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    Recent Best Controversial
    • RE: How can I make Vocal Remover Plugin

      @DabDab @Fortune arguing in a forum is totally pointless guys, and I'm sure the rest of us would prefer not to read any of it. Everyone be nice and civil towards eachother please and we can all carry on making super plugins... :)

      posted in General Questions
      DanHD
      DanH
    • Customer Feedback Lols :D

      Thought I'd leave these here in case anyone also wants to post hilarious customer interactions to make us all laugh 😆
      Screenshot 2022-12-28 at 16.52.13.png

      followed by:

      Screenshot 2022-12-28 at 16.53.48.png

      posted in General Questions
      DanHD
      DanH
    • RE: The big bug tier list

      @Christoph-Hart HISE_NUM_STANDALONE_OUTPUTS Error // Channel Amount Mismatch on every start

      Link Preview Image
      HISE_NUM_STANDALONE_OUTPUTS Error // Channel Amount Mismatch on every start. · Issue #692 · christophhart/HISE

      Issue snip:

      favicon

      GitHub (github.com)

      This one has been driving me nuts 😆

      Appreciate it doesn't happen for everyone but I have to re-set my midi controller in the Hise settings every time I open Hise!

      posted in Bug Reports
      DanHD
      DanH
    • RE: The big bug tier list

      @Christoph-Hart

      Scriptnode Notch Filter has the incorrect display graph (shows Bandpass) and neither it or the bandpass filter graph respond to Q value changes. Currently impossible to use either with an External Filter Slot on the user interface...

      Link Preview Image
      Too many requests · GitHub

      favicon

      (github.com)

      posted in Bug Reports
      DanHD
      DanH
    • RE: The definitive feature request & bug fix roadmap

      Feature Request: Draggable ADHSR Envelope (like the curve EQ and Tables etc)

      posted in Feature Requests
      DanHD
      DanH
    • RE: The definitive feature request & bug fix roadmap

      @jupe 'bitchbend' :face_with_tears_of_joy:

      posted in Feature Requests
      DanHD
      DanH
    • RE: Thank you Christoph

      @obolig it's a good post. Had a similar experience and after some digging back in 2020 I came across HISE (not so much digging required these days!).... It was instantly intuitive and the members on this forum more or less taught me how to script. Many thanks for putting it together @Christoph-Hart

      posted in Blog Entries
      DanHD
      DanH
    • New Plug-In Released - MOD-EQ-1

      For anyone interested I released a new effect plug-in this week... The MOD-EQ-1

      Check it out here:

      Link Preview Image
      LFO-EQ: A New Breed Of EQ - Modulate Your Sound...

      From slow sweeps to fizzing chops the LFO-EQ will shape your audio like no other EQ. From pads & strings to synths, drums, vocals.. It works on everything.

      favicon

      DHPlugins (dhplugins.com)

      posted in Blog Entries
      DanHD
      DanH
    • How’s everyone’s Sunday going?!

      👋🏻😅 have a good one!

      posted in General Questions
      DanHD
      DanH
    • Automation subfolders in DAW

      Would be really nice to be able to use folders / sub menus in the automation menu for our plugins... as below

      52sd5u.gif

      posted in Feature Requests
      DanHD
      DanH
    • RE: Expandable GUI

      @Fortune I thought @clevername27's post was very reasonable - and interesting, to be fair. What's the point in a forum if people can't express their well-thought-out opinions! 😆

      You don't have to read it... ? :face_with_tears_of_joy:

      posted in General Questions
      DanHD
      DanH
    • RE: Open GL on Mac

      @MikeB So you might know some of this but here is what I've done to get OpenGL working on both plugin and standalone formats:

      1 - Place a Floating Tile set to Custom Settings in your project
      2 - Set "GraphicRendering": true, in the Data section
      3 - Set this flag below within your project Preferences in the Extra Definitions categories

      HISE_USE_OPENGL_FOR_PLUGIN=1
      

      Screenshot 2021-05-16 at 19.44.57.png

      So in my experience, at this point, the setting for OpenGL will not appear in the Custom Setting floating tile in HISE itself, but it will appear in your compiled plugin / standalone app. Remember to make the Customs Settings window large enough in your project to include all the settings.

      Another way to set the OpenGL to be on/off in your compiled plugin/standalone is to navigate to the AppData folder and open the 'General Settings.xml' file and change the OpenGL setting as per below:

      <?xml version="1.0" encoding="UTF-8"?>
      
      <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.5" VOICE_AMOUNT_MULTIPLIER="2"
                       MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="1"/>
      
      

      Hope this helps. @Casey-Kolb may have more to add to this, however, as his excellent Cube plugin uses OpenGL as well :)

      posted in General Questions
      DanHD
      DanH
    • RE: Starting to use HISE is one of the biggest pains in the neck I've ever had

      @AudioHobbyist As @d-healey says start without IPP.

