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    OpenGL ComboBox, And "NO" By Default

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    • Dan KorneffD
      Dan Korneff @ustk
      last edited by

      @ustk said in OpenGL ComboBox, And "NO" By Default:

      The combobox goes away as soon as you set DebugMode to false

      Was just doing some testing. At least one other item needs to be set to "true" for the OpenGL combo to appear.
      After poking around a little, adding this to StandalongPopupComponents.cpp and trashing HISE preferences makes it work properly on my rig:

      openGLSelector->setLookAndFeel(&blaf);
      

      Dan Korneff - Producer / Mixer / Audio Nerd

      1 Reply Last reply Reply Quote 0
      • FortuneF
        Fortune
        last edited by Fortune

        OpenGL Combobox is not apprearing in the FloatingTile. I just can't use it because it is empty in the compiled plugin.

        Does anyone have this issue with the latest develop branch?

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Fortune
          last edited by d.healey

          @Fortune Try using HISE_USE_OPENGL_FOR_PLUGIN=1 in your project preferences.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          FortuneF 2 Replies Last reply Reply Quote 1
          • FortuneF
            Fortune @d.healey
            last edited by

            @d-healey I will try, thank you man!

            1 Reply Last reply Reply Quote 0
            • FortuneF
              Fortune @d.healey
              last edited by

              @d-healey Yes it works now with that flag, thank you again man!

              As I see, the default OpenGL "NO" option is not available. The plugin is loading with YES on the first init.

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @Fortune
                last edited by

                @Fortune said in OpenGL ComboBox, And "NO" By Default:

                The plugin is loading with YES on the first init.

                Was there a solution to this? It seems like any time I enable the opengl combo box, it always defaults to YES no matter what the plugin is set to for export.

                Dan Korneff - Producer / Mixer / Audio Nerd

                FortuneF 1 Reply Last reply Reply Quote 0
                • FortuneF
                  Fortune @Dan Korneff
                  last edited by Fortune

                  @dustbro said in OpenGL ComboBox, And "NO" By Default:

                  Was there a solution to this? It seems like any time I enable the opengl combo box, it always defaults to YES no matter what the plugin is set to for export.

                  Unfortunately there is no easy solution for this.

                  Also since we can't edit the GeneralSettings.xml file with scripting, in the end, I made a custom settings file (with dumpAsJSON) that stores the NO value by default and call that value on init. So only first initialization will be YES. Then other instances will be NO (unless the user makes it YES manually of course).

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                  • Dan KorneffD
                    Dan Korneff
                    last edited by

                    @Christoph-Hart where can we find this setting in the source? Would like to have the OpenGL combo box visible, and default to OFF on plugin init (or at least set to the project setting when you export).

                    Dan Korneff - Producer / Mixer / Audio Nerd

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                    • Dan KorneffD
                      Dan Korneff
                      last edited by Dan Korneff

                      EDIT: this isn't working :(

                      nevermind... changing StandalonePopupComponents.cpp 128
                      from

                      #if !HISE_USE_OPENGL_FOR_PLUGIN
                      

                      to

                      #if HISE_USE_OPENGL_FOR_PLUGIN
                      

                      is working here.

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Dan Korneff
                        last edited by

                        @dustbro Yeah, I need to add another preprocessor (something like HISE_ENABLE_OPENGL_BY_DEFAULT). This macro will deactivate the entire OpenGL thing.

                        Dan KorneffD 1 Reply Last reply Reply Quote 4
                        • Dan KorneffD
                          Dan Korneff @Christoph Hart
                          last edited by

                          @Christoph-Hart please-the-simpsons.gif

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          DanHD 1 Reply Last reply Reply Quote 1
                          • DanHD
                            DanH @Dan Korneff
                            last edited by

                            @dustbro could you not include the general settings xml in your installer and set the opengl to 0?

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

                            Dan KorneffD 1 Reply Last reply Reply Quote 0
                            • Dan KorneffD
                              Dan Korneff @DanH
                              last edited by

                              @DanH That's a short term solution that would work... but then I have to update a bunch of installers, write post-install scripts for the new files, answer endless tech support emails about why their default GUI zoom setting reset to 100% because the script accidentally overwrote an existing xml with their most favorite zoom setting in the world, then defend my product on SlutSpace cause if I can't keep track of a single xml file how can the customer trust the DSP under the hood. This, of course, would coincide with an unplanned ilOk Cloud outage that prompts 35.7% of my customer base to set their studios on fire.
                              Not good for business 💩

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              DanHD 1 Reply Last reply Reply Quote 1
                              • DanHD
                                DanH @Dan Korneff
                                last edited by

                                @dustbro lol! It shouldn't overwrite the existing settings file though, should it? Anway, let's hope this can be added :)

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @DanH
                                  last edited by

                                  @DanH Crisis averted:

                                  Link Preview Image
                                  - added HISE_DEFAULT_OPENGL_VALUE preprocessor · christophhart/HISE@424b619

                                  The open source framework for sample based instruments - - added HISE_DEFAULT_OPENGL_VALUE preprocessor · christophhart/HISE@424b619

                                  favicon

                                  GitHub (github.com)

                                  Dan KorneffD 2 Replies Last reply Reply Quote 3
                                  • Dan KorneffD
                                    Dan Korneff @Christoph Hart
                                    last edited by

                                    @Christoph-Hart yay!!

                                    Dan Korneff - Producer / Mixer / Audio Nerd

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                                    • Dan KorneffD
                                      Dan Korneff @Christoph Hart
                                      last edited by

                                      @Christoph-Hart Do we have to make any additional changes to get this to work? I have HISE_USE_OPENGL_FOR_PLUGIN=1 set in Extra Definitions cause the combo box doesn't show up inthe export without it.
                                      The GeneralSettings.xml is still being created with OPEN_GL=1 even if the plug-in is set to "no" when exporting.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @Dan Korneff
                                        last edited by

                                        @dustbro You have to add HISE_DEFAULT_OPENGL_VALUE=1

                                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                                        • Dan KorneffD
                                          Dan Korneff @Christoph Hart
                                          last edited by

                                          @Christoph-Hart
                                          Setting HISE_DEFAULT_OPENGL_VALUE=1 exports with openGL enabled by default.
                                          I have set:

                                          HISE_USE_OPENGL_FOR_PLUGIN=1 
                                          HISE_DEFAULT_OPENGL_VALUE=0
                                          

                                          Now the OPEN_GL property is initializing properly, but the combo box disappears.

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @Dan Korneff
                                            last edited by

                                            @dustbro yeah, it's Big brain time over here.

                                            Should be fixed now.

                                            Dan KorneffD 1 Reply Last reply Reply Quote 4
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