@Consint In case others have the same problem: If I set the sample location via FloatingTile - CustomSettings, everything works perfectly.
Posts made by Consint
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RE: Where does a compiled plugin find the sample maps?
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RE: Integrating Third Party DSP Libraries in Scriptnode
@Christoph-Hart Have you been able to create a basic example? Unfortunately I can't find one and I think that it would make it much easier for me and certainly others to get started.
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RE: Can't compile plugin after update(v4)
@d-healey Ok, I have found out. There are two compilerSettings.xml files on my computer. One in .config/HISE which is the wrong one and one in my home folder in .hise (the right one). Thanks for the help!
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RE: Can't compile plugin after update(v4)
@d-healey Should I have cleaned something up before I switched to your repository? I simply deleted the old Hise folder.
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RE: Can't compile plugin after update(v4)
@d-healey Just one. I have deleted the old one.
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RE: Can't compile plugin after update(v4)
Sometimes this popup “No branch selected” appears but I can't find anything where I can set a branch.
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RE: Can't compile plugin after update(v4)
@d-healey Yes, I also found it strange that the path is not in the file, because it is in the Hise settings. Unfortunately, entering it manually did not help.
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RE: Can't compile plugin after update(v4)
<?xml version="1.0" encoding="UTF-8"?> <CompilerSettings> <HisePath value=""/> <UseIPP value="0"/> <ExportSetup value="Yes"/> </CompilerSettings>
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RE: Can't compile plugin after update(v4)
@d-healey And if that doesn't help? I have updated Hise (and switched to your repository) and can't get past the Export Wizard. Editing the compilerSettings.xml file does not help. And going through the wizard doesn't work either because I can't click anything or it doesn't show what the problem is. Do you have an idea?
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RE: Where does a compiled plugin find the sample maps?
@d-healey Yes, maybe. For the final compilation I'll install an older system anyway and then write again if I have the problem there too. Thanks for the support!
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RE: Where does a compiled plugin find the sample maps?
@Lindon Thank you for your answer. My first irritation is that @d-healey says the LinkLinux file must be in the samples subfolder in the appdata directory. But that doesn't work and doesn't match the paths you gave for Windows and Mac.
My second irritation is that if I put the LinkLinux file directly into the appdata directory, my plugin does not search for the samples directly in the path specified there, but creates a new folder with a strange name (line break at the end) and I then have to put the samples into this folder for everything to work.
Maybe I have to deal with the fact that Hise creates such a strange folder even if the line break in the folder name will certainly cause problems in the future development...
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RE: Where does a compiled plugin find the sample maps?
I tried the whole thing again in a new project and got the same result. If I put the LinkLinux file directly into the appdata folder (see first screenshot), the plugin creates a new folder at the specified path, whereby the last character of the folder name is a line break. If I then copy the samples into this folder, the plugin finds them and can play them without errors.
However, if I move the LinkLinux file to the appdata/Samples folder (see second screenshot), nothing happens and the plugin does not play any samples.
Does anyone have an idea what is going on here or what else I can try?
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RE: Where does a compiled plugin find the sample maps?
@d-healey Yes: home/username/.config/company/plugin/Samples/LinkLinux
And if I put it here: home/username/.config/company/plugin/LinkLinux
then it works with the curiosities described above. -
RE: Where does a compiled plugin find the sample maps?
@d-healey Ok, that's strange, because then it doesn't work at all.
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RE: Where does a compiled plugin find the sample maps?
@d-healey Thank you very much, with your help I got it to work, at least somehow. The “LinkLinux” file must, if I see correctly, be placed directly in the app data folder.
However, it is very strange that it creates a new folder named “Samples\n” (i.e. “Samples” with line break) under the specified path. Only when I copy my samples into this folder does the plugin find them. I can't imagine that this should be the case.
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Where does a compiled plugin find the sample maps?
I have a file player in a script node which I want to use to play samples from a sample map. In Hise everything works fine but after compiling and opening in a DAW the plugin doesn't play the samples anymore. I suspect that I have not copied the samplemap and the samples to the right places. In the docs and in the forum I have not found any exact information (only outdated links that don't lead anywhere: https://docs.hise.dev/glossary/export.html).
Since I am on Linux, I moved the “Samples” and the “SampleMaps” folders from the project directory to “home/username/.config/company/plugin/”.
Is this the correct directory? Do I have to set anything else, for example in the “GeneralSettings.xml”? Do I have to export the samples as an archive? Or do I have to load the SampleMap in the script somehow analogous to “Engine.loadAudioFilesIntoPool()” for audio files?
Thank in advance for your help!
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RE: VST3 plugin error in DAW
@toxonic Have you found a solution for this in the meantime? I have just encountered the same problem.
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Is it possible to compile a DSP network with a file_player?
I would like to play samples from a sample map in a script node using a file player. But unfortunately the scriptnode cannot be compiled in this way. I can't find anything in the docs. Am I doing something wrong here? Can anyone help me?
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RE: How can I remove Draggable EQ right click menu ?
@mehmethand You can set AllowContextMenu to false in the processor settings: https://docs.hise.dev/ui-components/floating-tiles/plugin/draggablefilterpanel.html