• This topic is deleted!

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  • A conceptual question

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    Christoph HartC

    If you use the processorId property it doesnt have to call into a script function so there is a tiny performance overhead, but that should be neglible. Stick to the properties for simple connection out of convenience and use the script callback if you need a custom logic.

  • Sample VU meter / gain Level

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    S

    @d-healey I will think about it ,
    thank you for your help

  • How to get rid rid of {EXP::...}

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    ?

    @ustk That looks rather solid as well tbh! πŸ€”

  • Criteria for using Open GL in HISE

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    ?

    @Glyn Have fun!

  • strokeStyle

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    MikeBM

    @Christoph-Hart that was fast - super - thank you

  • Two short but crucial questions about

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  • Weird button issue once compiled

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    Dan KorneffD

    @BWSounds Possibly an issue with a script that controls those buttons?

  • Suddenly hitting snex errors when compiling... - SOLVED

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    ?

    @Christoph-Hart said in Suddenly hitting snex errors when compiling... - SOLVED:

    Yes, please try again, they should be fixed now.

    Yep... It's a Christmas tree compile with about 389 shiny warning signs, but it's a successful build nonetheless... πŸŽ„πŸ™πŸ₯³πŸ’ͺ

    Now I only need to find a way to open my project with it. Because it crashes every time I try... I tried disabling modules, but that hasn't helped so far...

    BTW, I discovered the OpenGL Driver Monitor and the Open GL Profiler yesterday in Additional Tools for Xcode... Would that be of any help to root out my OpenGL probs?!

    EDIT:

    Not sure if this helps. That is what is crashing my plugin that I am trying to open in codegen_rewrite... I managed to open it by now by disabling all modules... but as soon as I boot them back up it crashes... Maybe it would be a good idea for me to disable OpenGL altogether for now?

    Screenshot 2021-06-16 at 10.27.57.png

  • Perlin noise

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    ustkU

    @Christoph-Hart Oh, I see it was for graphics... On my side, it was for creating random oscillators that are not just a crazy random function but something more controlled...

  • Complete crash of Hise with this script

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    MikeBM

    @Lindon
    @d-healey

    Ok - convinced πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

    That is even shorter
    I still have a lot to learn.
    Thank you very much - now I can finally sleep again,
    after watching all of David's videos again the last few nights.

    As I said, I think more visually than auditorily.
    A picture tells me more than 100 words.

    I will now analyse this for the time being and
    see where my mistake was.

    Once again many thanks to both of you

  • Factory vs. User Presets

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    ?

    @d-healey If we can't do it dynamically with Content.setPropertiesFromJSON, then you can always put a panel over it (Save Preset) and play with "visible" true/false to hide the panel. It's a bit sketchy. But it's an idea.

  • VU Meter image strip jumps on the latest frame

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    DanHD

    @orange Oh right, I get it now, that's what confused me! Thanks :)

  • sorry if a little off topic- traction-engine open source and HISE

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    callybeatC

    It looks interesting, although I don't think I'm a candidate I'm still very new πŸ˜…

  • component list gone?

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    M

    @d-healey I ended up finding a previous version I backed up that wasn't too far off from where I was. It's a pain in the ass to have to redo but I'm going to bite the bullet and do it. If it happens again, I'll send it over.

    Thanks again πŸ’ͺ

  • export as bitmap?

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    ulrikU

    @Lindon yes that is one way to do it, but I want it to be as user-friendly as possible, so if it is possible to save it as a jpg, png or likewise?

  • 2 Votes
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    beatskilzB

    Along with the Compiled binary send all @d-healey David Healey's Tutorials. This will be an extra push towards rapid learning.

  • Maybe someone can help me here

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    MikeBM

    @Lindon said in Maybe someone can help me here:

    @MikeB - repeating your problem in multiple posts is just adding noise to teh forum.

    An act of desperation 😁

  • load preset

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    ustkU

    @MikeB oh sorry, my bad! You mean overwriting the file manually? Then you're right… but is it not the case of almost all plugins? You can provide factory presets as a download in the user account to prevent losing them…
    I don't know if it is possible to embed them in the plugin itself …

  • Open gl

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    DanHD

    @yall Why not try it and see?

    Put the flag HISE_USE_OPENGL_FOR_PLUGIN=1 in the usual places and set "GraphicRendering": true in CustomSettings to be able to switch in and out of OpenGL in your compiled plugin.

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