Clockramp not reliably running.
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@lalalandsynth How many copies of the HISE source code do you have? :)
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@d-healey Actually there was an issue with compiling the plugins but I've fixed this just now.
There was also an issue with the default tempo set to -1 BPM, but that is also resolved.
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@d-healey Stopped that bad practice, one folder via github, get new version , build. :)
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@lalalandsynth No t-shirt for you then :D
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@Christoph-Hart Am I right that the looping does not work ? It does not seem to work in HISE but I can build again, export and test in daw.
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@lalalandsynth Does the playback ruler move in the new display? If it's set to -1 (or 30 which is the lowest value of the tempo slider), it won't move and play. Try moving the tempo slider up to 120BPM or something (or recompile HISE which fixes the default value).
But you shouldn't need to export to the DAW to test this (this is the entire point of this new feature). Ideally it behaves 100% like from a DAW as it basically creates the same playhead that is picked up by the internal rendereing as a sane DAW would do (it even splits at the loop point to make sure that the looping is sample accurate like REAPER and Ableton do).
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@Christoph-Hart oh I see . It seems to work now !
Seeks and loops in Reaper ...way awesome, this was the only thing left for our plugin, thanks so much and have a happy new year :) -
@Christoph-Hart Quick suggestion , being able to drop an audio file or midi onto that timeline would be amazing ;)
hehe.
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Actually why not? :) I thought about that too already so maybe it's a good idea.
You can now drop audio and MIDI files on there and it should play (the audio files will also play through the master container so you can simulate the FX signal flow better).
There's a context menu where you can save the current timeline as default which will get restored when you load up HISE.
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@Christoph-Hart HISE edges closer to being a DAW :)
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FL Studio here I come!
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@Christoph-Hart brilliant!
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@Christoph-Hart said in Clockramp not reliably running.:
FL Studio here I come!
for the love of god ....no.....no..no ;-)
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@Lindon said in Clockramp not reliably running.:
@Christoph-Hart said in Clockramp not reliably running.:
FL Studio here I come!
for the love of god ....no.....no..no ;-)
First order of business: randomise the buffer size and sample rate for each process callback!
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@Christoph-Hart struggling to open my projects in the latest commit - straight crash on OSX, report below:
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@Christoph-Hart simpler projects ok. If you can think of a specific module causing it let me know and I'll try and find it in the meantime
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@DanH it appears to be crashing in a routing FX. Are you using multichannels?
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@Christoph-Hart I'm using routing fx yes. Not multichannels in scriptnode if that's what you meant?
I'll try without the routing now
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@DanH no I meant more than 2 channels in the master chain.
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@Christoph-Hart Yes. So I removed the FX Routing modules and it still crashed, but after reducing channels to only 2 it opens.