@David-Healey I was looking for a simple one-man-band way to get past the windows "smart screen" - but thanks anyway....
Posts
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RE: Why I'm not making a Windows installer (nor code-signing)posted in General Questions
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RE: Why I'm not making a Windows installer (nor code-signing)posted in General Questions
@David-Healey said in Why I'm not making a Windows installer (nor code-signing):
@dannytaurus The same certificate can be used for AAX on both macOS and Windows too.
Windows too? How?
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RE: Moonbase integration to Hiseposted in General Questions
@Yannrog said in Moonbase integration to Hise:
@David-Healey I definitely need an authentication for sure, do you know one ?
there are a number try soundSync
https://forum.hise.audio/topic/13559/soundsync-reseller-security-serial-management-platform
or Inlay
or HISE activate
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RE: --> Update w/ User Feature Requests! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Boundsposted in Scripting
@Chazrox said in MAJOR UPDATE // NEW: Online KNOB BUILDER for HISE!! // Factory/User Preset System:
@Lindon Thank You!

@Lindon said in MAJOR UPDATE // NEW: Online KNOB BUILDER for HISE!! // Factory/User Preset System:
maybe you can
No you're right, I didnt add alpha sliders to the flat colour selections. I'll def add that in the next update. I appreciate the feedback.

Actually it was alpha applied to the gradient colours that I was after...
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RE: --> Update w/ User Feature Requests! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Boundsposted in Scripting
@Chazrox Ok so I've spent a little time with this now, well done its great. One thing I think would add to its utility is the ability to set the alpha value of colours, maybe you can but I cant see it...
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RE: Sneak Peak at my 'SLIDER BUILDER" app // Feature Requests anyone?posted in Scripting
@lalalandsynth said in Sneak Peak at my 'SLIDER BUILDER" app // Feature Requests anyone?:
@Lindon Why not ? Not all at the same time , just tabs to flip between knobs, buttons, sliders.
because you are throwing everything into one bucket when the problem you describe can be addressed by shared themes.
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RE: Sneak Peak at my 'SLIDER BUILDER" app // Feature Requests anyone?posted in Scripting
@lalalandsynth said in Sneak Peak at my 'SLIDER BUILDER" app // Feature Requests anyone?:
@Chazrox Should it maybe all be one app ? Easier to make matching assets , hex codes etc .
good grief no!
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RE: Check Latency broken on latest develop build?posted in Bug Reports
hmm, bummer I think...
I have a very big multiFX (over 50 different FX) product that can have up to any of the 50 in 6 different slots in a chain, I need to assess the latency for each FX - yes there's a fair few EQ's in there too...
I was hoping(ha ha ha) for a simple(ish)way to assess the latency -
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RE: Check Latency broken on latest develop build?posted in Bug Reports
@Christoph-Hart adding to the chorus of "can we fix this please.."
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RE: --> Update w/ User Feature Requests! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Boundsposted in Scripting
@Chazrox said in UPDATE // NEW: Online Knob Builder for HISE!! // Added: InnerShadows, Angled DropShadows, GradientOutlines.:
@Lindon Thanks!
@Lindon said in UPDATE // NEW: Online Knob Builder for HISE!! // Added: InnerShadows, Angled DropShadows, GradientOutlines.:
truck load more examples....
Presets?
yes presets
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RE: --> Update w/ User Feature Requests! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Boundsposted in Scripting
@Chazrox Looks really good well done, what you need now is a truck load more examples....
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RE: --> Update w/ User Feature Requests! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Boundsposted in Scripting
one more vote for x axis on the shadows....
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RE: AAX Build on MacOSposted in General Questions
@David-Healey yep that was it.... yet another drink I owe you, thanks mate...
..we need a t-shirt that says "I owe Dave Healey a drink..."
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RE: AAX Build on MacOSposted in General Questions
I removed aax-sdk-2-8-0 and replaced it with aax-sdk-2-6-1. built it and got exactly yhe same result ....
HELP!
