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    OpenGL ComboBox, And "NO" By Default

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    • NatanN
      Natan
      last edited by

      Excellent, Thank you guys πŸ‘@d-healey @ustk
      I’ll give a try right now

      1 Reply Last reply Reply Quote 0
      • NatanN
        Natan
        last edited by Natan

        @orange @ustk @d-healey
        This is Excellent,
        Just Removed The ! And Open Gl Popped Up On Floating TIle, With Value no

        Thanks A Ton SIr David You're Rock πŸš€ :folded_hands:

        Update: Compiled And works like charm on My Plugin.
        And no need for extra Flag on Preferences,
        It’s Disabled by Default πŸ˜πŸ™ŒπŸ™ŒπŸ™ŒπŸ™ŒπŸ˜Ž

        ustkU 1 Reply Last reply Reply Quote 1
        • ustkU
          ustk @Natan
          last edited by ustk

          @Natan Cool!
          although it might be better to just remove the statement and write:

          properties[(int)Properties::UseOpenGL] = HISE_USE_OPENGL_FOR_PLUGIN;
          

          Otherwise, it won't be set to false when needed the same way it was never set to true

          Can't help pressing F5 in the forum...

          d.healeyD 1 Reply Last reply Reply Quote 1
          • d.healeyD
            d.healey @ustk
            last edited by d.healey

            @ustk He want's the option there but he wants it set to false. I think your suggestion will set it to true

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            ustkU NatanN 3 Replies Last reply Reply Quote 2
            • ustkU
              ustk @d.healey
              last edited by

              @d-healey Only if HISE_USE_OPENGL_FOR_PLUGIN has been declared true

              Can't help pressing F5 in the forum...

              d.healeyD 1 Reply Last reply Reply Quote 1
              • ustkU
                ustk @d.healey
                last edited by

                @d-healey Nope sorry! You're right ;)

                Can't help pressing F5 in the forum...

                1 Reply Last reply Reply Quote 1
                • d.healeyD
                  d.healey @ustk
                  last edited by

                  @ustk Which it will be if he wants it to show up in the Settings tile, no?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 1
                  • NatanN
                    Natan @d.healey
                    last edited by

                    @d-healey said in OpenGL ComboBox, And "NO" By Default:

                    @ustk He want's the option there but he wants it set to false. I think your suggestion will set it to true

                    Yeah, Sir David, You're Right.

                    And Added "GraphicRendering": true, into the CustomSettings Floating Tile.
                    And The Option Is There Also On Hise, Not Just Compiled Plugin, And It's Set To NO,
                    Just Tested, And Works Like A Charm

                    1 Reply Last reply Reply Quote 1
                    • ustkU
                      ustk
                      last edited by

                      The combobox goes away as soon as you set DebugMode to false

                      Also, I don't see where adding GraphicRendering changes anything...

                      Can't help pressing F5 in the forum...

                      Dan KorneffD 1 Reply Last reply Reply Quote 1
                      • Dan KorneffD
                        Dan Korneff @ustk
                        last edited by

                        @ustk said in OpenGL ComboBox, And "NO" By Default:

                        The combobox goes away as soon as you set DebugMode to false

                        Was just doing some testing. At least one other item needs to be set to "true" for the OpenGL combo to appear.
                        After poking around a little, adding this to StandalongPopupComponents.cpp and trashing HISE preferences makes it work properly on my rig:

                        openGLSelector->setLookAndFeel(&blaf);
                        

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        1 Reply Last reply Reply Quote 0
                        • FortuneF
                          Fortune
                          last edited by Fortune

                          OpenGL Combobox is not apprearing in the FloatingTile. I just can't use it because it is empty in the compiled plugin.

                          Does anyone have this issue with the latest develop branch?

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @Fortune
                            last edited by d.healey

                            @Fortune Try using HISE_USE_OPENGL_FOR_PLUGIN=1 in your project preferences.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            FortuneF 2 Replies Last reply Reply Quote 1
                            • FortuneF
                              Fortune @d.healey
                              last edited by

                              @d-healey I will try, thank you man!

                              1 Reply Last reply Reply Quote 0
                              • FortuneF
                                Fortune @d.healey
                                last edited by

                                @d-healey Yes it works now with that flag, thank you again man!

                                As I see, the default OpenGL "NO" option is not available. The plugin is loading with YES on the first init.

                                Dan KorneffD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @Fortune
                                  last edited by

                                  @Fortune said in OpenGL ComboBox, And "NO" By Default:

                                  The plugin is loading with YES on the first init.

                                  Was there a solution to this? It seems like any time I enable the opengl combo box, it always defaults to YES no matter what the plugin is set to for export.

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  FortuneF 1 Reply Last reply Reply Quote 0
                                  • FortuneF
                                    Fortune @Dan Korneff
                                    last edited by Fortune

                                    @dustbro said in OpenGL ComboBox, And "NO" By Default:

                                    Was there a solution to this? It seems like any time I enable the opengl combo box, it always defaults to YES no matter what the plugin is set to for export.

                                    Unfortunately there is no easy solution for this.

                                    Also since we can't edit the GeneralSettings.xml file with scripting, in the end, I made a custom settings file (with dumpAsJSON) that stores the NO value by default and call that value on init. So only first initialization will be YES. Then other instances will be NO (unless the user makes it YES manually of course).

                                    1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff
                                      last edited by

                                      @Christoph-Hart where can we find this setting in the source? Would like to have the OpenGL combo box visible, and default to OFF on plugin init (or at least set to the project setting when you export).

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      1 Reply Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff
                                        last edited by Dan Korneff

                                        EDIT: this isn't working :(

                                        nevermind... changing StandalonePopupComponents.cpp 128
                                        from

                                        #if !HISE_USE_OPENGL_FOR_PLUGIN
                                        

                                        to

                                        #if HISE_USE_OPENGL_FOR_PLUGIN
                                        

                                        is working here.

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        Christoph HartC 1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @Dan Korneff
                                          last edited by

                                          @dustbro Yeah, I need to add another preprocessor (something like HISE_ENABLE_OPENGL_BY_DEFAULT). This macro will deactivate the entire OpenGL thing.

                                          Dan KorneffD 1 Reply Last reply Reply Quote 4
                                          • Dan KorneffD
                                            Dan Korneff @Christoph Hart
                                            last edited by

                                            @Christoph-Hart please-the-simpsons.gif

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            DanHD 1 Reply Last reply Reply Quote 1
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