• Scriptnode square wave sounds really bad?

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    Christoph HartC

    @ally using per voice oversampling is hugely ineffective so itβ€˜s deliberately deactivated.

    You can enable a global oversampler with Engine.setMinimumSampleRate() if you need that but usually aliasing on the oscillator level should be fixed otherwise.

  • exported Plugin has no audio files

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    M

    @d-healey I've restarted my Mac and now it works! thank you. this was a good That was a good tip with the floating window

  • Introducing: HISESnippet Browser

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    David HealeyD

    Still crashing on my favourite OS in release builds

  • Release Ready Saturation

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  • Filter Display bug... is it fixed yet

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    CyberGenC

    @Christoph-Hart Tested it, works perfectly here! πŸ™πŸ»

  • Scriptnode controls limit at 22?

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  • Seeking Help: Bipolar Modulation, UI from Scriptnode

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    Christoph HartC

    Clear the mod signal, connect the PMA output to an add node afterwards, then use a peak node to display the actual PMA value that is being sent out:

    8c1bb760-96a7-4b47-aaf5-fd6ce4e134ac-image.png

    From then on, use the external display buffer to visualize it however you like (or you can send it into a global_cable node instead of the peak signal if you don't need a continuous visualization).

  • Is there a way to do big calculations without hitting integer overflow?

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    C

    @Lindon Okay, thank you! That's kind of what I'm doing but I guess the problem is I actually need the giant numbers because I'm working with exact integer ratios. I think I've found a better way of approaching the problem though, as I got it working with the smaller approximations and the behaviour wasn't quite what I wanted anyway.

  • A Working MIDI Indicator for Everyone (That Doesn't Quite Work Yet)

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    C

    @d-healey I figured it out, lol. The third parameter is an object that can be referred to using the "this" pointer.

  • This topic is deleted!

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  • Compressed sample map is screwed up

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    David HealeyD

    @Christoph-Hart @clevername27 Well I remapped the samples and now it seems to be fine...

    I think what happened is I didn't change the sample map, but I did change some of the samples and accidentally didn't keep the mic positions in sync so some samples were shorter than others, since I'd already mapped them HISE didn't complain about the length mismatch but it showed up as an issue once the monoliths were created.

  • Drag and drop the audio of a sample into the DAW

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    P

    @clevername27 thank you!

  • Loading IRs into script_node convolution node

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    David HealeyD

    @Lindon You get an AudioFile object I believe, which has a loadFile function.

  • Seeking Understanding: Artifact Analysis in Multiband Distortion

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  • Latest IPP 2021.10 Build Issues

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    A

    @Christoph-Hart found the IPP standalone page on Intel's website, and guess what, the good folk of the internet have kept it thoroughly checked into the Wayback Machine over the past three years.

    Here's the link to the IPP installer from last summer, as that's the one I know to be working without these shenannigans. At least until this gets sorted

    https://registrationcenter-download.intel.com/akdlm/IRC_NAS/5b53016a-9182-4ac3-8aff-5a605825d090/w_ipp_oneapi_p_2021.8.0.46353_offline.exe

  • Issue for build on MacOs

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    A

    @Lindon so this was super fucking dumb, the vst sdk wasn't properly extracted, it was in the sdk folder which the macOS automatically created when extracting the zip.

    Standalone builds fine with it, unlike the Windows version. So when the WIndows version wouldn't build, from the same repo, that gave me a clue.

  • Do Midi Controlled Audio Effects Require AUv3 ?

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    I

    Very pleased to report my first attempt at a plugin worked more or less as expected once I realized I had to route the midi from another track in Reaper. Now I am getting excited about what this thing can do.

    So, thanks again for all your help @d-healey. And Thank you @Christoph-Hart for this software. Pretty cool. Pretty, pretty cool!

  • Distortion

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    HISEnbergH

    @pelle There are plenty of options in scriptnode already using the math operators (like tanh and clip), as well as plenty of faust code for different waveshapers like soft clip and chebyshev.

  • Panel paint routine...sharing one.

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    LindonL

    so nearly there... its more like:

    XYPathNamePanel.setPaintRoutine(function(g){panelPainter(g, this);});

  • Execution time out while loading samples

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    Christoph HartC

    @d-healey said in Execution time out while loading samples:

    Hmm the docs say this has no effect in a compiled plugin,

    There is no timeout in a compiled plugin, AFAIK it's a safety mechanism built only into the HISE IDE (just like breakpoints & stack traces).

    But yes, a background thread would be the better tool for the job.

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