HISE Logo Forum
    • Categories
    • Register
    • Login

    Lunacy Audio presents CUBE

    Scheduled Pinned Locked Moved Blog Entries
    71 Posts 17 Posters 5.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DanHD
      DanH @beatskilz
      last edited by

      @beatskilz I use knobman for my knobs... Can I say that I created my plugin entirely with HISE? :grinning_squinting_face:

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      beatskilzB 1 Reply Last reply Reply Quote 0
      • beatskilzB
        beatskilz @DanH
        last edited by

        I use knobman for my knobs... Can I say that I created my plugin entirely with HISE?

        KnobMan,After effects,Photoshops are the supporting softwares for GUI. They can't make Plugins ;)
        HISE is coming from JUCE. So if you say entirely it indicates only with HISE ( only Java scripting)
        @DanH It was better to say Made with HISE with help of JUCE (additional Source code or what ever) . Rather made entirely with HISE.
        No doubt the plugins is awesome but first it confused me how it was built only with HISE !! Now clear.

        BeatSkilz

        Casey KolbC 1 Reply Last reply Reply Quote 3
        • Casey KolbC
          Casey Kolb @beatskilz
          last edited by Casey Kolb

          @beatskilz I hear you, but the product is actually 99% HISE Script (about 45k lines of it!), and the only part that isn't HISE is purely visual, not audio-related, so you could absolutely build the entire plugin with just HISE script if you didn't include the OpenGL graphics. We actually had a full version of the plugin built in HISE with just vector graphics at one point.

          My point is simply to praise the HISE platform for its flexibility, and in particular, its DSP. You can do a remarkable number of things without needing any custom JUCE modules. But to satiate your semantic nitpicking, I just edited my original post to say "almost entirely with HISE".

          And welcome to the forum! I see you joined yesterday and you're off to a good start 😉

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

          d.healeyD beatskilzB 2 Replies Last reply Reply Quote 5
          • d.healeyD
            d.healey @Casey Kolb
            last edited by

            @Casey-Kolb said in Lunacy Audio presents CUBE:

            about 45k lines of it

            Dear God!

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            Casey KolbC 1 Reply Last reply Reply Quote 0
            • Casey KolbC
              Casey Kolb @d.healey
              last edited by

              @d-healey :face_screaming_in_fear:

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

              1 Reply Last reply Reply Quote 0
              • beatskilzB
                beatskilz @Casey Kolb
                last edited by

                @Casey-Kolb said in Lunacy Audio presents CUBE:

                99% HISE Script (about 45k lines of it!),

                Congrats ! For your immense hard work ,passion and dedication. Wish you a very happy sales journey. Best of luck.

                And welcome to the forum! I see you joined yesterday and you're off to a good start

                Thank you. I am a JUCE and Iplug developer. Wanna see more beautiful stuffs from all HISE Audio Plugins developers. Congrats to all of you guys for investing time, effort on it.

                BeatSkilz

                1 Reply Last reply Reply Quote 2
                • ?
                  A Former User
                  last edited by

                  It looks and sounds amazing! Congrats on this milestone!

                  1 Reply Last reply Reply Quote 1
                  • DimitrisSPD
                    DimitrisSP
                    last edited by

                    Great Work at all levels! I wish great success!

                    1 Reply Last reply Reply Quote 1
                    • lalalandsynthL
                      lalalandsynth
                      last edited by

                      wow...just wow, very inspiring.

                      https://lalalandaudio.com/

                      https://lalalandsynth.com/

                      https://www.facebook.com/lalalandsynth

                      https://www.facebook.com/lalalandsynth

                      1 Reply Last reply Reply Quote 1
                      • UD AUDIOU
                        UD AUDIO
                        last edited by

                        This what I call audiovisual experience..
                        Not from earth! 👽

                        1 Reply Last reply Reply Quote 1
                        • S
                          Sawer
                          last edited by

                          Congratulations man. Really outstanding! Please can I ask you made the sample editor in the GUI ? Thanks

                          Casey KolbC 1 Reply Last reply Reply Quote 1
                          • ?
                            A Former User
                            last edited by

                            I'd love to learn more about the Orbits system, are they made using Timers? Have you encountered any stability issues with Orbits in the compiled plugins? I'm working on something similar, but far simpler for my player, it's a lot of fun :)

                            Casey KolbC 1 Reply Last reply Reply Quote 1
                            • Casey KolbC
                              Casey Kolb @Sawer
                              last edited by Casey Kolb

                              @nesta99 Thank you! Are you asking who designed the sample editor or how we programmed the sample editor?

