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    Recent Best Controversial
    • RE: HISE Activate

      @jimbo This is really something you need to talk about to Christoph directly.

      posted in Newbie League
      LindonL
      Lindon
    • Overview, intro videos and AI....

      Is anyone using one of the AI tools to make intro/marketing videos for products, the sort that just show the UI and list the feature set whilst playing audio from the plugin? If so which one?

      posted in General Questions
      LindonL
      Lindon
    • RE: Problems with SAMPLE_DIALOG_SHOW_INSTALL etc.

      @David-Healey - well that seems to work so thanks again.

      posted in General Questions
      LindonL
      Lindon
    • RE: Problems with SAMPLE_DIALOG_SHOW_INSTALL etc.

      @David-Healey said in Problems with SAMPLE_DIALOG_SHOW_INSTALL etc.:

      HISE_DEACTIVATE_OVERLAY=1

      thanks I will try that.

      posted in General Questions
      LindonL
      Lindon
    • RE: Problems with SAMPLE_DIALOG_SHOW_INSTALL etc.

      Get this behaviour!
      :

      https://filedn.com/lbcnNB3zs5mQISH63IOtbfX/2026-10-13_12-28-16.mp4

      So I load the VST3, and it shows me the dialog boxes.... I hide the plugin- interface and then reshow it and it comes up correctly....

      ..mystified.

      posted in General Questions
      LindonL
      Lindon
    • Problems with SAMPLE_DIALOG_SHOW_INSTALL etc.

      So for no reason I can see the settings for SAMPLE DIALOG are now no longer working:

      I set them like this:

      HISE_SAMPLE_DIALOG_SHOW_INSTALL_BUTTON=0
      HISE_SAMPLE_DIALOG_SHOW_LOCATE_BUTTON=0
      

      in my projects settings, I have tried every combination of zero and one....

      ..but in all cases Im still getting some dialog showing up when I first open my plugin, which I DEF. dont want.

      I've tried earlier versions of HISE to no avail...

      Any one have any clues?

      posted in General Questions
      LindonL
      Lindon
    • RE: Moonbase GBP feature request

      @dannytaurus The one thing we do - given the range of 3rd-parties we sell thru and their differing currency approaches, is have our own Wise account, and this allows us to hold and transfer(at the best conversion rates we can find anywhere) between currencies at our own discretion. We just tell the 3rd-party the details of the account holding the currency they prefer. If I recall correctly Wise accounts are free, they will pay you interest and the transfers between accounts is seamlessly manged(by you) on line whenever you want, including transferring to your Real-world bank account. We have US Dollar, UK Sterling, Australian Dollar and Euro accounts...all in the one Wise account, with a Debit card we can use anywhere.

      Might not be everything you want but you should take a look.

      posted in General Questions
      LindonL
      Lindon
    • RE: The gap between finishing a plugin and running a plugin business

      @cartemtune agree with every one here, open it up - I get a nice percentage of sales form Japan and ANZ

      posted in General Questions
      LindonL
      Lindon
    • Scope - .dump()

      am I doing something wrong or does the hashed pointer after dump before: and dump after, e.g.

      Interface: dump before: {SW50ZXJmYWNlfHwxNzE4fDk0fDY3}
      args[0] = 1
      args[1] = 31.0
      args[2] = 29

      only work in the init, I dbl click it and it doesnt take me anywhere useful in included script or on note on etc.

      posted in General Questions
      LindonL
      Lindon
    • RE: Instrument Design problem.......

      @Christoph-Hart have at it.....

      posted in General Questions
      LindonL
      Lindon
    • RE: Instrument Design problem.......

      Ok so after some simple dickering about on my part I can report (unsurprisingly) @Christoph-Hart 's approach 1 works fine for "std" modulators and FX and for Hardcoded FX too.. so all good here.....

      posted in General Questions
      LindonL
      Lindon
    • RE: Instrument Design problem.......

      @Christoph-Hart thanks for getting this back on track...OK well Im using a Hardcoded master FX to host my filters as they are korg and obi models not available in HISE, and Im using(not that Ive mentioned it) another HCFX for the FM modulation as FM mod seems to be broken in Syntheseiser groups now....So i think this points me down path 2, which is a problem as I have no idea how to script an extra mod chain to respond to note on and get an array value with a counter...

      posted in General Questions
      LindonL
      Lindon
    • HardCodedMaster FX and the GlobalRouting Manager

      Ok so whilst my post about timing problems and modulation disappears into an evangelical discussion about AI.....

