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    Recent Best Controversial
    • RE: Check Latency broken on latest develop build?

      hmm, bummer I think...

      I have a very big multiFX (over 50 different FX) product that can have up to any of the 50 in 6 different slots in a chain, I need to assess the latency for each FX - yes there's a fair few EQ's in there too...

      I was hoping(ha ha ha) for a simple(ish)way to assess the latency -

      posted in Bug Reports
      LindonL
      Lindon
    • RE: Check Latency broken on latest develop build?

      @Christoph-Hart adding to the chorus of "can we fix this please.."

      posted in Bug Reports
      LindonL
      Lindon
    • RE: MAJOR UPDATE // NEW: Online KNOB BUILDER for HISE!! // Factory/User Preset System

      @Chazrox said in UPDATE // NEW: Online Knob Builder for HISE!! // Added: InnerShadows, Angled DropShadows, GradientOutlines.:

      @Lindon Thanks!

      @Lindon said in UPDATE // NEW: Online Knob Builder for HISE!! // Added: InnerShadows, Angled DropShadows, GradientOutlines.:

      truck load more examples....

      Presets?

      yes presets

      posted in Scripting
      LindonL
      Lindon
    • RE: MAJOR UPDATE // NEW: Online KNOB BUILDER for HISE!! // Factory/User Preset System

      @Chazrox Looks really good well done, what you need now is a truck load more examples....

      posted in Scripting
      LindonL
      Lindon
    • RE: MAJOR UPDATE // NEW: Online KNOB BUILDER for HISE!! // Factory/User Preset System

      one more vote for x axis on the shadows....

      posted in Scripting
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @David-Healey yep that was it.... yet another drink I owe you, thanks mate...

      ..we need a t-shirt that says "I owe Dave Healey a drink..."

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      I removed aax-sdk-2-8-0 and replaced it with aax-sdk-2-6-1. built it and got exactly yhe same result ....

      HELP!

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @Lindon I have this in XCode:
      1fc25fa8-0374-4fdb-a24f-9edc6d5a408c-image.png

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @David-Healey how?

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      Ok so I downloaded the latest HISE, installed it and built a VST3..all fine - I think

      I downloaded aax-sdk-2-8-0 again, unpacked it changed its name to AAX and built the MacOS project - all works fine,

      Started HISE loaded my project (again) and tried to build an AAX plugin, and I get this again:

      ⚠️ ld: ignoring file '/Users/lindonparker/HISE/tools/SDK/AAX/Libs/Release/libAAXLibrary_libcpp.a[2](AAX_VDescriptionHost.o)': found architecture 'arm64', required architecture 'x86_64'
      ❌ Undefined symbols for architecture x86_64
      ❌   "AAXStartup(IACFUnknown*)", referenced from:
      ❌   "AAXShutdown(IACFUnknown*)", referenced from:
      ❌   "AAXCanUnloadNow(IACFUnknown*)", referenced from:
      ❌   "AAXGetSDKVersion(unsigned long long*)", referenced from:
      ❌   "AAXRegisterPlugin(IACFUnknown*, IACFPluginDefinition**)", referenced from:
      ❌   "AAXGetClassFactory(IACFUnknown*, _acfUID const&, _acfUID const&, void**)", referenced from:
      ❌   "AAXRegisterComponent(IACFUnknown*, unsigned int, IACFComponentDefinition**)", referenced from:
      ❌ ld: symbol(s) not found for architecture x86_64
      ❌ clang: error: linker command failed with exit code 1 (use -v to see invocation)
      ** BUILD FAILED **
      
      
      The following build commands failed:
      	Ld /Volumes/Untitled/Nomad\ Sounds/KeyEngine/Binaries/Builds/MacOSX/build/KeyEngine.build/Release/KeyEngine\ -\ AAX.build/Objects-normal/x86_64/Binary/KeyEngine normal x86_64 (in target 'KeyEngine - AAX' from project 'KeyEngine')
      

      Im pretty sure its something to do with this:

      found architecture 'arm64', required architecture 'x86_64'

      Im on an M1 arm-based Mac, but I dont know what to do about it...ANYONE????

