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    Global Modulator / LFO always retriggered ?

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    • griffinboyG
      griffinboy @Christoph Hart
      last edited by

      @Christoph-Hart

      It's a big perceived difference in my opinion.
      I can make some sound demos if you're not convinced.

      Christoph HartC modularsamplesM 2 Replies Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @griffinboy
        last edited by

        @griffinboy sure, please.

        griffinboyG 1 Reply Last reply Reply Quote 0
        • griffinboyG
          griffinboy @Christoph Hart
          last edited by griffinboy

          @Christoph-Hart

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          I thought the difference was significant enough for me to want to model it.
          Then again, I am a perfectionist when it comes to audio things like this.
          It might not be significant to others.

          But in some cases I do prefer the free running over random phase. The overtones in the highs have an evolving pattern which your brain can follow in free running, and I find that pleasing. Wheras random phase gives a chaotic and hard to follow pattern.

          OrvillainO 1 Reply Last reply Reply Quote 0
          • OrvillainO
            Orvillain @griffinboy
            last edited by

            @griffinboy said in Global Modulator / LFO always retriggered ?:

            @Christoph-Hart

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            I thought the difference was significant enough for me to want to model it.
            Then again, I am a perfectionist when it comes to audio things like this.
            It might not be significant to others.

            But in some cases I do prefer the free running over random phase. The phasing in the highs has a clear pattern which your brain can follow in free running, and I find that pleasing. Wheras random phase gives a chaotic and hard to follow pattern.

            IMHO, it is extremely noticeable and having a way to support that behaviour would be excellent.

            Musician - Instrument Designer - Sonic Architect - Creative Product Owner
            Crafting sound at every level. From strings to signal paths, samples to systems.

            LindonL 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @Orvillain
              last edited by Lindon

              Do we have a way to prioritise these sorts of request? - not nesc. an order that Christoph might do a thing - that's up to him - but so we can see its relative importance to everyone. Im sure we had an approach I just cant seem to find it. Essentially so we(well me really) can say "Hey this sounds sorta esoteric and only applicable or even audible to a very few people - whereas MSEG envelopes might be considered more useful by a broader audience....."???

              HISE Development for hire.
              www.channelrobot.com

              griffinboyG 1 Reply Last reply Reply Quote 0
              • griffinboyG
                griffinboy @Lindon
                last edited by griffinboy

                @Lindon

                Yeah, the feature request system is quite messy.
                Not to mention there are bug fix type requests as well as feature requests. I'm not really sure what would make it easier though!

                1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by

                  I still would like a proper bug/feature tracker, the github + forum combo isn't the best

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
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                  dannytaurusD LindonL 2 Replies Last reply Reply Quote 1
                  • dannytaurusD
                    dannytaurus @d.healey
                    last edited by

                    @d-healey Could all be done on GitHub. There are Discussions that can be used for proposing and discussing ideas. It also has a voting system. Then the issue tracker can be used for formal feature requests.

                    Discussing things on the forum is great, of course, but a single source of truth for feature requests and bug reports would be really useful.

                    Meat Beats: https://meatbeats.com
                    Klippr Video: https://klippr.video

                    1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @d.healey
                      last edited by

                      @d-healey said in Global Modulator / LFO always retriggered ?:

                      I still would like a proper bug/feature tracker, the github + forum combo isn't the best

                      yeah sure - but one with a voting feature - so at least we can see who really cares about what - as I say not any indication at any time that the heavily voted request would get done....

                      HISE Development for hire.
                      www.channelrobot.com

                      1 Reply Last reply Reply Quote 1
                      • modularsamplesM
                        modularsamples @griffinboy
                        last edited by modularsamples

                        @griffinboy @Christoph-Hart said in Global Modulator / LFO always retriggered ?:

                        @Christoph-Hart

                        It's a big perceived difference in my opinion.
                        I can make some sound demos if you're not convinced.