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RE: AAX Build on MacOSposted in General Questions
Ok so I downloaded the latest HISE, installed it and built a VST3..all fine - I think
I downloaded aax-sdk-2-8-0 again, unpacked it changed its name to AAX and built the MacOS project - all works fine,
Started HISE loaded my project (again) and tried to build an AAX plugin, and I get this again:
ā ļø ld: ignoring file '/Users/lindonparker/HISE/tools/SDK/AAX/Libs/Release/libAAXLibrary_libcpp.a[2](AAX_VDescriptionHost.o)': found architecture 'arm64', required architecture 'x86_64' ā Undefined symbols for architecture x86_64 ā "AAXStartup(IACFUnknown*)", referenced from: ā "AAXShutdown(IACFUnknown*)", referenced from: ā "AAXCanUnloadNow(IACFUnknown*)", referenced from: ā "AAXGetSDKVersion(unsigned long long*)", referenced from: ā "AAXRegisterPlugin(IACFUnknown*, IACFPluginDefinition**)", referenced from: ā "AAXGetClassFactory(IACFUnknown*, _acfUID const&, _acfUID const&, void**)", referenced from: ā "AAXRegisterComponent(IACFUnknown*, unsigned int, IACFComponentDefinition**)", referenced from: ā ld: symbol(s) not found for architecture x86_64 ā clang: error: linker command failed with exit code 1 (use -v to see invocation) ** BUILD FAILED ** The following build commands failed: Ld /Volumes/Untitled/Nomad\ Sounds/KeyEngine/Binaries/Builds/MacOSX/build/KeyEngine.build/Release/KeyEngine\ -\ AAX.build/Objects-normal/x86_64/Binary/KeyEngine normal x86_64 (in target 'KeyEngine - AAX' from project 'KeyEngine')Im pretty sure its something to do with this:
found architecture 'arm64', required architecture 'x86_64'
Im on an M1 arm-based Mac, but I dont know what to do about it...ANYONE????
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RE: AAX Build on MacOSposted in General Questions
@ustk ok here is what I did:
- downloaded aax-sdk-2-6-1.zip
- unzipped it and got aax-sdk-2-6-1 folder
- copied this folder to HISE/tools/SDK/
- opened SDK/aax-sdk-2-6-1/Libs/AAXLibrary/MacBuild/AAXLibrary.xcodeproj in xcode
- ran Product>Build For/Profiling. xcode tells me this was a success...
- renamed aax-sdk-2-6-1. to AAX in the HISE/SDK folder
- opened my project in HISE
- ran Export>Export As Instrument and selected AAX as my target....
got this in the console window:
ā ļø ld: ignoring file '/Users/lindonparker/HISE/tools/SDK/AAX/Libs/Release/libAAXLibrary_libcpp.a[2](AAX_VDescriptionHost.o)': found architecture 'arm64', required architecture 'x86_64' Undefined symbols for architecture x86_64: "AAXStartup(IACFUnknown*)", referenced from: ā "AAXShutdown(IACFUnknown*)", referenced from: ā "AAXCanUnloadNow(IACFUnknown*)", referenced from: ā "AAXGetSDKVersion(unsigned long long*)", referenced from: ā "AAXRegisterPlugin(IACFUnknown*, IACFPluginDefinition**)", referenced from: ā "AAXGetClassFactory(IACFUnknown*, _acfUID const&, _acfUID const&, void**)", referenced from: ā "AAXRegisterComponent(IACFUnknown*, unsigned int, IACFComponentDefinition**)", referenced from: ā ld: symbol(s) not found for architecture x86_64 ā clang: error: linker command failed with exit code 1 (use -v to see invocation) [KeyEngine - AAX] Linking KeyEngine ** BUILD FAILED ** The following build commands failed: Ld /Volumes/Untitled/Nomad\ Sounds/KeyEngine/Binaries/Builds/MacOSX/build/KeyEngine.build/Release/KeyEngine\ -\ AAX.build/Objects-normal/x86_64/Binary/KeyEngine normal x86_64 (in target 'KeyEngine - AAX' from project 'KeyEngine') (1 failure) ā ļø /Volumes/Untitled/Nomad Sounds/KeyEngine/Binaries/Builds/MacOSX/KeyEngine.xcodeproj: The macOS deployment target 'MACOSX_DEPLOYMENT_TARGET' is set to 10.9, but the range of supported deployment target versions is 10.13 to 14.5.99. (in target 'KeyEngine - All' from project 'KeyEngine')so its something about this:
found architecture 'arm64', required architecture 'x86_64'.
for some reason its not set up to build properly on my M1 mac...
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RE: AAX Build on MacOSposted in General Questions
@Lindon yep its def the AAX config. VST3 builds fine and other projects build fine for VST3 but fail with the above for AAX, so Im doing something wrong here.....