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @ustk ok here is what I did:

      • downloaded aax-sdk-2-6-1.zip
      • unzipped it and got aax-sdk-2-6-1 folder
      • copied this folder to HISE/tools/SDK/
      • opened SDK/aax-sdk-2-6-1/Libs/AAXLibrary/MacBuild/AAXLibrary.xcodeproj in xcode
      • ran Product>Build For/Profiling. xcode tells me this was a success...
      • renamed aax-sdk-2-6-1. to AAX in the HISE/SDK folder
      • opened my project in HISE
      • ran Export>Export As Instrument and selected AAX as my target....

      got this in the console window:

      ⚠️  ld: ignoring file '/Users/lindonparker/HISE/tools/SDK/AAX/Libs/Release/libAAXLibrary_libcpp.a[2](AAX_VDescriptionHost.o)': found architecture 'arm64', required architecture 'x86_64'
      Undefined symbols for architecture x86_64:
        "AAXStartup(IACFUnknown*)", referenced from:
      ❌   "AAXShutdown(IACFUnknown*)", referenced from:
      ❌   "AAXCanUnloadNow(IACFUnknown*)", referenced from:
      ❌   "AAXGetSDKVersion(unsigned long long*)", referenced from:
      ❌   "AAXRegisterPlugin(IACFUnknown*, IACFPluginDefinition**)", referenced from:
      ❌   "AAXGetClassFactory(IACFUnknown*, _acfUID const&, _acfUID const&, void**)", referenced from:
      ❌   "AAXRegisterComponent(IACFUnknown*, unsigned int, IACFComponentDefinition**)", referenced from:
      ❌ ld: symbol(s) not found for architecture x86_64
      ❌ clang: error: linker command failed with exit code 1 (use -v to see invocation)
      [KeyEngine - AAX] Linking KeyEngine
      ** BUILD FAILED **
      
      
      The following build commands failed:
      	Ld /Volumes/Untitled/Nomad\ Sounds/KeyEngine/Binaries/Builds/MacOSX/build/KeyEngine.build/Release/KeyEngine\ -\ AAX.build/Objects-normal/x86_64/Binary/KeyEngine normal x86_64 (in target 'KeyEngine - AAX' from project 'KeyEngine')
      (1 failure)
      ⚠️  /Volumes/Untitled/Nomad Sounds/KeyEngine/Binaries/Builds/MacOSX/KeyEngine.xcodeproj: The macOS deployment target 'MACOSX_DEPLOYMENT_TARGET' is set to 10.9, but the range of supported deployment target versions is 10.13 to 14.5.99. (in target 'KeyEngine - All' from project 'KeyEngine')
      
      
      

      so its something about this:

      found architecture 'arm64', required architecture 'x86_64'.

      for some reason its not set up to build properly on my M1 mac...

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @Lindon yep its def the AAX config. VST3 builds fine and other projects build fine for VST3 but fail with the above for AAX, so Im doing something wrong here.....

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @Lindon ok so I went away and rebuilt HISe....

      and tried again: now Im getting this;

      Undefined symbols for architecture x86_64:
        "AAXStartup(IACFUnknown*)", referenced from:
      ❌   "AAXShutdown(IACFUnknown*)", referenced from:
      ❌   "AAXCanUnloadNow(IACFUnknown*)", referenced from:
      ❌   "AAXGetSDKVersion(unsigned long long*)", referenced from:
      ❌   "AAXRegisterPlugin(IACFUnknown*, IACFPluginDefinition**)", referenced from:
      ❌   "AAXGetClassFactory(IACFUnknown*, _acfUID const&, _acfUID const&, void**)", referenced from:
      ❌   "AAXRegisterComponent(IACFUnknown*, unsigned int, IACFComponentDefinition**)", referenced from:
      ❌ ld: symbol(s) not found for architecture x86_64
      ❌ clang: error: linker command failed with exit code 1 (use -v to see invocation)
      [KeyEngine - AAX] Linking KeyEngine
      ** BUILD FAILED **
      
      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @Lindon Im just opening this file:

      /xcode/AAX_SDK.xcworkspace in xcode and hitting Build for Profiling right???

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @Lindon well that failed with these errors:

      ❌ ld: library 'AAXLibrary_libcpp' not found

      ❌ clang: error: linker command failed with exit code 1 (use -v to see invocation)

      ▸ Linking KeyEngine

      ❌ ld: library 'AAXLibrary_libcpp' not found

      ❌ clang: error: linker command failed with exit code 1 (use -v to see invocation)

      So Im still doing something wrong.....

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @ustk trying it now.....

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @David-Healey said in AAX Build on MacOS:

      I just ran into an issue with the latest SDK on Windows, might be related. By default the Visual Studio project is set to dynamic linking. I had to change it to static linking and rebuild.

      hmm, AAX builds and works fine for me on windows, its MacOS where I have problems (when is it never?)

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @ustk OK can someone point me at a download for an earlier SDK please.

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @ustk sigh well nope I compile that and I get the same problems...

      Im using Sonoma 14.6.1 and XCode 15.4 and AAX SDK V2.0.8

      ..anyone think this is wrong? got a better suggestion?

      posted in General Questions
      LindonL
      Lindon
    • RE: AAX Build on MacOS

      @ustk yeah mine doesn't look anything like yours - but lets start right from the beginning...

      what are you running (the path) from HISE>tools>SDK> ?????????

      in order to compile the AAX SDK???

      posted in General Questions
      LindonL
      Lindon