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    Recent Best Controversial
    • RE: AU Compiles but not visible

      @d-healey You were right, it was the bundle identifier.

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Soundsync: HISE Ecosystem | UPDATE: WE ARE LIVE!

      Hey Gang,

      Quick update on SoundSync & the HISE integration I've been working on.

      SoundSync is now LIVE!

      This means you have two integration paths available from the developer dashboard:

      1. HISE Script Package
      This is the simpler drop-in version for developers who want the fastest setup inside a regular HISE project.

      The include is intentionally simple:

      include("SoundSync/Runtime/SoundSyncRuntime.js");
      

      This package handles the branded activation UI, login activation, serial activation, machine validation, deactivation, Store, My Products, and customer product access using HISE Script + WebView.

      2. Native C++ HISE Package
      This version is for developers who are comfortable building HISE from source. It moves the more sensitive licensing/runtime layer into native C++ and keeps the HISE Script side as small as possible.

      The HISE Script side is only a lightweight gate:

      include("SoundSync/Scripts/SoundSyncNativeGate.js");
      ssSoundSyncNativeGateStart();
      

      The Native package includes the C++ source, HISE source patch/tools, setup instructions, and the same product/developer branding flow as the HISE Script package.

      The goal with the C++ version is to make the licensing layer harder to inspect or tamper with than a script-only package, while still keeping the HISE-side integration simple.

      Current package features include:

      • Activation by customer login or serial + email
      • Product-specific machine activation, validation, and deactivation
      • Server-side activation counts and serial status updates
      • Offline grace period and cached local license state
      • Branded activation UI with developer logo, product image, Brand Manager colors, and light/dark logo background handling
      • In-plugin Store with catalog browsing and single product pages
      • My Products panel with current product serial, activation info, copy serial, deactivate this machine, and owned-product access
      • Branded storefront/account link handoff with SoundSync fallback links
      • Test Connection flow for checking package/API setup
      • Product-scoped generated config for each developer/product
      • HISE Script package and Native C++ source-build package options

      Both versions are generated from the SoundSync developer dashboard and are product-scoped, so developers can export a package with their own product info, branding, activation settings, storefront links, customer product access, and machine/license behavior already configured. They both include simple instructions for integration as well.

      The HISE Script version is the fastest route for most developers.
      The Native C++ version is the better option if you are already maintaining a custom HISE source build and want a stronger licensing boundary.

      SoundSync for HISE is live now, and both package options are available from the developer product dashboard.

      If you are building commercial HISE instruments or effects, you can now generate a product-scoped HISE package with activation, validation, Store, My Products, branding, and customer access already wired in.

      JUCE packages are also offered for direct JUCE connection.

      Feedback from the HISE community is always welcome as we keep improving the developer & customer experience.

      Learn More About Soundsync

      Best,

      Aaron

      posted in General Questions
      soundsyncS
      soundsync
    • Soundsync: HISE Ecosystem | UPDATE: WE ARE LIVE!

      Hey Gang,

      I wanted to start a cleaner updated thread for SoundSync and keep this one focused specifically on the HISE ecosystem/workflow we’ve been building around it.

      SoundSync started as a platform to help audio/plugin developers handle the pieces around releasing a product: licensing, customer accounts, serial activation, product delivery, storefronts, checkout, and customer libraries.

      The HISE side has now grown into a much bigger part of the platform, so I want to use this thread to share walkthroughs, updates, screenshots, and short examples of how the HISE workflow is coming together.

      The goal is not to replace anything inside HISE.

      The goal is to help with everything around releasing, selling, activating, supporting, and managing a HISE-built product.

      Some of the HISE-focused pieces currently being tested or polished:

      Product setup and delivery files
      Storefront and checkout testing
      Customer library / download access
      Serial generation and activation
      Plugin-side validation
      Offline grace handling
      Suspend / deactivate / reactivate flows
      Reseller, imported, and unassigned serial activation workflows
      Branded activation UI
      WebView-based in-plugin storefront
      “My Products” customer view inside the plugin
      Developer support links/pages
      Customer/product ownership checks
      Basic customer and purchase management

      Right now the platform is still in test/beta mode. Stripe checkout is in test mode, so no real payments are processed.

      For checkout testing, Stripe’s test card is:

      4242 4242 4242 4242

      Any future expiration date and any CVC should work.

      What I’m mainly looking for from HISE developers:

      Does the setup flow make sense?
      Is the HISE package/drop-in workflow clear enough?
      Does the activation/licensing flow feel reliable?
      Does the WebView storefront/customer area feel useful inside a plugin?
      Are the customer/product/storefront tools helpful or too much?
      What would make this safer, clearer, or easier before real launch?
      What support/docs/walkthroughs would make the HISE side easier to trust?

