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    Lunacy Audio presents CUBE

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    • beatskilzB
      beatskilz @DanH
      last edited by

      I use knobman for my knobs... Can I say that I created my plugin entirely with HISE?

      KnobMan,After effects,Photoshops are the supporting softwares for GUI. They can't make Plugins ;)
      HISE is coming from JUCE. So if you say entirely it indicates only with HISE ( only Java scripting)
      @DanH It was better to say Made with HISE with help of JUCE (additional Source code or what ever) . Rather made entirely with HISE.
      No doubt the plugins is awesome but first it confused me how it was built only with HISE !! Now clear.

      BeatSkilz

      Casey KolbC 1 Reply Last reply Reply Quote 3
      • Casey KolbC
        Casey Kolb @beatskilz
        last edited by Casey Kolb

        @beatskilz I hear you, but the product is actually 99% HISE Script (about 45k lines of it!), and the only part that isn't HISE is purely visual, not audio-related, so you could absolutely build the entire plugin with just HISE script if you didn't include the OpenGL graphics. We actually had a full version of the plugin built in HISE with just vector graphics at one point.

        My point is simply to praise the HISE platform for its flexibility, and in particular, its DSP. You can do a remarkable number of things without needing any custom JUCE modules. But to satiate your semantic nitpicking, I just edited my original post to say "almost entirely with HISE".

        And welcome to the forum! I see you joined yesterday and you're off to a good start 😉

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

        d.healeyD beatskilzB 2 Replies Last reply Reply Quote 5
        • d.healeyD
          d.healey @Casey Kolb
          last edited by

          @Casey-Kolb said in Lunacy Audio presents CUBE:

          about 45k lines of it

          Dear God!

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          Casey KolbC 1 Reply Last reply Reply Quote 0
          • Casey KolbC
            Casey Kolb @d.healey
            last edited by

            @d-healey :face_screaming_in_fear:

            Casey Kolb
            Founder & CEO of Lunacy Audio
            Composer | Producer | Software Developer

            1 Reply Last reply Reply Quote 0
            • beatskilzB
              beatskilz @Casey Kolb
              last edited by

              @Casey-Kolb said in Lunacy Audio presents CUBE:

              99% HISE Script (about 45k lines of it!),

              Congrats ! For your immense hard work ,passion and dedication. Wish you a very happy sales journey. Best of luck.

              And welcome to the forum! I see you joined yesterday and you're off to a good start

              Thank you. I am a JUCE and Iplug developer. Wanna see more beautiful stuffs from all HISE Audio Plugins developers. Congrats to all of you guys for investing time, effort on it.

              BeatSkilz

              1 Reply Last reply Reply Quote 2
              • ?
                A Former User
                last edited by

                It looks and sounds amazing! Congrats on this milestone!

                1 Reply Last reply Reply Quote 1
                • DimitrisSPD
                  DimitrisSP
                  last edited by

                  Great Work at all levels! I wish great success!

                  1 Reply Last reply Reply Quote 1
                  • lalalandsynthL
                    lalalandsynth
                    last edited by

                    wow...just wow, very inspiring.

                    https://lalalandaudio.com/

                    https://lalalandsynth.com/

                    https://www.facebook.com/lalalandsynth

                    https://www.facebook.com/lalalandsynth

                    1 Reply Last reply Reply Quote 1
                    • UD AUDIOU
                      UD AUDIO
                      last edited by

                      This what I call audiovisual experience..
                      Not from earth! 👽

                      1 Reply Last reply Reply Quote 1
                      • S
                        Sawer
                        last edited by

                        Congratulations man. Really outstanding! Please can I ask you made the sample editor in the GUI ? Thanks

                        Casey KolbC 1 Reply Last reply Reply Quote 1
                        • ?
                          A Former User
                          last edited by

                          I'd love to learn more about the Orbits system, are they made using Timers? Have you encountered any stability issues with Orbits in the compiled plugins? I'm working on something similar, but far simpler for my player, it's a lot of fun :)

                          Casey KolbC 1 Reply Last reply Reply Quote 1
                          • Casey KolbC
                            Casey Kolb @Sawer
                            last edited by Casey Kolb

                            @nesta99 Thank you! Are you asking who designed the sample editor or how we programmed the sample editor?

