@d-healey it's my understanding that logic and pro tools support mono to stereo where a mono track becomes a stereo track at the insert point where the user inserts an m>s plugin.
this plugin does not make sense to run as mono > mono.
@d-healey it's my understanding that logic and pro tools support mono to stereo where a mono track becomes a stereo track at the insert point where the user inserts an m>s plugin.
this plugin does not make sense to run as mono > mono.
Yes to both. There is a lot. I'm currently going through the process of commenting things out and making test versions to see if I can make one that works.
@d-healey Yes. I do have a high dpi mouse and now you’ve given me something else to worry about and have to test for. I did not think that dpi could be a factor.
Based on what I figured out rooting around the Hise source it seems like all sliders in Hise are set to absolute px mode as default with a value of 250 distance = full rotation. But when you turn on the modifier they switch to a velocity mode. The problem I had is that the velocity mode settings weren’t any good (at least for my mouse) specifically the offset aka minimum.
I found a setting that makes things much smoother and more predictable. But I guess I have to test with different mice?? Oh joy.
Where can I change the compile options that Hise uses when compiling faust nodes?
I can open the .cpp file generated by Hise for my faust dsp and it has the compile options Hise used commented out at the top, but I don't know where in Hise I can edit those.
As an example I would like to use double precision floats. Hise is currently set to use single.
@aaronventure thanks!
I had actually just figured out on my own how to do this with a gain module directly. But your version in scriptnode is better.
@Christoph-Hart thanks for tackling this issue so quickly!
Tested as working on my end.
@d-healey said in [Feature request] Missing Laf colour properties:
- drawPopupMenuBackground, use the combo box colour properties (would also be good if the base colour was transparent so we could do rounded corners, currently it's solid white).
This please!
Haha dirty indeed. But it works!
I don't know why but the mouseDownX and mouseDownY values I get when clicking on the panel are always huge. So I'm using an X that's higher than my object width to trigger that? Idk man... haha
if (event.mouseDownX > 26) {
//click on panel
//first click shows menu, second hides menu
}
if (!event.hover && !event.mouseDownX) {
//click off of panel that also hides menu
}