Posts made by tomekslesicki
-
RE: Compiling a hardcoded network stuck with multiple channels
@Christoph-Hart another kind bumpy bump :-)
-
RE: Compiling a hardcoded network stuck with multiple channels
@Christoph-Hart I'm giving this a friendly bump, as the issue is still there in the latest commits.
-
RE: Compiling a hardcoded network stuck with multiple channels
@Christoph-Hart this actually happens when trying to compile the plugin, not just when hardcoding networks.
-
Compiling a hardcoded network stuck with multiple channels
Hey @Christoph-Hart when trying to hardcode a network using multiple channels (12 to be precise) on a Mac, the build gets stuck at this phase:
▸ Compiling Main.cpp ⚠️ /Volumes/Felt/HISE-develop/hi_dsp_library/snex_basics/snex_ProcessDataTypes.h:630:11: no case matching constant switch condition '12' switch (data.getNumChannels()) ^~~~~~~~~~~~~~~~~~~~~ ⚠️ /Volumes/Felt/HISE-develop/hi_dsp_library/snex_basics/snex_ProcessDataTypes.h:630:11: no case matching constant switch condition '12' switch (data.getNumChannels()) ^
This is on the develop branch before 11 February. The versions after 11th can't be built at all on XCode so I can't test this.
-
RE: Recreate the group xfade curve in scriptnode
@Christoph-Hart could you tell me more about the skew factor applied to the gain of the group xfades?
-
Recreate the group xfade curve in scriptnode
I'm sure somebody knows what's the magic default xfade curve at gamma factor 1? I'd love to recreate it in scriptnode, but I'm having a bit of trouble getting the skew factor and the curve right.
-
RE: High-pitched noise with RR group XFades with low buffer sizes
@Christoph-Hart if I could then send a little wish to that goldfish, I'd say that HISE_ENABLE_CROSSFADE_MODULATION_THRESHOLD would make me very happy ;-)
-
RE: High-pitched noise with RR group XFades with low buffer sizes
@Christoph-Hart we don't have this HISE_ENABLE_CROSSFADE_MODULATION_THRESHOLD yet, right?
-
RE: Engine.isRendering()
@Christoph-Hart I'd like it to let the plugin know when the audio is being bounced. This could be used for a multitude of things, like killing audio with demo licenses, oversampling on bounce, enabling all sorts of HQ modes and CPU-heavier processing, disabling some stuff (like Sonarworks speaker callibration for example) etc.
-
Engine.isRendering()
Having this would be a fantastic addition for all sorts of things. Is that possible, @Christoph-Hart ?
-
RE: High-pitched noise with RR group XFades with low buffer sizes
@Christoph-Hart sounds like a good plan! ;-) By setting it to 0, you mean something like this?
HISE_ENABLE_CROSSFADE_MODULATION_THRESHOLD=0
-
RE: High-pitched noise with RR group XFades with low buffer sizes
@Christoph-Hart well, that was a logical answer :D I built a couple of versions with different values and 0.00000000001f works prefect for all buffer sizes.
-
RE: High-pitched noise with RR group XFades with low buffer sizes
@Christoph-Hart @d-healey thank you!
I just tested the latest commit and it's indeed way better, but I'm still getting a bit of the buzz when the envelope gets to the curved part (so when the modulation slows down). Could you please bring it down a little bit more, or add the xfade threshold as a preprocessor so I can experiment with this myself?
-
RE: High-pitched noise with RR group XFades with low buffer sizes
@Christoph-Hart I noticed you just added the HISE_SILENCE_THRESHOLD_DB preprocessor, thanks! :-) Could you please tell me about the value logic? For example, if I'll build HISE with:
HISE_SILENCE_THRESHOLD_DB=100
the threshold will be set at -100db, or should I rather build with
HISE_SILENCE_THRESHOLD_DB=-100
instead?
-
RE: High-pitched noise with RR group XFades with low buffer sizes
@Christoph-Hart thanks so much, I'm going to check this later today!
And I'm all-in for customizeable silence thresholds!!!