      This is still not meant to be a polished public launch thread. I’m mostly looking for a few HISE developers willing to test the workflow, create a demo product, run a fake checkout, generate/activate a serial, and give blunt feedback.

      If you’re actively building or selling HISE plugins and want to test it, you can sign up here: https://soundsyncsolutions.biz/developer

      You can also schedule a meeting with me here for any questions, walk-throughs, etc: https://www.soundsyncsolutions.biz/demo

      I’ll keep posting HISE-specific walkthroughs and updates in this thread as the package gets cleaned up.

      Best,
      Aaron

      posted in General Questions serial protection beta
      soundsyncS
      soundsync
    • RE: Taking my Mailing list seriously, so a first question....

      @Lindon My subscriber list for my Plugins are roughly the same as yours (around 18k). Ill be as open and honest about what Ive done, results, etc since beginning my current plugin company 1 year ago.

      My main focus for marketing is collecting emails. I do this in various channels (resellers, free giveaways, exclusive blog discounts, affiliates, etc).

      Whenever I have a new release, my email subscribers get it first. Whenever I have a deal/bundle/sale, my email subscribers hear about it first and/or get a special/addional discount.

      Any purchase recieves a thank you along with he downloads.

      Some amount of time later, usually 5-7 days, i automate an email checking in on how they like the product and if they would leave a review. Leaving a review gets you a small discount/gift card to be used in the store.

      As far as campaigns, it depends on what Im aiming for. A new release will get "hype" emails, 1-2/week, for a couple weeks. Then the actual launch and deal will recive 2 emails/week. The final 48 hours receive 2 emails as well for urgency purposes.

      Bundles, deals and sale may get a similar treatment just less "hype".

      My audience is pretty used to my email format and layout. Im usually pretty straight to the point with a bit of sarcasm. I think being yourself and not bullshitting is pretty important.

      I typically can make $2000-$4000 from my email list each release/deal. These deals are usually 2 week periods.

      Hopefully something in this ramble while im rocking my daughter to sleep s helpful.

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Apple altool vs notarytool

      For anyone doing it it manually, here is the code.

      Thanks @d-healey as always!

      Codesigning Plugin
      codesign --remove-signature "MacHD/User/Desktop/PluginName.vst3"
      codesign --remove-signature "MacHD/User/Desktop/PluginName.component"
      codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.vst3" --timestamp
      codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.component" --timestamp

      Build Installer

      Sign Installer
      productsign --sign "Developer ID Installer: YOURTEAMID" "MacHD/User/Desktop/PluginName.pkg" "MacHD/User/Desktop/Signed/PluginName.pkg"

      Notarize Installer
      xcrun notarytool submit --apple-id "YOURAPPLEID" --password "App-Specific-Password" --team-id "YOURTEAMID" "MacHD/User/Desktop/Signed/PluginName.pkg"

      Wait For Upload To Complete

      Staple Installer
      xcrun stapler staple "MacHD/User/Desktop/Signed/PluginName.pkg"

      Check Status (Accepted)
      spctl --assess -vvv --type install "MacHD/User/Desktop/Signed/PluginName.pkg"

      FYI: Just a tip coming from the altool manual notarizing. I used to have to enter my TEAMID including my name like "My Name (GD78YHD87G)" but with the notarytool, it seems you just need the actual TEAMID Number, not the name as well.

      Also, I dont think this way sends the Notarization Email Confirmation. I did a fairly small upload a while ago and have yet to receive it. I've had it take hours before, but for a much larger file. Typically it sent the email within 10 or so minutes with altool. (it does not send the email. Once the upload is complete, youre good to go).

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Notarisation for dummies

      All hail @orange

      posted in General Questions
      soundsyncS
      soundsync
    • RE: control.Timer crashing plugin in DAW

      @trillbilly If anyone hits the same problem, I got around it by using a tempo-synced ramp and a couple compare nodes to simulate the timers engagement.

      Simple and works.

      336f515f-ea93-490f-9e7b-57a63772fade-image.png

      posted in ScriptNode
      soundsyncS
      soundsync
    • RE: Preset Crashes DAW

      @Lindon @d-healey @Dan-Korneff @Matt_SF @DanH I did another rebuild and managed to get things saving correctly (so it seems). I messed with a few settings and properties so Im not 100% sure what it was but it's working so thats that. I appreciate all the help and input fellers!

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Making a Simple Rompler?