      I cant seem to get the Global Routing Manager to work with EventData modulators when placed in HardCodedMasterFX, it works fine with std fx and places we'd put modulation, gain, pitch, filter freq etc.

      Any one else have this problem?

      posted in General Questions
      LindonL
      Lindon
    • RE: Instrument Design problem.......

      @Lindon ok so heres my first question:
      assuming Im attaching to Filter frequency using index 0, what do I put in nextValue, can it be a normalised value or does it have to be in the applicable range (20 ->20K )??

      posted in General Questions
      LindonL
      Lindon
    • RE: Instrument Design problem.......

      @dannytaurus thanks, sadly Claude has it wrong as the interface script isnt deferred and point 1 was Daves idea so thats worth a try, point 2 is interesting never thought of doing it this way might give it a go, tho my knowledge in this area is very very limited.

      thank again.

      posted in General Questions
      LindonL
      Lindon
    • RE: Instrument Design problem.......

      @David-Healey said in Instrument Design problem.......:

      @Lindon If it's a custom effect could you implement the MIDI handling directly inside it using MIDI nodes?

      perhaps, not sure that will solve the delay problem, but itas not so problematic on the FM side so I will look at it... thanks again.

      posted in General Questions
      LindonL
      Lindon
    • RE: Instrument Design problem.......

      @David-Healey said in Instrument Design problem.......:

      @Lindon said in Instrument Design problem.......:

      Sadly I dont think so, its a drum player, so the note number is the same for every incoming note,

      Does it have to be?

      For gain and pitch you can change these on the individual events instead of using an effect or modulator.

      Yes thats true, i might look at doing that at least for these values, it still leaves me with Filter Freq and FM depth (its a scriptnode Faust effect), but it should improve things, thanks.

      posted in General Questions
      LindonL
      Lindon
    • RE: Instrument Design problem.......

      @David-Healey said in Instrument Design problem.......:

      @Lindon There is a note number modulator you can put in the modulation chains, would that solve it and avoid scripting?

      Sadly I dont think so, its a drum player, so the note number is the same for every incoming note,

      @Lindon said in Instrument Design problem.......:

      I set these new "FX Params" in the interfaces on note call back.

      If you do need to script it I'd put this stuff in a separate MIDI processor and leave the interface deferred.

      Yeah once I have it working I will attend to that...

      posted in General Questions
      LindonL
      Lindon
    • Instrument Design problem.......

      So I have an instrument design problem....

      I'm implementing a per-note modulation system: for each sampler in my system - each time a note arrives I look up the next value in an array and set the target effects parameter. I am aiming to modulate Gain, Pitch, and Filter freq.

      I set these new "FX Params" in the interfaces on note call back.

      This all works, but.......

      I have a timing issue: the note passes to the sampler and it begins to play before the FX param change has completed. So this produces an audible effect, for instance if the previous note had a loud gain setting, and the new note has a quiet one, the new note begins to play at the old setting before moving to the new setting giving me a nasty audible click.

      So I need to not start the note until these FX changes have completed, and for the life of me I cant think of a nice way to do this....

      So the ugly ways to do it....

      1. ignore the incoming note and then use a fixed length timer to duplicate the note event.... now I have to manage publishing some fixed delay time to the DAW- with no g'tee everything is done...

      2. Publish(use Globals - ugh!) each modified value for each FX param, use a while loop to make sure the target samplers FX params are currently == the published value....

      3. use Message.delayEvent - with no g'tee everything is done...

      Anyone got any better ideas???

      posted in General Questions
      LindonL
      Lindon
    • RE: Opening plugin UI disables active automation in Ableton Live

      @David-Healey said in Opening plugin UI disables active automation in Ableton Live:

      @Lindon Christoph said in another thread that he's currently busy with a theatre project but will get to the PRs soon.

      https://forum.hise.audio/topic/15026/au-component-version-is-always-0-in-exported-plugins-xcode-exporter-misses-versionashex/8?_=1788803845075

      yes I know I read it- Im just tagging this one as one I think needs to be included - of course Christoph is entitled to tell me to F'k right off with my view of what is important or not :-)

      posted in Bug Reports
      LindonL
      Lindon