                            Casey Kolb
                            Founder & CEO of Lunacy Audio
                            Composer | Producer | Software Developer

                            S 1 Reply Last reply Reply Quote 0
                            • Casey KolbC
                              Casey Kolb @A Former User
                              last edited by

                              @iamlamprey Yup! The Orbits system is only timers and so far we haven't had any stability issues related to the Orbits system. We're running a fast timer in the onTimer callback. The key for us was to really optimize any calls in the timer because every extra call can bump the processing up substantially. Use local variables, don't create new objects, avoid unnecessary API calls, etc. Also you'll want to make sure you set Synth.deferCallbacks(false) so that the timer is in real-time and not deferred.

                              Casey Kolb
                              Founder & CEO of Lunacy Audio
                              Composer | Producer | Software Developer

                              DanHD 1 Reply Last reply Reply Quote 0
                              • DanHD
                                DanH @Casey Kolb
                                last edited by DanH

                                @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                                (I know there's an example above but how would the timer being deferred actually impact real-world usage)

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

                                d.healeyD 1 Reply Last reply Reply Quote 1
                                • d.healeyD
                                  d.healey @DanH
                                  last edited by

                                  @DanH said in Lunacy Audio presents CUBE:

                                  @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                                  If you want to update the UI when the user presses a key but you don't want it to cause latency then you use it.

                                  If you want to change the velocity of an incoming MIDI note then don't use it.

                                  Generally your UI script should be deferred.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  DanHD 1 Reply Last reply Reply Quote 0
                                  • DanHD
                                    DanH @d.healey
                                    last edited by DanH

                                    @d-healey Thanks David. So any animations I want to leave alone right?

                                    My script is, in the words of the great @Christoph-Hart, " a gargantuan script sausage ".

                                    Assuming I wish to keep it this way (all in oninit) where would I place the deferred command in relation to my animation timers?

                                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                    https://dhplugins.com/ | https://dcbreaks.com/
                                    London, UK

                                    d.healeyD 1 Reply Last reply Reply Quote 1
                                    • d.healeyD
                                      d.healey @DanH
                                      last edited by d.healey

                                      @DanH said in Lunacy Audio presents CUBE:

                                      So any animations I want to leave alone right?

                                      Generally you don't want animations to cause latency so you would defer your callbacks, panel and engine timers are deferred anyway though so if you're using them it doesn't make a difference. It's only the synth timer that runs in the realtime thread.

                                      Assuming I wish to keep it this way (all in oninit)

                                      Is there another way?

                                      where would I place the deferred command in relation to my animation timers

                                      In the on init callback.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      Casey KolbC 1 Reply Last reply Reply Quote 0
                                      • Casey KolbC
                                        Casey Kolb @d.healey
                                        last edited by

                                        @d-healey said in Lunacy Audio presents CUBE:

                                        Is there another way?

                                        @DanH Are you using a text editor like Sublime? Or are you editing everything in one single file within HISE? The include file call is your best friend here 😉 You can make your scripts more modular that way.

                                        Casey Kolb
                                        Founder & CEO of Lunacy Audio
                                        Composer | Producer | Software Developer

                                        d.healeyD 1 Reply Last reply Reply Quote 1
                                        • d.healeyD
                                          d.healey @Casey Kolb
                                          last edited by

                                          @Casey-Kolb said in Lunacy Audio presents CUBE:

                                          The include file call is your best friend here You can make your scripts more modular that way.

                                          This is the way to go, but everything is still in the on init callback, it just looks pretty and you can work with it like it's all separate.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          DanHD 1 Reply Last reply Reply Quote 1
                                          • ustkU
                                            ustk
                                            last edited by

                                            What do you guys think about having an indicator in the different scripts to see if it is deferred or not?
                                            Could it be a good request?

                                            Can't help pressing F5 in the forum...

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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