Happy Holidays..
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 Merry Christmas.  
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 Merry Christmas mates. Hope you the best for 2023. I wish everyone of us have the courage to make dreams come true. 
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 Yeah, merry christmas to all of you!  
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 Thank you - Merry Christmas to you all 
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 @Lindon and everybody, have a nice holiday and a good New Year! 
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 Yes Merry Christmas everybody. I left a little present under the tree if you're getting bored over the holidays: https://github.com/christophhart/HISE/commit/b9c5096575849b7b70bd52319f711ab51146e849 How to use RNBO with HISE: Create an export an RNBO patch Export your patch with these settings: - Output directory: {PROJECT_FOLDER}/DspNetwork/ThirdParty/src
- ExportName: same as patch_name(must be unique within your HISE project and a valid C++ identifier - no whitespace, no-).
- ClassName: same as patch_name
- Polyphony settings: "Disabled" (this must be disabled, but you can enable the HISE polyphony in the next step if you want to play it polyphonically)
 Create the HISE template in the ThirdParty Files - Tools -> Create Template for RNBO Patch
- Select the cpp file from the drop down
- Adjust the configuration (channel count, polyphony)
- Press OK, it will create a file in the ThirdParty folder
- Export the DLL and restart HISE
- Use the RNBO patch like any other third party C++ node (hardcoded FX / scriptnode using project.)
 This is a rather basic implementation, but polyphony, MIDI input and multiple channel count is supported. The following features might be added over time: - automatic tempo_syncing
- modulation output, ringbuffer for displaying stuff
- external data handling for Tables / SliderPacks / AudioFiles
 
- Output directory: 
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 @Christoph-Hart Nice work! SNEX, FAUST, MAX - All we need now is Super Collider and C Sound then we have all the DSP :D 
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 I am using Master Branch. What version do I need ? Do I need to recompile HISE? 
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 @DabDab Christoph linked to the commit in his post - develop branch 
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 @d-healey ok.. 
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 @Christoph-Hart awesome!! Thank you Santa   
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 @Christoph-Hart Wow, I have some serious catching up to do. 
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 - modulation output
- external data handling for Tables / SliderPacks / AudioFiles
 these are implemented now too - the entire process is super smooth and their API just clicks with scriptnode :) In order to enable modulation output, add this to your patch:  then enable the Modulation config in the template creator. In order to use external data types, add this object: buffer~ @name DATA_ID @external 1where DATA_IDis any valid C++ identifier, then add this ID to the respective fields in the template creator popup.
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 Happy Holidays 
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 Happy holidays and best wishes for the new year! And thanks @Christoph-Hart for your amazing work! 
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 Happy Holidays everyone, I've been quietly 'lurking' in the background as Christoph likes to say  , but I hope to be more active here going forward. , but I hope to be more active here going forward.And what an absolutely brilliant addition with RNBO @Christoph-Hart! Your amazing work has changed all our lives for the better! :) 
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 @Christoph-Hart great! now with having rnbo I'm wondering if there is any way to get all the great midi manipulation possibilities from max/rnbo into hise. So basically something like a script Midi Fx. Is this somehow achievable? 
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 What about PureData next Christmas? :D 
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 @ulrik You, too! 