      @daniel89ep Ya, @d-healey videos are great. I think this is with a Sound Generator but essentially you do the same with the Sampler.

      https://www.youtube.com/watch?v=2C4psWqleRs

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Sample Editor Functions + UI Control

      I dug the forum again and found a little trick about naming the Sampler for instances of 2 const var calls.

      Im horrible with scripting and new to this so excuse the shitty code, but hey, it did the job! Here is the code if anybody wants to try it out. It allows you to control the editing functions of the sampler (Loop Enable, Reverse, Loop Start/Stop, etc).

      HISE SNIPPET:

      HiseSnippet 2171.3oc4Z0sbaabEFPRPIj1owIStn2jYvvoWPkQVgT1wtM+TSQJoLbhjLCorSlwMSxRfkjvFbWLKVpeZGOSeD56Pauu8MvOB8t9Z365ktm8G.rfBjBRwIwSKuQd28bN624Cm8bNXg6wnd33XJyxtxwmGgsruoyfyI7IclfBHVc20xtpyQ3Sc6P8wVsOOBEGi8srsW8KEqaWYMK4uW9f1nPDwCmMkk0ioAd3CBlFvylsWquJHLbejO93foFRe2Vc8njNzP5L.Kq5zvJB48LzX7QHgXq3XYu9d9AbJa.GwwwV1q0l5e9fIzSIJ4ebPbvvPrXPSqAfgTSuOMzWfXwrVclDD52Kwmisrrc5kw.qpXfOv4v.+fz4yXhaIWvMSCS9vdk7va0bvqoI7ZX.uBfjsAjVSAo2yYfGKHhmsh.O2voKgiYiPd4eznj0Zk+dUmNTPBBeqonmg2mACR0ndysazXS262nwFeV0pe7GOXmC6cvd8ca5t+iNpywce3QCpVEdjDycOAwbGflFEhYMc+BWY7wViwb8b0qkrXMsoTCAScasdt.qv3teEgNrZ.ILffcGMi3wCnDWJQIiTDAdYzv5dzoQTBf7MgcObFdip+optvuQTV8X2.RJd1xigABe.NDKMW8Za8Q01XCovJUD+BodnP2P.7QHVLFHg5wBOnt1Lao96dD+M.WHQq3shufHRTpAk6G4FpE+4UeN35IrMX4NINPB6HUr1FBSpcxNnvvgPPd8hXfExj.FWNOBB7FOKBhjwgau8u6N2+dklHAcWNMlQ.WjDOfRiVdvnPhKMTrhfAQWWFjYxfnKmAQ4XvT.lwfrRPdopsHxadGeAj2Rh+Dq+lczmFgWsyuZkVFucogbeqnh2x3Mo.ugybRLd04NoZKi8L88EF0gfhm9tsmw4TR0EPhpUuzCt+xPgM0QeRG4pyhJeaYzXNuWvi.QJDws1oPk+w0RbYQXj9eeHJJtfh74pxKaPQN5BE5ikCml2HwoVVXEM8j1s.L+AAw75JC.OhFRGROykP43O00a5PPGBzwmKcjaxhW.fwJ4VVQBgHBPlMR9nnV.GOMt1lFfbqmRCfG5+AfZUX5HITR3pL3nmYg0cEaxRC8RiCBoH+T1ndFTdhT1a276.fbYUAUN3xJCZfGgiYfWgG9PRcInp97ptyuznQEtl1XhN9JZYQ+7rkoXcxroCwLSJQHHzja9NmcVbmylM16oXGCAojtj.9CivjE0tuklRgtrqnQEHJW1i8uR2i8fv.eLyJ.Zk9cbLZLyRBay2uwpDl3FNo0Uyaf+8e8EOnLFnhit.y7p+udP42eYF1R3.2RafNhidsomIMwMcxBnl2FubwfPkNRZg20oO9DLj2TOW4YxbF4gDL7zl+iwH2zIKS4UvWxQnoo5Kv.Op6tHNR7Rb5HMH5KBy3Ah.a6cwm.uQr5U5p3rKN9YbZD7F1omtgf+RFLdV111s04oC9yOtEGeFWZ.i27RvMkXKLCVWvF7hg5MPwjEX90KQnblwew3hLdUmjdMs7wiPyB4OtfmUk1iTg+KviZ8z7djR3BL+ke3vXGNxXGrtaKYcGK62xoMh7TZNqeCt9VGTVeen5.OfL93.HkmJt2bpllahkkA2wZoC4TwWuqSOFFJOzlQOMFXigiStbkJqCh+eD5HPU1r+yW8WdU9Y2VKr7mLvdkudEGQWQ0DocGfNQeht1m5xYyvalrxdmEgHwP1+3chASMapPhQnv3LQj2KCqX0EUghufFhpDJ4iMUHaZnvE3vvZMajpzN99EuG8whB6Eu1tPyf7Er19nSnLfhDWWk4ZZj0EbaebaJCbtbdvQylpXBA3aJmRM9aB74S5COfovBOQ1KXistyb+17JNOL82I2CQyV6.c3lxM5cXyh9SpVJj0mdZOjuOD4UV8FfQLuIsQr1zYDegm9D0BIrlhkLVs5ysNUP.voL6+lsk0Dbv3Ihyb1qYak6bxaU5xKYmP9gyLyM9D8A8JIxaEkzaPWeQRmjNzrfl7gfCNVOuVb+b3oRoqTsH770sztdx44enUh6mLymmlPDLoqvlkCyURfvxx7un5hK.uV+dMXVWJbIS5aVu7LyjtETzJIY5xS7ewqG8VNGR8mEh34usVwUTqW.REk6JREWCJbRketokm+JbWqbWg6xug4xB22yoW.2aRw3ckBvKzjwO03Ueg3uiydiFAucbFXWyY+uco298qcn7gJn79NC3P1roPNIcfu9aTjdL30v2nHpzeiBnDq7k4B9iFh8hVsmA7EK+r+iVxsZmoPtub6kF48wQXD+PwmYIcw2tU+9eIiNKZdsd4CjAKGyfW3CnByERN2a3icXz33Qf6HsUr4R8lwFK3prYRy0YLmn10DDgfCEudlsHw7ihEMhxC7NDwYA45IQtKMNFIeduhiZby4Fu8biuybiu6bi+j4Feu4Fe+rwouZsHxHoiq4eIyJk6kLAqzCA9sgjsCFmtCpYLihS4ZIdL97TeCzrzHJapgkFf4h15hMlpfOGz5+T8Ep9YM81O9rwud9fZURv3f.UUoSfSvvLBL99vqjIq4jLa9rIGRIznITRfW9yKP7+3wXlI1Kzg1gygiqYy7As5C8YhhMNv+aZcP.A5gJeZfqDWz7J+wEK740u1QAWWQJP2+2nJ5p+eeUzkQcyciAuY+b9lNxr9tx2U+WHn1mNSj9No.nCTkb.zYfG1rV4Jh5upwMDiE.Z.l3KG7J3mdwlIEVEK1LYQKuDSA9l9eKeOb6UwpOjfn4vPnjcnYHcLz+g.RPwveVP4TjGi98dpKOSf02VNCfRh7+8FUbNTL1sYxMl43zXqFVSgZUeumm3fvsAFtXc19ZnyctF5b2qgNex0Pm6cMz49WCc9sKUGQaB6LiSmpRRBSzaOUfk8doAVqZ8eY0VljD
      