                        Sitting in front of a friends Matrix 12 (classic 80s poly synth) recently convinced me of the value of this approach, I'm not sure you could even call it subtle.. the variations in phase and pitch do something best described as lush. Most hardware VCO poly synths (or serious emulations thereof) should behave in the same way.

                        There's at least one way to achieve this currently, by cycling through multiple, identical monophonic "voices" with a round robin script:

                        HiseSnippet 3435.3oc6c0sbaabEFTRKkHhSrSp5L8RTM8BpXYZB9mjF2zHq+RzTKKFQG0L0SlTHfkhaDH.K.njU73Y5k8wnOA8pdQuKuE85z2f9Fzd1cAHVPBJ9mpsjyxLSFs+b18aOmyd1yteASp64Zh88c8Txn9hq5fUxbOTiqbBZsSKChixA6pjYYzwtccrN18ThygtNtG4a5qr8UcL78wVJYxL+WP6YlbKnv98e97sMrMbLwwUonbhKwD+LRaRPbs0252Srs22vB+BRagdWYqCLcc1w01sKfp4QEU5XXdtwY3maP61bHkuzvukRlOEUsTYyJVqaUpT0MqYZTCuYSilM0KaUoRsM1Tu7lFU1nFtXUkLY2yhD350HvH.6qjYgscstpQK2Kc3SvIDexo1XZAckFvLyqdeWaK5RjVqxNsH1V0iTW9JJYVpdrxadtxaYzgDKRu5iUhOf0fVrDhJvLykDdym.d5hvqn.7RARYDfzBbH8wnFldjNAwsPwyGfNvI.60z.rShPg2Wk49apncbgd3DTnsw4388fB8jHud0hqoUtXwUehppJXr7CztvvS6jcNxW6yzdIyApvY3f8Z1DaFjekiZri9JqtlpVzuz5QoQ1ixirGUVY0u8IzFAbQbrINXslccLCHtNZtN6BqBLcY44Zm2zscGnnSvZ.1s6hWU80p4Z55k2Ri3vVJq1atrJ3iCdZPfG4ztA379E183id9dQB9D02.5gH0E.nchF57qvlxUVkJe3Duigs8ofCc9j3goJUe7i8n60z7na1Dzr64X.N.ftM8Yg27JzwHVlcZRrACVRKRB2y7qb3A6dvi1m0ujFHweigvklEgKOKByr3oKsnt.TavVQt1PMWtXEBaODqT9UXQoRWOL79WZB6e4Iu+bW5w62f98m1yiyj6pI3vy.B0ouI0oOxiI1wuI0wMJ9P9ecj+NuwG+XQY6ogWUn4QLNuQUk65l19id3ls0vAB96CGDf016Bvm+.KHXo44QKgXK8gO8a9tFG7G2Cry5k1fBUVG5WoPbHA4sLBL3n80wa0g5J3g8wdWfyGMXqF6gEqZfUNAlkhOQin8a6MuPoG9vXE3qSXpoC9KIeKcG4izWSC1oiaBvxRvC9Mpw+a0zwdmt9sXXeMMLWWzyhlbJ6EMKdgNHlHMya8xh.l9LsGouZhld8.9o7dFMsOIk10osyPyfs5gC554jr92nN3eo16u.eBeWv8f523E7But37MMr8i7ACUSoqkb6jTIMqZmDCyHUQOReXqelR5FUI7F0DGC63FfOxAx8vwAayB+CSmp31lBL2+j8K5.HsfVXsiOF1R0kddupG9LMOuC.W0WQ2S8DgySeNa.xyN4LTPBqeDese.64pcpArcWylbNlp87tJnEw4LMXxncT6LWWKlfc7bOyyncanw0z7c0tDq4fAACb0LrrfIBS+SH3HaJLLC5ZXyDzjicMmtsOEfZNaWSCaMK.mgH9gfUHGqqMf7qvL4YNmz4mVfdRxyHfhC7FXUPUJvLplKg9hskKo9ZMsCgSifzRYofv6b9UWSyBTj4hLYc7Hv4yrph5MMRGeH30yP2NWYZSQGb5+YsX3PHO.Mi1TagZNvYLZc8Pse2moUYU0bL+JAyC3L.QM52H0rIXkhbV4ZISn6IWivFlwYIRc6Ra0XFEkTU6MByeXXcarG2QgBPglo49mdKQIpwMthYoQ6HjeaxjlQCOoYwb5M4IPIzQWmCfcCG0A6LrL8UBy5BRvNaHpftFvRu9iBSud6tAAtNJDHK5kP7C0TXHV7lQJigzKhXoE1uvgnHMgaXSrvdLgyhpa3nOCxVZFjs7LHakTj8qOXWHxL8VMg5evlzAh.Rnl6L6hu.xNheGmbncw9mG31gYfBSKFbIFsI5Uwy3mt0UwEz1J.+p.58jnW48w0csuhtX5MzKLR6mvH+aDF4s5rk33nNJSovvTTXX9K6t0kDq.3ZvnLuBJ2BSNqEcImoDTpSjy6ArAhd8K3RzPHVLDQmVGhN3JsSbu8erMwxxFW20mP2A1mYbbQbogg3s9CSFhK81BwkGFhUNcxPb42VHtxvP7O0ZxPbkYCwC9XCO.1tX001HH4aePegnvFnig3CNPeTAGXruRLNY+OHxBi2Chb8uWy3B2OFUmDX1Jc7NWJ3EhP8+a7F97ReHh+VGwfcAz9ey09VR23P49Idlvu.xSoCCIKg3We9l3oA6L1OMHOL99GJNh6X34Qv7bhD8j6YqGnku1g3Cg4YP4orjsDAcXq6BYu6j.5gMzniG1vRTBJ5afAnZwFR+D91yO1FnI3sHyd69sHCgz8QgIKxe6FFZ9Hj3iPkDKyO1XQ+ZwhPBbyOFYjbeT3EKdNK0yARMYqwIsFUT6NX.4dASWZQKQkeOGqTl82ZwcuYL94hvXCR6N1vZ5BrMjHWXv1cwMM5ZGzqVQPRy8pSKWGhon16XbfG4ryvdhPO00ySCn2rItlk25XrMFtTpXtYOi3fM7.0DdJUE5S7axmp45Wg3vUiFyS68iiKm+t1wk2nTunFtqFlS5jGlHdJzsj4uhDd3JOLjUF9Et0sMtJuuAcOyw.5VS6T3l6m2f7C3AutbXtcaS6QdynmzYJtUc1apPtG61Mf3b1gFvlU3vVDDKsAbrsIN50EnokNGMVHubQZYp2QCriEqv+E9E1nNsblvF0iZLNrtxywAW55cNyPD92PHTpVGgtvzU4DrmOK80EQEK.+ixSsscujlxMIzqErFr5nW0KJlC8zBZOhvbTtAbfG6xucjgIZM7kF9uvfXSSXrQW+N.nOxoALNrbendcOmEtYw8MLAk8U0Mn4r+wHynGQufYOWVN9icZnpaNSn7VnFm5QYw6yMLzQOJKINff0Qa1UKlCAcg1NUUMOGFY4LBBY5S3yaBX8KEfUbWRCPhCwz.gEYxqmb5+HTHsErIO04MKStQNkBOe.e6JsDDXZN9lS1I.mvOrcIzwFNVtsEMxuvv6Lbfe36Q3fM4tMLSI81S2C45aBI9QCOpTW7dU2CsuG9OqcLcXTTDLVJJBq9DxOfigGtfPyooERH+nzET+Za7qhdfkcI9cfnMa2EhWxilknFnbXNyKfdjdxk.j5YTI3uOj3DpBQzMZJGZ7pdkq.kaDf6DtQAoCkGT0yqOLqfDikhvDsX7DkEUJ4LkCp.9kX1VFFA8h7e5U1rntdMH9043K4JZdGJUZyMKVoZsRkJWYi02nZHS4TiWWXq6UQPbQTI1TlDjQ0pjt9fNAatYshB+zE.8hzkMTSLjoVVtegf2S+5Ept5ocCbaCgqiNZbbsG5C0d7Evnc81C89VnnQMQ7820aQS9JQGGkkdrF4rrTcGGHKDCPbyWXHj28QdBU9SPbmEQFsr76KjSzvjHXSxBWGltG5.