                              Casey Kolb
                              Founder & CEO of Lunacy Audio
                              Composer | Producer | Software Developer

                              S 1 Reply Last reply Reply Quote 0
                              • Casey KolbC
                                Casey Kolb @A Former User
                                last edited by

                                @iamlamprey Yup! The Orbits system is only timers and so far we haven't had any stability issues related to the Orbits system. We're running a fast timer in the onTimer callback. The key for us was to really optimize any calls in the timer because every extra call can bump the processing up substantially. Use local variables, don't create new objects, avoid unnecessary API calls, etc. Also you'll want to make sure you set Synth.deferCallbacks(false) so that the timer is in real-time and not deferred.

                                Casey Kolb
                                Founder & CEO of Lunacy Audio
                                Composer | Producer | Software Developer

                                DanHD 1 Reply Last reply Reply Quote 0
                                • DanHD
                                  DanH @Casey Kolb
                                  last edited by DanH

                                  @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                                  (I know there's an example above but how would the timer being deferred actually impact real-world usage)

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

                                  d.healeyD 1 Reply Last reply Reply Quote 1
                                  • d.healeyD
                                    d.healey @DanH
                                    last edited by

                                    @DanH said in Lunacy Audio presents CUBE:

                                    @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                                    If you want to update the UI when the user presses a key but you don't want it to cause latency then you use it.

                                    If you want to change the velocity of an incoming MIDI note then don't use it.

                                    Generally your UI script should be deferred.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    DanHD 1 Reply Last reply Reply Quote 0
                                    • DanHD
                                      DanH @d.healey
                                      last edited by DanH

                                      @d-healey Thanks David. So any animations I want to leave alone right?

                                      My script is, in the words of the great @Christoph-Hart, " a gargantuan script sausage ".

                                      Assuming I wish to keep it this way (all in oninit) where would I place the deferred command in relation to my animation timers?

                                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                      https://dhplugins.com/ | https://dcbreaks.com/
                                      London, UK

                                      d.healeyD 1 Reply Last reply Reply Quote 1
                                      • d.healeyD
                                        d.healey @DanH
                                        last edited by d.healey

                                        @DanH said in Lunacy Audio presents CUBE:

                                        So any animations I want to leave alone right?

                                        Generally you don't want animations to cause latency so you would defer your callbacks, panel and engine timers are deferred anyway though so if you're using them it doesn't make a difference. It's only the synth timer that runs in the realtime thread.

                                        Assuming I wish to keep it this way (all in oninit)

                                        Is there another way?

                                        where would I place the deferred command in relation to my animation timers

                                        In the on init callback.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        Casey KolbC 1 Reply Last reply Reply Quote 0
                                        • Casey KolbC
                                          Casey Kolb @d.healey
                                          last edited by

                                          @d-healey said in Lunacy Audio presents CUBE:

                                          Is there another way?

                                          @DanH Are you using a text editor like Sublime? Or are you editing everything in one single file within HISE? The include file call is your best friend here 😉 You can make your scripts more modular that way.

                                          Casey Kolb
                                          Founder & CEO of Lunacy Audio
                                          Composer | Producer | Software Developer

                                          d.healeyD 1 Reply Last reply Reply Quote 1
                                          • d.healeyD
                                            d.healey @Casey Kolb
                                            last edited by

                                            @Casey-Kolb said in Lunacy Audio presents CUBE:

                                            The include file call is your best friend here You can make your scripts more modular that way.

                                            This is the way to go, but everything is still in the on init callback, it just looks pretty and you can work with it like it's all separate.

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            DanHD 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post

                                            14

                                            Online

                                            1.7k

                                            Users

                                            11.8k

                                            Topics

                                            102.5k

                                            Posts