      SCRIPT:

      Content.makeFrontInterface(1200, 700);
      
      //SAMPLER 1 FUNCTIONS
      
      const var Sampler1 = Synth.getSampler("Sampler1");
      
      //Sampler 1 - Sample Start Knob
      inline function onSampleStartControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.SampleStart, value * l);
          }
      };
      
      Content.getComponent("SampleStart").setControlCallback(onSampleStartControl);
      
      //Sampler 1 - Sample End Knob
      inline function onSampleEndControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.SampleEnd, value * 229376);
          }
      };
      
      Content.getComponent("SampleEnd").setControlCallback(onSampleEndControl);
      
      //Sampler 1 - Loop Start Knob
      inline function onLoopStartControl(component, value)
      {
      	for(a in Sampler1.createSelection(".*"))
          {
              local r = parseInt(a.get(Sampler.SampleEnd));
              a.set(Sampler.LoopStart, value * r);
          }
      };
      
      Content.getComponent("LoopStart").setControlCallback(onLoopStartControl);
      
      //Sampler 1 - Loop End Knob
      inline function onLoopEndControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.LoopEnd, value * l);
          }
      };
      
      Content.getComponent("LoopEnd").setControlCallback(onLoopEndControl);
      
      //Sampler 1 - Loop XFade Knob
      inline function onLoopXFadeControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.LoopXFade, value * l);
          }
      };
      
      Content.getComponent("LoopXFade").setControlCallback(onLoopXFadeControl);
      
      //Sampler 1 - Loop Enabled Button
      
      inline function onLoopButtonControl(component, value)
      {
      	for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler1.LoopEnabled, value * l);
          }
      };
      
      Content.getComponent("LoopButton").setControlCallback(onLoopButtonControl);
      
      
      //Call "wrong" Sampler for SampleMaps
      const var Sampler11 = Synth.getChildSynth("Sampler1");
      
      //samplemaps
      const var sampleMaps = Sampler.getSampleMapList();
      
      //combobox note: cmb = name of combobox
      const var Samplescmb = Content.getComponent("Samplescmb");
      Samplescmb.set("items", sampleMaps.join("\n"));
      
      //Note: Sampler = name of Sampler
      inline function onSamplescmbControl(component, value)
      {
      	Sampler1.loadSampleMap(sampleMaps[value-1]);
      };
      
      Content.getComponent("Samplescmb").setControlCallback(onSamplescmbControl);
      
      
      
      posted in General Questions
      soundsyncS
      soundsync
    • RE: Notarisation for dummies

      @orange Ive gotten to waiting for the email. Ill post update after.

