@Lindon pretty sure it was fixed a few weeks ago, there was an issue with the external audio tools in HiSE that also affected the latency checker.
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Posts
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RE: Check Latency broken on latest develop build?posted in Bug Reports
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RE: AI is the futureposted in AI discussion
Not gonna lie I‘ve made this exact mistake about three times in my life already without help from a robot…
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RE: Is the HISE REST server ready for use?posted in AI discussion
It's not intended to be used directly as REST API but the hise-cli app will talk to it and Claude should use the hise-cli app as this is more token efficient than dumping the entire HTTP response into the context window.
It's not 100% finished, but the basics should work. What's buggy?
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RE: HISE Sampler VSTs Crash? Across multiple brands (FL Win)posted in Bug Reports
@HISEnberg yup that should fix it - it fixes the webview tutorial on my system, but it's just a hack - I had to delay the webview initialisation in FL. Let me know if it persists in your project.
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RE: I made a really good sounding JUNO-6 emulation for free, shared it in the KVR forum - this is what happenedposted in General Questions
KVR is the 4chan of music forums, don‘t bother…
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RE: Control ScriptNode from UI knob AND envelope?posted in ScriptNode
It depends whether you want it to be a static connection or a dynamic modulation routing.
If static, then a control.pma node would be the best candidate - connect the UI knob to the value and the envelope output (either from an extra_mod or an inbuilt scriptnode AHDSR) to the add output, this will combine the two with unipolar modulation mode.
Scales and offsets a normalised modulation signal using a multiply-add formula with clamped output.
The PMA node (Parameter Multiply Add) scales and offsets a normalised modulation signal. It takes a 0-1 input value, multiplies it by a configurable factor, adds a constant offset, and clamps the result to the 0-1 range. This is one of the most commonly used control nodes for adjusting modulation depth, inverting signals, or combining parameters.Each parameter change triggers an independent output update. If Value, Multiply, and Add all change in sequence, three separate output values are sent to connected targets.
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RE: sync faust delay times to hostposted in General Questions
I'm not sure whether MIDI tempo information messages makes it through to the Faust node, but the tempo sync node is definitely the way to go. just build your Faust node with a absolute delay time parameter and then connect it to the tempo sync node - it automatically sends the correct time value matching the tempo and reacts to tempo changes etc.
upcoming docs:
Tempo Sync (control.tempo_sync)
Converts a musical tempo value to a duration in milliseconds and sends it as a modulation signal.
Tempo Sync converts a musical time value (such as 1/4 note or 1/8 triplet) to a duration in milliseconds based on the current DAW tempo. The output updates whenever the host tempo changes or any parameter is adjusted, making it suitable for driving time-based effects that need to lock to the beat.The output is an unnormalised modulation signal carrying the raw millisecond value. If the target parameter expects a different unit (such as frequency in Hz), place a control.converter between this node and the target. When Enabled is set to Off, the node outputs the manual UnsyncedTime value instead, allowing a smooth fallback for standalone operation or manual control.
CPU: negligible, polyphonic.
Signal Path
Pseudo-code - hover highlighted terms for details // control.tempo_sync - musical time to milliseconds // BPM + parameters -> ms out (unnormalised) onParameterChange() { if Enabled: output = tempoToMs(bpm, Tempo) * Multiplier else: output = UnsyncedTime } onTempoChange(newBpm) { bpm = newBpm if Enabled: output = tempoToMs(bpm, Tempo) * Multiplier } -
RE: Modulating ShapeFX Gainposted in General Questions
@HISEnberg this. The structure of the shape FX module is somewhat limited and you can easily create whatever wave shaper + signal flow you want in scriptnode and if you compile it down to C++ it's about as efficient as the inbuilt wave shaper.
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RE: Stupid Quotation marks behavior....posted in Scripting
@David-Healey it counts the number of quotation marks in the text before. if even => add two. there must be some quote char messing up this logic in your code.
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RE: How can I improve my reaction time?posted in General Questions
@nohasm191 haha yes we all do human things as humans. Because we are human and not a robot.