@DabDab @Fortune arguing in a forum is totally pointless guys, and I'm sure the rest of us would prefer not to read any of it. Everyone be nice and civil towards eachother please and we can all carry on making super plugins... :)
Posts
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RE: How can I make Vocal Remover Plugin
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Customer Feedback Lols :D
Thought I'd leave these here in case anyone also wants to post hilarious customer interactions to make us all laugh
followed by:
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RE: The definitive feature request & bug fix roadmap
Feature Request: Draggable ADHSR Envelope (like the curve EQ and Tables etc)
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RE: The definitive feature request & bug fix roadmap
@jupe 'bitchbend' :face_with_tears_of_joy:
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RE: Thank you Christoph
@obolig it's a good post. Had a similar experience and after some digging back in 2020 I came across HISE (not so much digging required these days!).... It was instantly intuitive and the members on this forum more or less taught me how to script. Many thanks for putting it together @Christoph-Hart
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New Plug-In Released - MOD-EQ-1
For anyone interested I released a new effect plug-in this week... The MOD-EQ-1
Check it out here:
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RE: Expandable GUI
@Fortune I thought @clevername27's post was very reasonable - and interesting, to be fair. What's the point in a forum if people can't express their well-thought-out opinions!
You don't have to read it... ? :face_with_tears_of_joy:
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RE: Open GL on Mac
@MikeB So you might know some of this but here is what I've done to get OpenGL working on both plugin and standalone formats:
1 - Place a Floating Tile set to Custom Settings in your project
2 - Set"GraphicRendering": true,
in the Data section
3 - Set this flag below within your project Preferences in the Extra Definitions categoriesHISE_USE_OPENGL_FOR_PLUGIN=1
So in my experience, at this point, the setting for OpenGL will not appear in the Custom Setting floating tile in HISE itself, but it will appear in your compiled plugin / standalone app. Remember to make the Customs Settings window large enough in your project to include all the settings.
Another way to set the OpenGL to be on/off in your compiled plugin/standalone is to navigate to the AppData folder and open the 'General Settings.xml' file and change the OpenGL setting as per below:
<?xml version="1.0" encoding="UTF-8"?> <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.5" VOICE_AMOUNT_MULTIPLIER="2" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="1"/>
Hope this helps. @Casey-Kolb may have more to add to this, however, as his excellent Cube plugin uses OpenGL as well :)
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RE: Starting to use HISE is one of the biggest pains in the neck I've ever had
@AudioHobbyist As @d-healey says start without IPP.
However, if you do want it later here's the last installers I downloaded last year which worked with VS2017 / XCode 10.3:
https://www.dropbox.com/sh/4gx74wg1jpfnk7r/AACkGmy8SdV-j0qsiw5VFYFza?dl=0
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RE: HISE HEAVY ON GPU PROCESSING?
@dustbro @Fortune @d-healey @Natan @Tania-Ghosh Ok so I found this thread:
https://forum.hise.audio/topic/2122/open-gl/10
@Lunacy-Audio found the setting in this doc: StandalonePopupComponents.cpp – line 128
#if !HISE_USE_OPENGL_FOR_PLUGIN properties[(int)Properties::UseOpenGL] = false; #endif
I've set it to 'true' and recompiled HISE and now I have the 'Use OpenGL' option in my CustomSettings window :)
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RE: The definitive feature request & bug fix roadmap
Feature Request: Wavetable Synth (working!) :)
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RE: The definitive feature request & bug fix roadmap
Feature Request:
More Filter Types, or the possibility of creating our ownNofix: Make your own with SNEX.
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Automation subfolders in DAW
Would be really nice to be able to use folders / sub menus in the automation menu for our plugins... as below
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RE: I don’t know anything about scripting. Is HISE for me?
@pgaudioworks @clevername27 Nonsense ! I knew nothing, had no programming experience, but managed to build a pretty complicated instrument and a few FX so far. There are loads of resources on this forum, @Christoph-Hart 's GitHub and @d-healey 's Patreon and YT channel... Plus all the friendly people in this forum who will happily answer your questions (no matter how stupid! )
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RE: Slowwwwer LFOs (scriptnode based I assume)
@Lindon guys we dealt with this a couple of years ago
HISE_USE_EXTENDED_TEMPO_VALUES
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RE: Happy Holidays..
Thanks @Lindon, Have a great one everyone, wherever you are!
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RE: Develop / Compile Button
@casey-kolb yes, why is that?! :)
Good news everyone, the button returned