • Synth.sendController with specified midi channel? (solved)

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    498 Views
    ulrikU

    @Christoph-Hart worked great! :)

  • Resizeable GUI with Drag and Old Stepped GUI Resize

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    1 Votes
    40 Posts
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    ?

    @Christoph-Hart Can you solve this please?

  • Value Set Mode for Sliders

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    16 Posts
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    LindonL

    @Christoph-Hart well I like 1 best, then 3, then 2...

  • Panel font properties

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    No one has replied
  • Give/Set focus

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    Matt_SFM

    It would be nice to have this. Giving focus to a user-input label when clicking on a button for example, as David suggested.

    @Christoph-Hart would that be possible to implement please ? :)

  • Support for mono-to-stereo

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    5 Votes
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    O

    @orange ah, ok! Thanks for the help and that makes things clearer.

    @Christoph-Hart this would be a great addition for effects to add to the backlog.

    haha yeah! I am definitely more than a little addicted and I've been meaning to check out NoiseAsh plugins soon. I know a few people who have been raving to me about them. Great work on making those if that was you. Totally blew my mind when I realized those were made with HISE!

  • FM ScriptNode - Inverted

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    2 Votes
    6 Posts
    563 Views
    modularsamplesM

    @Christoph-Hart Sweet. This is exactly what I was looking for. Thanks.

    I had it pretty close, but was missing the frame container.

  • [feature request] Input box

    Solved
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  • multiplex -demultiplex.

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    No one has replied
  • Audio Loop Player polyphony

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    toxonicT

    @d-healey 😅...not Rally, what i hoped to hear! 😉

  • viewport, no method at all?

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    638 Views
    gorangroovesG

    @d-healey Got it going. Did my head in. I was referencing a non-existing panel, as opposed to the viewport panel. Of course, nothing was happening! Rookie mistakes. Thanks so much, Dave!

  • A better Arp

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    MikeBM

    @ulrik
    Do the three statements by Christoph in this article help?
    Could you get it syncronized with that?

    https://forum.hise.audio/topic/4175/playhead/11?_=1662716057321

  • Colour Palette

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    DanHD

    @MikeB no, more something in the toolbar at the top of HISE where you also store some colours that you use regularly

  • [Feature Request] Mini Modules, Inside the scriptnode?!

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    2 Posts
    202 Views
    Matt_SFM

    @Natan the reverb is already available in scriptnode. You have Size, Damp and Width controls.
    The delay is not but it can be done easily, as for the gain module.
    It could be nice not having to build an effect each time for different projects but what I did is, I have a 'factory project' which contains all my custom scriptnode fx and when I need them, I copy/paste them from the factory to the current project.

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