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    Recent Best Controversial
    • RE: Modulation intensity modes (bipolar, scale, add?)

      @Christoph-Hart said in Modulation intensity modes (bipolar, scale, add?):

      I‘m currently locked in on three modes:

      • scale multiplies the value by the intensity, defining how much the signal
      • unipolar adds or subtracts the modulation from the current value
      • bipolar adds or subtracts the value with the center around the current value.

      The multiplication always comes first.

      Wouldn't you want scaling on the unipolar and bipolar modes? Is scaling a mode? It seems more like a multiplier?

      knobValue + LFO * modulationIntensity
      

      where the LFO itself currently has bipolar and additive modes, no?

      Either way, I would love to help in figuring out a simple, clean, contemporary drag-and-drop modulation assignment as seen in Vital and Serum (I find these to be the fastest and most intuitive way to assign complex modulation).

      Maybe options for modifier key + drag sets modulation intensity
      knob with concentric arcs for visually setting the scale intensity range, and current modulated value similar to the image at the top of the post.

      I am also a huge fan of "Morph / Macro assign methodology," where a switch can be flipped "ON" to enable setting the influence of a modwheel or a macro control by simply moving any parameter while the macro/morph assign is true.

      The nord modular uses a method like that and it gets very powerful and fantastic for honing in on refined sound design presets as you can sculpt the main sound, then adjust the knob or modwheel etc to its top value and turn every knob you like in any direction and they will all shift along with the macro/morph controller

      posted in Scripting
      AxiomCruxA
      AxiomCrux
    • RE: Modulation intensity modes (bipolar, scale, add?)

      @oskarsh I wonder why it would be beneficial to have separate modes for add and subtract modulation?

      Wouldn't it be better / more flexible to use math on the modulation signal to achieve these two modes on the right instead of a separate mode?

      Having to flip between different modes seems alot more complicated, I was imagining something more like what vital/serum do where you have the knob value that you have set and then assigning modulation around that based on the nature of the input, if its a bipolar LFO it would go up and down around the current knob value based on a modulation scaler,

      And if you want the LFO to only be additive, you would add a scale and offset to the LFO itself so that it doesn't have negative values, or if you want it to subtract, you would use a negative scale value.

      Flipping between 4 different modes seems less intuitive, I've not seen anything that uses that strategy in the wild. Even Ableton modulation only has bipolar and additive, and if you want to subtract from the current value, you use additive and set the influence to a negative value

      posted in Scripting
      AxiomCruxA
      AxiomCrux
    • RE: Plugins fail to load into Logic- isMetaParameter not set.

      @gorangrooves I realize this is an old post, but I have been going about it simply by using a custom UI look and feel and drawing the widget to show the rounded value, even though under the hood is a slightly different value. Seems to work so far, will double-check in logic

      g.drawAlignedText(Math.round(val) + "" + obj.suffix, [a[0], -0.15*a[3], a[2], a[3]], "centred");
      
      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: Im trying to made Slicer like a fruity slicer and got stock on chopping, cant really do that in sample.

      @Lindon woah this is rad, love your site too, I am curious where you got your audio player for the demo tracks, I love the elegant clean minimalist / soundcloud integration and the product looks and sounds great, I'd totally buy something like this :D

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: Modulation intensity modes (bipolar, scale, add?)

      @DanH @oskarsh I am curious about the current image at the top, is this from a snippet or just a mockup of an idea? Where is this from?

      and you mentioned there are currently two modes, bipolar and scale mode, where can I find out more about the current solution?

      posted in Scripting
      AxiomCruxA
      AxiomCrux
    • RE: Scriptnode Synth Crackling with Chords

      @Christoph-Hart said in Scriptnode Synth Crackling with Chords:

      What might be possible at some point is to use the routing.send / routing.receive nodes WITHIN a polyphonic network to implement polyphonic feedback delay lines (for stuff like resonators etc).

      yes, exactly.

      At least for me this was the expected behavior. I kept flipping on and off the polyphonic setting for the chain, expecting that to be a fix, or the number of channels, but nothing solved it.

      For the time being I will try out using Faust for my comb filter / physical modeling elements and see what I can do.

      posted in ScriptNode
      AxiomCruxA
      AxiomCrux
    • RE: Scriptnode Synth Crackling with Chords

      @Christoph-Hart Currently, trying to have a tuned resonant comb filter with feedback is causing this distortion because of the need for send and receive to create the feedback.

