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    LOGIC: version invalid on built plugins in Plugin Manager

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    • Christoph HartC
      Christoph Hart @d.healey
      last edited by

      @dustbro: Actually, it's already there: just paste this into the OSX StaticLibs setting (won't work on Windows though

      @d-healey I'll merge it when you make a pull request.

      T d.healeyD 2 Replies Last reply Reply Quote 4
      • ulrikU
        ulrik @Christoph Hart
        last edited by

        @Christoph-Hart yes, that solved the issue! :)

        Hise Develop branch
        MacOs 15.3.1, Xcode 16.2
        http://musikboden.se

        DanHD 1 Reply Last reply Reply Quote 2
        • DanHD
          DanH @ulrik
          last edited by

          @ulrik which one?!

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          ulrikU 1 Reply Last reply Reply Quote 0
          • ulrikU
            ulrik @DanH
            last edited by ulrik

            @DanH LOGIC: version invalid on built plugins in Plugin Manager is no more :)

            Hise Develop branch
            MacOs 15.3.1, Xcode 16.2
            http://musikboden.se

            DanHD 1 Reply Last reply Reply Quote 1
            • DanHD
              DanH @ulrik
              last edited by

              @ulrik 馃帀馃コ馃嵕

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @Christoph Hart
                last edited by

                @Christoph-Hart said in LOGIC: version invalid on built plugins in Plugin Manager:

                @dustbro I could add a Linker flag field in the Project Settings if this is the only thing keeping you from automated builds.

                Do the auto build in MacOS make Universal Binaries by default? Or is there a setting to turn that on?

                Dan Korneff - Producer / Mixer / Audio Nerd

                d.healeyD DanHD 2 Replies Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Dan Korneff
                  last edited by

                  @dustbro Yes it's by default.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                  • DanHD
                    DanH @Dan Korneff
                    last edited by

                    @dustbro Needs to be Xcode 11 or later I think

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    1 Reply Last reply Reply Quote 0
                    • T
                      tomekslesicki @Christoph Hart
                      last edited by

                      @Christoph-Hart I can also confirm that it's working, thank you!

                      1 Reply Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @d.healey
                        last edited by Dan Korneff

                        @d-healey Are you sure? When I compile Intel/Silicon direct from Xcode my binary is 200mb. When I export via HISE auto build the binary is 70mb.
                        I'm exporting from an Intel machine if that makes a difference.

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @Dan Korneff
                          last edited by

                          @dustbro When you compile in Xcode are you selecting build for running?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @d.healey
                            last edited by

                            @d-healey Build configuration is "Release"

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @Dan Korneff
                              last edited by

                              @dustbro How are you starting the build in Xcode?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              Dan KorneffD 2 Replies Last reply Reply Quote 0
                              • Dan KorneffD
                                Dan Korneff @d.healey
                                last edited by

                                @d-healey Apple+B

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @d.healey
                                  last edited by Dan Korneff

                                  @d-healey I don't think it's universal.

                                  Here's what the autogenerated project looks like when I export from HISE:
                                  autocomp.png

                                  And here's what it looks like when I export from Projucer:
                                  xcond comp.png

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @Dan Korneff
                                    last edited by d.healey

                                    @dustbro I'm suspicious that your building a debug build 200mb is quite large. My universal builds are around 50-70mb. Are you embedding audio files/images?

                                    Are you building AAX too? That might be the issue.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @d.healey
                                      last edited by

                                      @d-healey I building all formats. The binary should be 2X the size of a normal binary cause it contains both ARM and x86 data.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @Dan Korneff
                                        last edited by

                                        @dustbro If you build just a VST does it generate a universal binary? If so then it's the AAX export that is causing it to only build for Intel.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                                        • Dan KorneffD
                                          Dan Korneff @d.healey
                                          last edited by Dan Korneff

                                          @d-healey Excellent suggestion. Exporting VST alone creates an Intel/Silicon xcode project.
                                          So it looks like I have export VST+AU, then a separate AAX.

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          Christoph HartC d.healeyD 2 Replies Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @Dan Korneff
                                            last edited by Christoph Hart

                                            @dustbro Yes I've added a check to remove ARM builds when AAX is enabled so you definitely need to build it apart from the others.

                                            Link Preview Image
                                            - deactivate ARM builds for AAX exporter 路 christophhart/HISE@a008050

                                            The open source framework for sample based instruments - - deactivate ARM builds for AAX exporter 路 christophhart/HISE@a008050

                                            favicon

                                            GitHub (github.com)

                                            1 Reply Last reply Reply Quote 2
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