      UPDATE: Success. Thanks again!

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Export Error - JUCE VST3 Wrapper

      @orange it looked a little different as I had downloaded the newest SDK. It had some extra folders but everything else looked the same.

      @d-healey Thanks for the Password. Now that I am able to use the included sdk.zip contents, it has completed an export of VST3.

      The help is much appreciated!

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Dropdown for Floating Tile

      @d-healey Perfect, appreciate it man!

      @MikeB Im already on it!

      posted in General Questions
      soundsyncS
      soundsync
    • The gap between finishing a plugin and running a plugin business

      Hey Gang,

      This is something I’ve been thinking about a lot lately.

      Finishing the instrument is only one part of releasing a plugin.

      A lot of us can get the actual product built in HISE like the UI, samples, scripting, presets, installer, export.

      That part is hard, but it is also the part most of us signed up for.

      The harder surprise is everything that comes after.

      Once you want to actually sell it, you suddenly need a whole second system around the plugin:

      • a product page
      • checkout
      • license delivery
      • customer accounts
      • download access
      • license resets
      • device limits
      • refunds and revoked access
      • update delivery
      • support emails
      • “I bought this but lost the download link”
      • “I got a new computer, can you reset my activation?”
      • “My license is not showing up”
      • “Where do I log in?”

      None of that is really the instrument. But if you don’t have it, the release starts to feel unfinished.

      That is the gap I’ve been trying to solve with Soundsync.

      The idea is to give audio developers the business layer around the product like storefront, customer library, license/activation handling, download access, and the basic post-purchase flow that customers expect.

      For HISE specifically, my goal is that the instrument itself should not become a mess of store logic, customer account logic, and manual support work. The plugin should mostly care about whether the customer has access. The rest should live in a system built for selling and managing audio products.

      I don’t think every developer wants to build a mini Shopify, license server, download portal, and support dashboard just to release a plugin.

      This is the bigger problem Soundsync is aimed at, not just licensing, but helping developers get from “I finished the plugin” to “I can actually sell and support this properly.”

      Curious how other HISE developers are handling this right now. Are you using Gumroad, Shopify, custom scripts, manual serials, your own backend, or something else?

      posted in General Questions licensing activation sell plugins verification
      soundsyncS
      soundsync
    • RE: Soundsync: HISE Ecosystem | UPDATE: WE ARE LIVE!

      UPDATE: Native-Authoritative C++ Licensing Bridge

      SoundSync HISE package is rebuilt so the UI stays in WebView/HiseScript, but the licensing authority is now native C++. The WebView only collects user actions and renders safe public state. C++ handles activation, validation, restore, protected storage, device identity, offline grace, deactivation, and the final mayOpenProduct access result. HISE copy protection then reads that native result.

      It’s not a pure C++ UI replacement. It’s a hybrid: WebView for branded UX, C++ for licensing authority. That seems to fit HISE better because WebView is still the easiest way to keep product branding, storefront, My Products, and login flows flexible, while C++ owns the trusted licensing path.

      @Lindon thanks for the suggestion.

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Soundsync: HISE Ecosystem | UPDATE: WE ARE LIVE!

      UPDATE: Auto-Detect + Dynamic GUI Sizing

      When you download the HISE package, you will not be required to enter the GUI size anymore as it is auto-detected directly in your project. Thanks @David-Healey

      Also, the complete HISE package is dynamic and will change dimension based on changing GUI elements (like an expandable keyboard or effect section). Thanks @dannytaurus

      For example: Customer didn't pay for their subscription, grace period ends, they are using plugin now with the keyboard extended. The plugin will pause, popup the activation webview, and the webview overlay will still block the entire plugin, not just the original size.

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Soundsync: HISE Ecosystem | UPDATE: WE ARE LIVE!

      @David-Healey I have a position open when you're available lol

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Envelope follower intensity

      @Ben-Catman My first thought would be to just boost the signal before the follower and then reduce it after.

      posted in ScriptNode
      soundsyncS
      soundsync