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    Clockramp not reliably running.

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    • Christoph HartC
      Christoph Hart @d.healey
      last edited by

      FL Studio here I come!

      LindonL DanHD 2 Replies Last reply Reply Quote 2
      • lalalandsynthL
        lalalandsynth @Christoph Hart
        last edited by

        @Christoph-Hart brilliant!

        https://lalalandaudio.com/

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        • lalalandsynthL lalalandsynth referenced this topic on
        • LindonL
          Lindon @Christoph Hart
          last edited by

          @Christoph-Hart said in Clockramp not reliably running.:

          FL Studio here I come!

          for the love of god ....no.....no..no ;-)

          HISE Development for hire.
          www.channelrobot.com

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Lindon
            last edited by

            @Lindon said in Clockramp not reliably running.:

            @Christoph-Hart said in Clockramp not reliably running.:

            FL Studio here I come!

            for the love of god ....no.....no..no ;-)

            First order of business: randomise the buffer size and sample rate for each process callback!

            1 Reply Last reply Reply Quote 2
            • DanHD
              DanH @Christoph Hart
              last edited by

              @Christoph-Hart struggling to open my projects in the latest commit - straight crash on OSX, report below:

              Screenshot 2023-01-02 at 10.05.56.png

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
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              • DanHD
                DanH @DanH
                last edited by

                @Christoph-Hart simpler projects ok. If you can think of a specific module causing it let me know and I'll try and find it in the meantime

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

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                • Christoph HartC
                  Christoph Hart @DanH
                  last edited by

                  @DanH it appears to be crashing in a routing FX. Are you using multichannels?

                  DanHD 1 Reply Last reply Reply Quote 0
                  • DanHD
                    DanH @Christoph Hart
                    last edited by

                    @Christoph-Hart I'm using routing fx yes. Not multichannels in scriptnode if that's what you meant?

                    I'll try without the routing now

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

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                    • Christoph HartC
                      Christoph Hart @DanH
                      last edited by

                      @DanH no I meant more than 2 channels in the master chain.

                      DanHD lalalandsynthL 2 Replies Last reply Reply Quote 0
                      • DanHD
                        DanH @Christoph Hart
                        last edited by

                        @Christoph-Hart Yes. So I removed the FX Routing modules and it still crashed, but after reducing channels to only 2 it opens.

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
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                        • lalalandsynthL
                          lalalandsynth @Christoph Hart
                          last edited by lalalandsynth

                          @Christoph-Hart My projects started crashing on opening (simpler were fine), I went back one version , to the "fix plugin compilation"

                          https://lalalandaudio.com/

                          https://lalalandsynth.com/

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                          • Christoph HartC
                            Christoph Hart @lalalandsynth
                            last edited by

                            @lalalandsynth Yeah, I noticed that too. I've pushed a fix that fixes it here, but let me know it it still crashes.

                            DanHD lalalandsynthL 3 Replies Last reply Reply Quote 2
                            • DanHD
                              DanH @Christoph Hart
                              last edited by

                              @Christoph-Hart Projects open fine now :)

                              Will try an export

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

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                              • DanHD
                                DanH @Christoph Hart
                                last edited by

                                @Christoph-Hart Exports fine, working in Logic. It's an FX plugin. I set my LFO with Tempo Sync on and Clock Sync on. What should I be expecting? I ran a loop and the lfo loops normally without any retriggering when the loop starts again (I looped it between oscillations).

                                Setting sync to external was mentioned - should I do this and if so where do I do it?

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

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                                • lalalandsynthL
                                  lalalandsynth @DanH
                                  last edited by lalalandsynth

                                  @DanH ?
                                  When everything is working like it should , you should be able to start your playback say at 1/4 into the bar and the lfo should start there. It should also allow seeking and looping within a bar , say a1/4 from the start and a 1/4 from the end.

                                  btw, are you exporting as AUv2 or Auv3 ? Out of curiosity.
                                  Did you use this code

                                  // Create a transport handler
                                   const var transportHandler = Engine.createTransportHandler();
                                   
                                   // The grid callback needs to be enabled for the LFO
                                   // to sync itself to the clock.
                                   transportHandler.setEnableGrid(true, 8);
                                   
                                   // The clock will now prefer the external clock source. This
                                   // means that as long as the external clock isn't running
                                   // (the DAW playback is stopped) it will use the internal clock
                                   // and as soon as the DAW playback is started it will resync
                                   // itself to match the DAW position
                                   transportHandler.setSyncMode(transportHandler.PreferExternal);
                                   
                                   // Start the internal clock. This will cause the LFO to run
                                   // even if the DAW playback is stopped. (if you omit this line
                                   // the LFO will not move unless the DAW playback is started).
                                   transportHandler.startInternalClock(0);
                                  

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                                  • lalalandsynthL
                                    lalalandsynth @Christoph Hart
                                    last edited by

                                    @Christoph-Hart Works fine now !

                                    https://lalalandaudio.com/

                                    https://lalalandsynth.com/

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                                    • DanHD
                                      DanH @lalalandsynth
                                      last edited by

                                      @lalalandsynth Ah, there's the code! Will try again tomorrow, thanks!

                                      AUv2. What's the process for v3?

                                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                      https://dhplugins.com/ | https://dcbreaks.com/
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                                      • lalalandsynthL
                                        lalalandsynth @DanH
                                        last edited by

                                        @DanH The process is long, painful and arduous, and after that there seems to be an issue with resizing. :)

                                        https://forum.juce.com/t/auv3-resizing-issue-on-macos-not-ios/43811/9

                                        https://lalalandaudio.com/

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                                        • DanHD
                                          DanH @lalalandsynth
                                          last edited by

                                          @lalalandsynth well I won't bother in that case! 😆

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

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                                          • lalalandsynthL
                                            lalalandsynth @DanH
                                            last edited by

                                            @DanH We are only chasing AUv3 for the midi out. Unless its possible to have midi out in a midifx plugin for AUv2 ?

                                            Not a logic user so I have no idea ?

                                            https://lalalandaudio.com/

                                            https://lalalandsynth.com/

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