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    Recent Best Controversial
    • RE: Why I'm not making a Windows installer (nor code-signing)

      @David-Healey I was looking for a simple one-man-band way to get past the windows "smart screen" - but thanks anyway....

      posted in General Questions
      LindonL
      Lindon
    • RE: Why I'm not making a Windows installer (nor code-signing)

      @David-Healey said in Why I'm not making a Windows installer (nor code-signing):

      @dannytaurus The same certificate can be used for AAX on both macOS and Windows too.

      Windows too? How?

      posted in General Questions
      LindonL
      Lindon
    • RE: Moonbase integration to Hise

      @Yannrog said in Moonbase integration to Hise:

      @David-Healey I definitely need an authentication for sure, do you know one ?

      there are a number try soundSync

      https://forum.hise.audio/topic/13559/soundsync-reseller-security-serial-management-platform

      or Inlay

      https://inlay.cloud/

      or HISE activate

      https://activate.hise.dev/

      posted in General Questions
      LindonL
      Lindon
    • RE: --> Update w/ User Feature Requests! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Bounds

      @Chazrox said in MAJOR UPDATE // NEW: Online KNOB BUILDER for HISE!! // Factory/User Preset System:

      @Lindon Thank You! šŸ™

      @Lindon said in MAJOR UPDATE // NEW: Online KNOB BUILDER for HISE!! // Factory/User Preset System:

      maybe you can

      No you're right, I didnt add alpha sliders to the flat colour selections. I'll def add that in the next update. I appreciate the feedback. šŸ™

      Actually it was alpha applied to the gradient colours that I was after...

      posted in Scripting
      LindonL
      Lindon
    • RE: --> Update w/ User Feature Requests! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Bounds

      @Chazrox Ok so I've spent a little time with this now, well done its great. One thing I think would add to its utility is the ability to set the alpha value of colours, maybe you can but I cant see it...

      posted in Scripting
      LindonL
      Lindon
    • RE: Sneak Peak at my 'SLIDER BUILDER" app // Feature Requests anyone?

      @lalalandsynth said in Sneak Peak at my 'SLIDER BUILDER" app // Feature Requests anyone?:

      @Lindon Why not ? Not all at the same time , just tabs to flip between knobs, buttons, sliders.

      because you are throwing everything into one bucket when the problem you describe can be addressed by shared themes.

      posted in Scripting
      LindonL
      Lindon
    • RE: Sneak Peak at my 'SLIDER BUILDER" app // Feature Requests anyone?

      @lalalandsynth said in Sneak Peak at my 'SLIDER BUILDER" app // Feature Requests anyone?:

      @Chazrox Should it maybe all be one app ? Easier to make matching assets , hex codes etc .

      good grief no!

      posted in Scripting
      LindonL
      Lindon
    • RE: Check Latency broken on latest develop build?

      hmm, bummer I think...

      I have a very big multiFX (over 50 different FX) product that can have up to any of the 50 in 6 different slots in a chain, I need to assess the latency for each FX - yes there's a fair few EQ's in there too...

      I was hoping(ha ha ha) for a simple(ish)way to assess the latency -

      posted in Bug Reports
      LindonL
      Lindon
    • RE: Check Latency broken on latest develop build?

      @Christoph-Hart adding to the chorus of "can we fix this please.."

      posted in Bug Reports
      LindonL
      Lindon
    • RE: --> Update w/ User Feature Requests! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Bounds

      @Chazrox said in UPDATE // NEW: Online Knob Builder for HISE!! // Added: InnerShadows, Angled DropShadows, GradientOutlines.:

      @Lindon Thanks!

      @Lindon said in UPDATE // NEW: Online Knob Builder for HISE!! // Added: InnerShadows, Angled DropShadows, GradientOutlines.:

      truck load more examples....

      Presets?

      yes presets

      posted in Scripting
      LindonL
      Lindon
    • RE: --> Update w/ User Feature Requests! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Bounds

      @Chazrox Looks really good well done, what you need now is a truck load more examples....

      posted in Scripting
      LindonL
      Lindon
    • RE: --> Update w/ User Feature Requests! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Bounds

      one more vote for x axis on the shadows....

      posted in Scripting
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @David-Healey yep that was it.... yet another drink I owe you, thanks mate...

      ..we need a t-shirt that says "I owe Dave Healey a drink..."

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      I removed aax-sdk-2-8-0 and replaced it with aax-sdk-2-6-1. built it and got exactly yhe same result ....

      HELP!

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @Lindon I have this in XCode:
      1fc25fa8-0374-4fdb-a24f-9edc6d5a408c-image.png

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @David-Healey how?

