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    UI Zoom Factor

    Scheduled Pinned Locked Moved Bug Reports
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    • ulrikU
      ulrik @Christoph Hart
      last edited by

      @Christoph-Hart Beautiful, thank you! 🍻

      Hise Develop branch
      MacOs 15.3.1, Xcode 16.2
      http://musikboden.se

      1 Reply Last reply Reply Quote 0
      • ulrikU
        ulrik @ustk
        last edited by ulrik

        @ustk Yezzz...great! You'll get a bear as well 🍻

        Hise Develop branch
        MacOs 15.3.1, Xcode 16.2
        http://musikboden.se

        Dan KorneffD 1 Reply Last reply Reply Quote 0
        • Dan KorneffD
          Dan Korneff @ulrik
          last edited by

          tenor.gif

          Dan Korneff - Producer / Mixer / Audio Nerd

          1 Reply Last reply Reply Quote 3
          • NatanN
            Natan
            last edited by

            @Christoph-Hart said in UI Zoom Factor:

            message to the UI to resize).

            Oh Wow, Thank You
            Any Examples is much appreciated

            1 Reply Last reply Reply Quote 0
            • ustkU
              ustk @Christoph Hart
              last edited by

              @Christoph-Hart So I've made the API, but it is of course non-dynamic, as the plugin has to be closed and reopened like for the norm zoom factor setting.
              So the question is, is it easily doable to have it resized in real-time using the same API, or is it a totally different approach?

              1 Reply Last reply Reply Quote 1
              • Christoph HartC
                Christoph Hart
                last edited by

                Did you use sendNotification? It's basically the same thing that the combobox of the settings dialogue does.

                ustkU 2 Replies Last reply Reply Quote 0
                • ustkU
                  ustk @Christoph Hart
                  last edited by ustk

                  @Christoph-Hart Yes

                  void ScriptingApi::Engine::setZoomLevel(double scaleFactor)
                  {
                  	auto mc = getScriptProcessor()->getMainController_();
                  	AudioProcessorDriver* driver = dynamic_cast<AudioProcessorDriver*>(mc);
                  
                  	driver->setGlobalScaleFactor(scaleFactor, sendNotification);
                  }
                  

                  or

                  void ScriptingApi::Engine::setZoomLevel(double scaleFactor)
                  {
                  	auto mc = getScriptProcessor()->getMainController_();
                  	dynamic_cast<AudioProcessorDriver*>(mc)->setGlobalScaleFactor(scaleFactor, sendNotification);
                  }
                  

                  which is the same thing

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                  • ustkU
                    ustk @Christoph Hart
                    last edited by ustk

                    @Christoph-Hart I think we need this

                    #if USE_FRONTEND
                    
                    	auto fpe = mc->findParentComponentOfClass<FrontendProcessorEditor>();
                    
                    	if (fpe != nullptr)
                    	{
                    		fpe->setGlobalScaleFactor((float)scaleFactor);
                    	}
                    #endif
                    

                    then findParentComponentOfClass must be adapted but I don't know how...

                    What's the difference between getScriptProcessor()->getMainController_(); and getProcessor()->getMainController();?
                    Both are working...

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                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      They are both the same (and one just calls the other method with a dynamic cast).

                      Ah I see the problem (not sure how I could have missed that when I wrote my last answer). The editor window is not registered to the ScaleFactorListener system (which is weird because the system is made exactly for this purpose). I think I have to take it from here and clean up my own mess :)

                      ustkU 1 Reply Last reply Reply Quote 3
                      • ustkU
                        ustk @Christoph Hart
                        last edited by ustk

                        @Christoph-Hart Nice, I've just seen you implemented it yourself ;)

                        You also corrected the macOS compilation, but I still have the same issue when compiling:

                        Untitled.png

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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Yeah, I accidentally committed this to the SNEX branch, it was meant to go to the Scriptnode branch, but I'll transfer it real quick.

                          ustkU 1 Reply Last reply Reply Quote 3
                          • ustkU
                            ustk @Christoph Hart
                            last edited by

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey
                              last edited by

                              @ustk Think it's possible to add the same kind of function for the Streaming Mode?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              ustkU 2 Replies Last reply Reply Quote 0
                              • ustkU
                                ustk @d.healey
                                last edited by

                                @d-healey I can't tell but I can have a look…

                                1 Reply Last reply Reply Quote 1
                                • ustkU
                                  ustk @d.healey
                                  last edited by ustk

                                  @d-healey @Christoph-Hart I've done it and it seems to work... But I'm not against an input from Christoph before pushing :)

                                  void ScriptingApi::Engine::setDiskMode(int mode)
                                  {
                                  	auto mc = dynamic_cast<MainController*>(getScriptProcessor()->getMainController_());
                                  
                                  	AudioProcessorDriver* driver = dynamic_cast<AudioProcessorDriver*>(mc);
                                  
                                  	driver->diskMode = mode;
                                  	
                                  	mc->getSampleManager().setDiskMode((MainController::SampleManager::DiskMode)mode);
                                  }
                                  

                                  So mode should be 1 for fast and 2 for slow due to the original combobox offset.
                                  Do you prefer a 0 based value? (0-fast 1-slow)

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @ustk
                                    last edited by d.healey

                                    @ustk

                                    Do you prefer a 0 based value? (0-fast 1-slow)

                                    Thanks @ustk! Yes I prefer 0 based. HISE combo box values mess with the system :p

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    1 Reply Last reply Reply Quote 1
                                    • Christoph HartC
                                      Christoph Hart
                                      last edited by

                                      Yes zero is better, this represents the actual number in the XML file:

                                      <?xml version="1.0" encoding="UTF-8"?>
                                      
                                      <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2"
                                                       GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
                                      
                                      ustkU 1 Reply Last reply Reply Quote 2
                                      • ustkU
                                        ustk @Christoph Hart
                                        last edited by

                                        @Christoph-Hart @d-healey It was already 0-1 based I was just talking nonsense :crazy_face:
                                        That's it, pushed and working...

                                        1 Reply Last reply Reply Quote 2
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