      However, if you do want it later here's the last installers I downloaded last year which worked with VS2017 / XCode 10.3:

      Dropbox - File Deleted - Simplify your life

      favicon

      (www.dropbox.com)

      posted in General Questions
      DanHD
      DanH
    • RE: HISE HEAVY ON GPU PROCESSING?

      @dustbro @Fortune @d-healey @Natan @Tania-Ghosh Ok so I found this thread:

      Link Preview Image
      Open GL

      I still have issue where on Windows everything is smooth but on Mac is really laggy :(

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      Forum (forum.hise.audio)

      @Lunacy-Audio found the setting in this doc: StandalonePopupComponents.cpp – line 128

      #if !HISE_USE_OPENGL_FOR_PLUGIN
      	properties[(int)Properties::UseOpenGL] = false;
      #endif
      

      I've set it to 'true' and recompiled HISE and now I have the 'Use OpenGL' option in my CustomSettings window :)

      posted in General Questions
      DanHD
      DanH
    • Hise 5 & Compilation Flags

      So I have a compilation flag list as long as my arm and it's increasing!!

      I'm not even sure if I need them all anymore either, some are 5 years old! I know some flags have to be set when compiling Hise but I'm not even sure which those are now!

      So since Hise 5 is already introducing some breaking changes shall we break some more stuff? Or perhaps have a second page in the project settings which has checkboxes for all the available flags? A least then the process is not so opaque as it is now and people can see what's available... and a small explanation could also be available.

      Or a mix of the two?!

      Some examples:

      HISE_SAMPLE_DIALOG_SHOW_INSTALL_BUTTON=1
      HISE_SAMPLE_DIALOG_SHOW_LOCATE_BUTTON=0
      

      This could and should be a checkbox in 2025! Does the original sample installer even still exist?!

      HISE_USE_EXTENDED_TEMPO_VALUES
      

      Surely time to break Hise with this one? Or even better be able to select how slow you want it to go as I think 16/1 would be good but currently not included even in this flag...

      ENABLE_ALL_PEAK_METERS=1
      

      Essential for loads of new plugins being made in Hise but I see this question a lot on the forum.

      The new modulation ones too (Hardcoded Mods etc) would be better set in project settings that flags (see bottom of list below).

      Some others I'm using, old and new (if anyone can tell me if I no longer need them that would be great!):

      HISE_USE_OPENGL_FOR_PLUGIN=1
      HISE_DEACTIVATE_OVERLAY=1
      HISE_DEFAULT_OPENGL_VALUE=1
      HISE_USE_SVF_FOR_CURVE_EQ
      NUM_HARDCODED_FX_MODS=8
      HISE_NUM_SCRIPTNODE_FX_MODS=4
      HISE_NUM_POLYPHONIC_SCRIPTNODE_FX_MODS=4
      HISE_NUM_SCRIPTNODE_SYNTH_MODS=4
      NUM_HARDCODED_FX_MODS=4
      NUM_HARDCODED_POLY_FX_MODS=4
      NUM_HARDCODED_SYNTH_MODS=4
      
      posted in General Questions
      DanHD
      DanH
    • RE: The definitive feature request & bug fix roadmap

      Feature Request: Wavetable Synth (working!) :)

      posted in Feature Requests
      DanHD
      DanH
    • RE: The definitive feature request & bug fix roadmap

      Feature Request: More Filter Types, or the possibility of creating our own

      Nofix: Make your own with SNEX.

      posted in Feature Requests
      DanHD
      DanH
    • RE: I don’t know anything about scripting. Is HISE for me?

      @pgaudioworks @clevername27 Nonsense 😆 ! I knew nothing, had no programming experience, but managed to build a pretty complicated instrument and a few FX so far. There are loads of resources on this forum, @Christoph-Hart 's GitHub and @d-healey 's Patreon and YT channel... Plus all the friendly people in this forum who will happily answer your questions (no matter how stupid! )

      posted in General Questions
      DanHD
      DanH
    • Global Cables in Compiled Nodes....

      @Christoph-Hart Thank you! ♥

      Screenshot 2024-01-02 at 15.57.00.png

      posted in General Questions
      DanHD
      DanH
    • RE: Slowwwwer LFOs (scriptnode based I assume)

      @Lindon guys we dealt with this a couple of years ago 😆

      HISE_USE_EXTENDED_TEMPO_VALUES
      
      posted in General Questions
      DanHD
      DanH