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    Scriptnode Synth Crackling with Chords

    Scheduled Pinned Locked Moved ScriptNode
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    • A
      aaronventure @A Former User
      last edited by

      @iamlamprey that flag is for the network, not the notes. It's just placed in a silly place, just like HasTail, SuspendOnSilence and AllowCompilation.

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @aaronventure
        last edited by

        It's just placed in a silly place

        It's not a silly place, it was born because people couldn't find it in the original location, hence I put it there additionally.

        But yeah, sends / receives are currently not polyphonic, but I can look into making them polyphonic as there might be a few good use cases.

        A ? 2 Replies Last reply Reply Quote 0
        • A
          aaronventure @Christoph Hart
          last edited by

          @Christoph-Hart hah I meant that the location and the lack of category labeling could lead people to think these are node flags, and not network flags.

          I remember I thought so too, originally.

          Christoph HartC d.healeyD 2 Replies Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @aaronventure
            last edited by

            and the lack of category labeling

            Passive aggressive red arrows incoming:

            Bildschirmfoto 2025-04-12 um 12.38.30.png

            1 Reply Last reply Reply Quote 2
            • d.healeyD
              d.healey @aaronventure
              last edited by

              @aaronventure said in Scriptnode Synth Crackling with Chords:

              hah I meant that the location and the lack of category labeling could lead people to think these are node flags, and not network flags.

              I actually thought they were per node :)

              Libre Wave - Freedom respecting instruments and effects
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              • ?
                A Former User @Christoph Hart
                last edited by A Former User

                @Christoph-Hart said in Scriptnode Synth Crackling with Chords:

                I can look into making them polyphonic as there might be a few good use cases.

                That would be awesome, thank you!

                T 1 Reply Last reply Reply Quote 1
                • T
                  tomekslesicki @A Former User
                  last edited by tomekslesicki

                  I definitely second that @Christoph-Hart !

                  T 1 Reply Last reply Reply Quote 0
                  • T
                    tomekslesicki @tomekslesicki
                    last edited by

                    Hey @Christoph-Hart I'm just quietly upvoting this, being able to send polyphonic stuff with the global sends would be huge for me. Thank you!

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                    • A
                      Allen
                      last edited by

                      @Christoph-Hart said in Scriptnode Synth Crackling with Chords:

                      But yeah, sends / receives are currently not polyphonic, but I can look into making them polyphonic as there might be a few good use cases.

                      I'm making a fm matrix and i found i just ran into the same issue.
                      It'll be really helpful to have a poly global send/receive :)

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Allen
                        last edited by

                        global sends & receives will never be possible in a polyphonic context because the voice allocation system is not deterministic so you cannot expect that eg. voice number 13 is rendering the same note as voice number 13 of another sound generator - just add a script that adds an octave note on one of the sound generators (or even use an envelope with two different release times or sample lengths) and the voices will lose their index relation.

                        What might be possible at some point is to use the routing.send / routing.receive nodes WITHIN a polyphonic network to implement polyphonic feedback delay lines (for stuff like resonators etc).

                        DanHD 1 Reply Last reply Reply Quote 0
                        • DanHD
                          DanH @Christoph Hart
                          last edited by

                          @Christoph-Hart I'm hoping to use the Global Send and Receive nodes to pipe the main signal of my instrument around several Script FX modules for an FX re-ordering system. Any issue with this? I mean it seems to work fine in testing so far....

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @DanH
                            last edited by

                            @DanH if your effects are not polyphonic then you don't have anything to be afraid of. Note that you'll introduce one buffer of latency whenever you send a signal "back" (=upwards). in the module tree though.

                            DanHD 1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @Christoph Hart
                              last edited by

                              @Christoph-Hart Thanks, should be ok then. Aware of the latency issue. What's a good method of checking my latency calculation is accurate?

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @DanH
                                last edited by

                                @DanH there's a latency checker in the tools menu now.

                                DanHD 1 Reply Last reply Reply Quote 0
                                • DanHD
                                  DanH @Christoph Hart
                                  last edited by

                                  @Christoph-Hart noice

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

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