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    Longer Release in Compressor?

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    • Fortune
      Fortune last edited by

      The release time of the compressor is maximum 250 ms.

      Is it possible to set it longer like 1000, 2000, 3000 ms?

      ustk 1 Reply Last reply Reply Quote 0
      • Dan Korneff
        Dan Korneff last edited by

        \hi_modules\effects\editors\DynamicsEditor.cpp contains the control ranges.

        compRelease->setMode(HiSlider::Mode::Time, 0.0, 250.0, 10.0, 0.01);
        

        Dan Korneff - Producer / Mixer / Audio Nerd

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        • ustk
          ustk @Fortune last edited by ustk

          @Fortune So I imagine you are talking about the comressor node because the dynamic module for its part goes up to 300ms
          Anyway there's no need to change Hise source for that. The slider max is 250, but nothing stops you to plug a parameter into it and edit the MaxValue as you need (you'll just don't be able to see the value going above 250 but it is)
          In fact, you can do that for many parameters in Hise (modules or nodes)

          I can't help pressing F5 in the forum...

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          • Fortune
            Fortune last edited by Fortune

            @dustbro @ustk Thank you guys! Very useful information.

            I also searched the knee factor too. I think Dynamics FX has a very Hard knee. Dynamics node and module uses simple envelope. In SimpleEnvelope.cpp there is

            void EnvelopeDetector::setCoef( void )
            	{
            		coef_ = exp( -1000.0 / ( ms_ * sampleRate_ ) );
            	}
            
            

            Maybe this exponential value is related to knee. So faster detection, harder response. Slower detection softer response?

            Also in Dynamics.node there are envelope settings:

            envelope_follower::envelope_follower() :
            	envelope(20.0, 50.0)
            
            ustk 1 Reply Last reply Reply Quote 0
            • ustk
              ustk @Fortune last edited by

              @Fortune I don't know you have to make your own test. But a knee factor has nothing to do with a time value, it's more changing the ratio depending on the input level

              I can't help pressing F5 in the forum...

              Fortune 1 Reply Last reply Reply Quote 1
              • Fortune
                Fortune @ustk last edited by Fortune

                @ustk Like in the below image, the dynamics fx has always edgy character. No matter if you reduce the ratio or something else. For the soft behaviour there is a "Knee Width" parameter. And this parameter is independent from attack or ratio. Really really hard stuff to do with this simple dynamics module / node.

                alt text

                ustk 1 Reply Last reply Reply Quote 0
                • ustk
                  ustk @Fortune last edited by

                  @Fortune To me a knee is a dB range around the Threshold. With a knee of 5 dB, if you set the Threshold at let say -10dB, then the compression starts at -12.5dB with a ratio of 1:1 and reaches full ratio X:1 at -7.5dB

                  I can't help pressing F5 in the forum...

                  1 Reply Last reply Reply Quote 1
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