@Christoph-Hart I think the thing is, the mulitmics actually break it. It works fine without multimics.
Posts
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RE: Voice amount and soft limit don't work when group XFades are enabled
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RE: Voice amount and soft limit don't work when group XFades are enabled
@Christoph-Hart you're right, my bad, I'm using multiple mic positions, too. I just reproduced it with this configuration - group xfades AND multimic - but I also found a walkaround, so it might be a semantic error. If I want a mono synth behaviour, setting the soft limit to 2 works properly, but I don't think it's actually a correct behaviour? If I get it right:
- if I have 8 round robins with xfade enabled and play a key, HISE should report 8 voices playing, right?
- multimics are handled in some other way so I guess they're not included in the count?
- anyway, if one key gives me 8 voices, setting the voice limit to 16 and soft limit to 8 would mean that essentially, the sampler should allow just one key to sound, and play that with all 8 voices
Now, this doesn't work with multimic samples. If I set the soft limit to 2, it works correctly, but should it? There are 8 rr xfade groups.
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RE: Voice amount and soft limit don't work when group XFades are enabled
@Christoph-Hart it's very easy to reproduce, actually:
- add a sampler, load two samples in, and set each to a different RR group - sample 1 goes to group 1, sample 2 goes to group 2. You can streatch them out so that both cover the same key range.
- enable group xfade
- set the voice limit to 4 and soft limit to two
- bang on as many notes on the keyboard as you wish - the limit logic won't work
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RE: Voice amount and soft limit don't work when group XFades are enabled
@Christoph-Hart it would be great if the voice management would work with group xfades :-)
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RE: global.mod node not working in a Global Modulator on Global Modulators after 35
@Christoph-Hart could you please take a look at this?
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global.mod node not working in a Global Modulator on Global Modulators after 35
I have a rather complicated project with multiple scriptnode global modulators assigned to different parameters. Some global modulators use data from other global modulators using the global.mod node.
I just found out that if there are more than 34 global modulators, in next global modulators (so global modulator 35, 36, 37 and so on), the global.mod node will not receive modulation data, regardless of the index settings.
On global modulators up to 34, everything is working fine.
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RE: Voice amount and soft limit don't work when group XFades are enabled
@Christoph-Hart would it be possible to fix this please?
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RE: Voice amount and soft limit don't work when group XFades are enabled
@griffinboy yes, I understand this logic, but then wouldn't it make more sense if we could set the limit with respect to the groups used? So if I have 6 round robins, I would have to set the voice limit in multiples of 6 so that all notes can be played correctly. Sticking to this example of 6 round robins per voice, if I wanted, say, a monophonic behaviour, I would set the voice limit to 12 and soft limit to 6.
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Voice amount and soft limit don't work when group XFades are enabled
@Christoph-Hart as soon as group XFades are enabled in a Sampler, voice amount and soft limit on that sampler are ignored.
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RE: Multichannel hardcoded Poly FX build can't be opened in a DAW
I found out that if I put NUM_MAX_CHANNELS also in the project settings, everything works just fine... :-)
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RE: Custom Envelope?
@Morphoice no, but what I meant is that you can connect the CV out of the envelope to the control table and get customised curves this way.
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RE: Custom Envelope?
@Morphoice you can use the cable table node to customize the envelope shapes, including inversion :-)
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RE: Multichannel hardcoded Poly FX build can't be opened in a DAW
@Christoph-Hart it has to do with the NUM_MAX_CHANNELS preprocessor. If the network is built for the default max 16 channels, the plugin works as expected. Could you please take a look at this?
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RE: Round Corners for Floating Tiles? (FilterDisplay)
@Straticah @d-healey it would be great to have an option to take the alpha mask from another component. This is just one use case, but I can think of a gazillion others.
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Multichannel hardcoded Poly FX build can't be opened in a DAW
When I build a project using a hardcoded polyphonic network with multiple channels, the plugin interface cannot be opened in both DAWs. It's fine when the network is stereo, but I need it to work with multiple channels. I'm using NUM_MAX_CHANNELS preprocessor in the HISE build to get the number of channels above 16. I'm testing on Reaper and Live on a Mac at the moment but I'm pretty sure it will hit me with other DAWs, too.
Dear @Christoph-Hart, could you please kindly take a look at this issue?
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RE: Plugin build funkyness
@Christoph-Hart something particular I should look for?
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RE: Plugin build funkyness
If that’s of any help, I’m using scriptnode for multi-channel processing and scriptnode envelopes for some modulation. The processing node is hardcoded as Poly FX, the modulation networks are not of course. In the mod networks, there are global modulator nodes, cable tables and midi nodes in there. Nothing super-fancy. I’m using the NUM_MAX_CHANNELS, NUM-HARDCODED_POLY_FX_MODULATORS (I hope I typed them right from top of my head, I’m not by my computer now) preprocessor in HISE build.