+SnsZZXGgL3LuvSs3W2+TO3p7sRpx9DgyJBaOM0VOgmkCulKwIGbcPBv7.DN7REE3slFThjbDyJ5ZUW2mlciv5HxmiklfRiKoIHGaFmSrhjlU+959fsNoAtmSLv8dPNeVPNzLooqqjQxykd.1921kCoOcwW02b8ZqqWaC8ZUJUsboxguaT3sztlnBYgYbZBK7ggi8yvfevjEP6s15OK5Kg60b8q9REeWgtEg6maZb00AuEQkKNUVmbHH23fQF2tXgpuaV64PQuVP3v+KPkqUTuPUXjpVtVsZPOGsoZhbT2oq2EINer5HUGS0Q7e.J9QTlnSimkDJ5KOkDSUpG3ojHBeJWMYvaLkdH9I5JIy9wjIBplY7zdr6SmhtaQDO.90q7FVZM4PeeG5MW85Oylu2xuSgn1RSoEK4HTaykX0NW5d9YgSeFhqOmzoQr7FSGvZC0A73t13IM8vgtvlpMAPjT5+QiN5sa8ch+Px5qWJTIR6KxaQYJMCmH7Vya8u+g+wON8.L1Ap9fbLNUaq110871FrG4Yp9uMfw8EMuGhS0C8MXGE2euie706g3jO8tDpuMdnuwm+wRR9Gk7ON07OV5t.+iKMi7ONdxOL9GWRx+nj+QI+i2U4erjj+QI+iR9Gk7OJ4eTx+nj+QI+iR9Gk7OJ4eTx+nj+QI+iR9Gk7OJ4eTx+3sB9G+ou5e92+bI+iR9GuSw+XYI+iR9GmZ9GKeWf+wGLi7O9fYh+wGH4eTx+nj+w6p7OVVx+nj+Q.iR9Gk7OJ4ebp4eL6sA9GuMwzH5lhoQwAcgolUwIdTRiAQIagR1BkrE99.agKLirEJYFTxL3MNyfKLiLCNyG+NTV.uoNXu+7E94.GenaLN9tcxp2BSOqdisa0jvi2XxYG5FiytaA7y8I.PpUc8MKt955U1nR40qpbahnNI4bRx4RkbtJRx4jjyM0jyU4t.4bKOijys7LQN2xRx4jjyIIm6tJ4bUjjyIImS9wAJImSRNm7iC78mONvrSAMdwIDjl0VXUkYd4WKnj+OI+e+7j+ugElP9ECJ4ET9ECJ+hAkewfxuXv2S9hAieRuaye0f+olM+WxuZPIwj2FHl7swbz1vzy86Bu5G0sbIVMv51ILp3gzxZo7+TfoWF76LMSNTCHXooUvxSqfUlVAqNsBVaZEb8oUvMFsfTdPCOjgFiBx2n9d7qBkgSrL+wG9evUTMqb
                        

                        Easy enough as a snippet, but things can get tricky using this approach in more elaborate projects as everything needs to be duplicated for each voice.

                        What if there was some way to "clone" and assign voices without the need for additional stuff in the module tree? Maybe aaronventure's "continuous per-event modulation" snippet shows us the way.. IDK. Seems it would have pretty broad applications beyond fancy VCOs.

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