      As far as I can tell, this limits the ability to do any physical modeling synthesis, which is quite a powerful technique. I think it's worth finding a solution to this.

      posted in ScriptNode
      AxiomCruxA
      AxiomCrux
    • RE: need a perfect Pitch Shifter

      @treynterrio I have developed a few pitch shifters in assembly for FV-1 dsp chip, they could be ported to HISE, and I am open to working on it as a freelance project (the prior ones were also freelance work for a Folktek eurorack module)
      www.axiom-crux.net
      you can contact me at axiomcrux at gmail dot com

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: Modulation intensity modes (bipolar, scale, add?)

      @Christoph-Hart im curious about this as well, I am about to try and impliment something like this so that when the shift key is held or a modwheel assign switch is toggled on the intensity of the modwheel influence for each knob and slider in my design can be set by dragging just like adjusting the knob value,

      and for the knob look and feel I was planning to add something like the image in this post, with indicators for the modulation showing the amount and direction of influence, with another tick to show the active value as it changes

      posted in Scripting
      AxiomCruxA
      AxiomCrux
    • RE: Modular FX Template - changing Fx order with drag and drop panels

      @HISEnberg can you add those via an init script programatically so they are spawned upon compiling the script?

      posted in Snippet Waiting Room
      AxiomCruxA
      AxiomCrux
    • RE: Drag and Drop Modulation Source Like Serum

      @Lindon I'd love to check it out, I tried out the snippet browser modulation matrix which seems to do what you were asking for, but the drag and drop functionality isn't working for me now (not sure why, it worked when I tried it months ago)

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: Exporting as VSTi

      @d-healey No, I was trying to use the built-in export feature, does that require me to compile HISE?

      I tried searching for a tutorial or some information about using the built-in compiler script to figure out how to get a plug-in beta test installer for Mac and PC. I believe I found a video you had made for the process on Mac, but I couldn't find anything for Windows.

      I was able to get a Mac VST compiled that works, but on PC I've not yet, as I couldn't find anything on the forum or your YouTube to help me troubleshoot, and the error I am currently getting makes it seem like the compiler script isn't generating a Visual Studio project

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: Exporting as VSTi

      @qarsa did you ever happen to figure this out? I am also encountering this

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: Slider / knob smoothing

      What module is this?

      its the phase FX, it seems like naturally that would phase shift some of the bass frequencies that would cause pops when cross faded to the wet, but I've tried increasing the slider resolution to .01 and tweaking the settings of the phaser so that it would be less pronounced but it still happens :/

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • Slider / knob smoothing

      How can I smooth a macro or other knob so that I don't get clicks when adjusting things like the mix amount of a parameter?

      right now when I change my wet/dry knob with a macro control/slider bound to it, I get little clicks whenever I adjust it.

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: FFT Spectral Denoiser Faust dsp

      @treynterrio FAUST does FFT NOW!??! :O

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: Compiling error command line tools Xcode

      @d-healey Oh ok, it keeps reverting my search box selection from "titles and posts" to "titles"
      2f5d5550-b769-4a86-b945-cf2581eb0ed2-Screenshot by Dropbox Capture.png

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: Compiling error command line tools Xcode

      @d-healey am I doing something wrong here? 7189fea8-0ed4-42fd-b7c0-a3953bde2211-Screenshot by Dropbox Capture.png

      I also tried the full error, this has been my general experience searching the forum for things that I expected to get some results for prior posts. I did search for the new cycle in dependencies error and got a few results including a few that included the xcodebuild error, but none of those had solutions to the cycle in dependencies. And just now when I searched again for afaik the exact same search terms I got nothing, then trimmed it down to "cycle in dependencies" and got 1 result with a solution.

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: Compiling error command line tools Xcode

      Well, got passed that error and now I have

      Building targets in manual order is deprecated - check "Parallelize build for command-line builds" in the project editor, or set DISABLE_MANUAL_TARGET_ORDER_BUILD_WARNING in any of the targets in the current build to suppress this warning
      
      ❌  error: Cycle in dependencies detected, but could not be parsed. Please file a bug report with the build transcript and how to reproduce the cycle if possible.
      
         Build Carbon Resources build phases are no longer supported.  Rez source files should be moved to the Copy Bundle Resources build phase. (in target 'Vibrator Bass - AU' from project 'Vibrator Bass')
      
      

      I will try searching the forum for " error: Cycle in dependencies detected" and see if anything comes up

      posted in General Questions
      AxiomCruxA
      AxiomCrux
    • RE: Compiling error command line tools Xcode

      @d-healey that was the first thing I tried before posting, IDK the search in here doesn't work too well for me, I often don't get any or many results, ill see if there are some search options I might be able to tweak..

      at any rate I dug around and found a stack overflow solution I am trying right now that basically boils down to :

      sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
      
      posted in General Questions
      AxiomCruxA
      AxiomCrux