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    Faust Compile Error on Windows

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    • LindonL
      Lindon @DanH
      last edited by

      @DanH Ok:

      Can you build a DLL without a faust based effect included?

      Can you build a simple project that replicates the problem?

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      • DanHD
        DanH @Lindon
        last edited by

        @Lindon said in Faust Compile Error on Windows:

        @DanH Ok:

        Can you build a DLL without a faust based effect included? - YES

        Can you build a simple project that replicates the problem? - LINK BELOW

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        • DanHD
          DanH @DanH
          last edited by

          @Christoph-Hart

          The files it's complaining about definitely do exist, so I wonder if there's a setting somewhere I haven't tried.

          Hi Christoph, do you have any idea what I might be doing wrong here? I made a super simple project, just one faust reverb node, and I get the same result. Everything seems to be in correct place in Windows

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
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          • DabDabD
            DabDab @DanH
            last edited by

            @DanH said in Faust Compile Error on Windows:

            Experiencing an issue when attempting to compile my DSP Networks as a .dll - I haven't tried Faust in Windows yet but all running fine on Mac.

            The files it's complaining about definitely do exist, so I wonder if there's a setting somewhere I haven't tried.

            Re-saving file: D:\HALO-2 2.0.2\DspNetworks\Binaries\AutogeneratedProject.jucer
            Finished saving: Visual Studio 2022
            Finished saving: Xcode (macOS)
            Finished saving: Linux Makefile
            Compiling 64bit  HALO-2 ...
            MSBuild version 17.4.0+18d5aef85 for .NET Framework
              Main.cpp
              RNBO.cpp
            D:\HALO-2 2.0.2\DspNetworks\ThirdParty\dreverb.h(15,10): fatal  error C1083: Cannot open include file: 'src/dreverb.cpp
            ': No such file or directory (compiling source file ..\..\Source\Main.cpp) [D:\HALO-2 2.0.2\DspNetworks\Binaries\Builds
            \VisualStudio2022\HALO-2_DynamicLibrary.vcxproj]
            

            I was experiencing same error in HISE. What I did was, compile the .dll using AutogeneratedProject.jucer via projucer. the build was successful.

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            • DanHD
              DanH @DabDab
              last edited by

              @DabDab ah great idea! This worked, thanks for the reply :)

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
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              • Adam_GA
                Adam_G
                last edited by

                @DabDab @DanH Im stuck in the same spot. how do i compile the dll via projucer?

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                • DanHD
                  DanH @Adam_G
                  last edited by

                  @Adam_G look in the project DSPNetworks folder, then Binaries and you should see a Projucer autogenerated project.

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                  • Adam_GA
                    Adam_G @DanH
                    last edited by

                    @DanH thanks! i was able to find that but i dont see how to compile the dll within the project. should i be doing that in visual studio?

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                    • DanHD
                      DanH @Adam_G
                      last edited by

                      @Adam_G yeah. In Projucer choose open in IDE (VS2017/22) and then build it in VS...

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

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                      • Adam_GA
                        Adam_G @DanH
                        last edited by

                        @DanH oops brainfart.. :grinning_face_with_sweat: thanks mate

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