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      Ok so I downloaded the latest HISE, installed it and built a VST3..all fine - I think

      I downloaded aax-sdk-2-8-0 again, unpacked it changed its name to AAX and built the MacOS project - all works fine,

      Started HISE loaded my project (again) and tried to build an AAX plugin, and I get this again:

      āš ļø ld: ignoring file '/Users/lindonparker/HISE/tools/SDK/AAX/Libs/Release/libAAXLibrary_libcpp.a[2](AAX_VDescriptionHost.o)': found architecture 'arm64', required architecture 'x86_64'
      āŒ Undefined symbols for architecture x86_64
      āŒ   "AAXStartup(IACFUnknown*)", referenced from:
      āŒ   "AAXShutdown(IACFUnknown*)", referenced from:
      āŒ   "AAXCanUnloadNow(IACFUnknown*)", referenced from:
      āŒ   "AAXGetSDKVersion(unsigned long long*)", referenced from:
      āŒ   "AAXRegisterPlugin(IACFUnknown*, IACFPluginDefinition**)", referenced from:
      āŒ   "AAXGetClassFactory(IACFUnknown*, _acfUID const&, _acfUID const&, void**)", referenced from:
      āŒ   "AAXRegisterComponent(IACFUnknown*, unsigned int, IACFComponentDefinition**)", referenced from:
      āŒ ld: symbol(s) not found for architecture x86_64
      āŒ clang: error: linker command failed with exit code 1 (use -v to see invocation)
      ** BUILD FAILED **
      
      
      The following build commands failed:
      	Ld /Volumes/Untitled/Nomad\ Sounds/KeyEngine/Binaries/Builds/MacOSX/build/KeyEngine.build/Release/KeyEngine\ -\ AAX.build/Objects-normal/x86_64/Binary/KeyEngine normal x86_64 (in target 'KeyEngine - AAX' from project 'KeyEngine')
      

      Im pretty sure its something to do with this:

      found architecture 'arm64', required architecture 'x86_64'

      Im on an M1 arm-based Mac, but I dont know what to do about it...ANYONE????

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @ustk ok here is what I did:

      • downloaded aax-sdk-2-6-1.zip
      • unzipped it and got aax-sdk-2-6-1 folder
      • copied this folder to HISE/tools/SDK/
      • opened SDK/aax-sdk-2-6-1/Libs/AAXLibrary/MacBuild/AAXLibrary.xcodeproj in xcode
      • ran Product>Build For/Profiling. xcode tells me this was a success...
      • renamed aax-sdk-2-6-1. to AAX in the HISE/SDK folder
      • opened my project in HISE
      • ran Export>Export As Instrument and selected AAX as my target....

      got this in the console window:

      āš ļø  ld: ignoring file '/Users/lindonparker/HISE/tools/SDK/AAX/Libs/Release/libAAXLibrary_libcpp.a[2](AAX_VDescriptionHost.o)': found architecture 'arm64', required architecture 'x86_64'
      Undefined symbols for architecture x86_64:
        "AAXStartup(IACFUnknown*)", referenced from:
      āŒ   "AAXShutdown(IACFUnknown*)", referenced from:
      āŒ   "AAXCanUnloadNow(IACFUnknown*)", referenced from:
      āŒ   "AAXGetSDKVersion(unsigned long long*)", referenced from:
      āŒ   "AAXRegisterPlugin(IACFUnknown*, IACFPluginDefinition**)", referenced from:
      āŒ   "AAXGetClassFactory(IACFUnknown*, _acfUID const&, _acfUID const&, void**)", referenced from:
      āŒ   "AAXRegisterComponent(IACFUnknown*, unsigned int, IACFComponentDefinition**)", referenced from:
      āŒ ld: symbol(s) not found for architecture x86_64
      āŒ clang: error: linker command failed with exit code 1 (use -v to see invocation)
      [KeyEngine - AAX] Linking KeyEngine
      ** BUILD FAILED **
      
      
      The following build commands failed:
      	Ld /Volumes/Untitled/Nomad\ Sounds/KeyEngine/Binaries/Builds/MacOSX/build/KeyEngine.build/Release/KeyEngine\ -\ AAX.build/Objects-normal/x86_64/Binary/KeyEngine normal x86_64 (in target 'KeyEngine - AAX' from project 'KeyEngine')
      (1 failure)
      āš ļø  /Volumes/Untitled/Nomad Sounds/KeyEngine/Binaries/Builds/MacOSX/KeyEngine.xcodeproj: The macOS deployment target 'MACOSX_DEPLOYMENT_TARGET' is set to 10.9, but the range of supported deployment target versions is 10.13 to 14.5.99. (in target 'KeyEngine - All' from project 'KeyEngine')
      
      
      

      so its something about this:

      found architecture 'arm64', required architecture 'x86_64'.

      for some reason its not set up to build properly on my M1 mac...

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @Lindon yep its def the AAX config. VST3 builds fine and other projects build fine for VST3 but fail with the above for AAX, so Im doing something wrong here.....

      posted in General Questions
      LindonL
      Lindon