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    UI Zoom Factor

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    • d.healeyD
      d.healey
      last edited by

      My guess would be that this is a project you've opened before and it's written the zoom setting to a file in the appData folder.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      ulrikU 2 Replies Last reply Reply Quote 1
      • ulrikU
        ulrik @d.healey
        last edited by

        @d-healey Aha, ok I'll check, thanks!

        Hise Develop branch
        MacOs 15.3.1, Xcode 16.2
        http://musikboden.se

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        • ulrikU
          ulrik @d.healey
          last edited by

          @d-healey Hm.. that was not the cause

          Skärmavbild 2021-03-06 kl. 13.35.54.png

          Hise Develop branch
          MacOs 15.3.1, Xcode 16.2
          http://musikboden.se

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          • Christoph HartC
            Christoph Hart
            last edited by

            If the user's screen is smaller than the UI height at 100% (minus the OS toolbar) it defaults to 85% so that the interface is not capped.

            ulrikU 1 Reply Last reply Reply Quote 4
            • ulrikU
              ulrik @Christoph Hart
              last edited by

              @Christoph-Hart Ok I understand, could we in some way script the UI Zoom setting?

              Hise Develop branch
              MacOs 15.3.1, Xcode 16.2
              http://musikboden.se

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              • Christoph HartC
                Christoph Hart
                last edited by Christoph Hart

                Yes, that's a reasonable request. It's actually pretty easy to do, so maybe someone else can implement it:

                1. fetch a reference to the main controller and dynamic_cast it to AudioProcessorDriver
                2. call driver->setGlobalScaleFactor(scaleFactor, sendNotification); (the last parameter is important to that it sends a message to the UI to resize).
                3. Add a API call Engine.setZoomLevel(double scaleFactor) (it's a bit inconsistent to the C++ naming, but it matches the Engine.getZoomLevel() call).

                EDIT: Oh and if you want to disable the 85% scaling, just remove the condition here:

                Link Preview Image
                HISE/hi_frontend/frontend/FrontendProcessorEditor.cpp at 8ef678ec2fcae0973cc269163404b1f9df967733 · christophhart/HISE

                The open source framework for sample based instruments - HISE/hi_frontend/frontend/FrontendProcessorEditor.cpp at 8ef678ec2fcae0973cc269163404b1f9df967733 · christophhart/HISE

                favicon

                GitHub (github.com)

                ustkU ulrikU 3 Replies Last reply Reply Quote 4
                • ustkU
                  ustk @Christoph Hart
                  last edited by

                  @Christoph-Hart gorgeous, I’ll give it a go sometimes tomorrow 😉

                  ulrikU 1 Reply Last reply Reply Quote 3
                  • ulrikU
                    ulrik @Christoph Hart
                    last edited by

                    @Christoph-Hart Beautiful, thank you! 🍻

                    Hise Develop branch
                    MacOs 15.3.1, Xcode 16.2
                    http://musikboden.se

                    1 Reply Last reply Reply Quote 0
                    • ulrikU
                      ulrik @ustk
                      last edited by ulrik

                      @ustk Yezzz...great! You'll get a bear as well 🍻

                      Hise Develop branch
                      MacOs 15.3.1, Xcode 16.2
                      http://musikboden.se

                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @ulrik
                        last edited by

                        tenor.gif

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        1 Reply Last reply Reply Quote 3
                        • NatanN
                          Natan
                          last edited by

                          @Christoph-Hart said in UI Zoom Factor:

                          message to the UI to resize).

                          Oh Wow, Thank You
                          Any Examples is much appreciated

                          1 Reply Last reply Reply Quote 0
                          • ustkU
                            ustk @Christoph Hart
                            last edited by

                            @Christoph-Hart So I've made the API, but it is of course non-dynamic, as the plugin has to be closed and reopened like for the norm zoom factor setting.
                            So the question is, is it easily doable to have it resized in real-time using the same API, or is it a totally different approach?

                            1 Reply Last reply Reply Quote 1
                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Did you use sendNotification? It's basically the same thing that the combobox of the settings dialogue does.

                              ustkU 2 Replies Last reply Reply Quote 0
                              • ustkU
                                ustk @Christoph Hart
                                last edited by ustk

                                @Christoph-Hart Yes

                                void ScriptingApi::Engine::setZoomLevel(double scaleFactor)
                                {
                                	auto mc = getScriptProcessor()->getMainController_();
                                	AudioProcessorDriver* driver = dynamic_cast<AudioProcessorDriver*>(mc);
                                
                                	driver->setGlobalScaleFactor(scaleFactor, sendNotification);
                                }
                                

                                or

                                void ScriptingApi::Engine::setZoomLevel(double scaleFactor)
                                {
                                	auto mc = getScriptProcessor()->getMainController_();
                                	dynamic_cast<AudioProcessorDriver*>(mc)->setGlobalScaleFactor(scaleFactor, sendNotification);
                                }
                                

                                which is the same thing

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                                • ustkU
                                  ustk @Christoph Hart
                                  last edited by ustk

                                  @Christoph-Hart I think we need this

                                  #if USE_FRONTEND
                                  
                                  	auto fpe = mc->findParentComponentOfClass<FrontendProcessorEditor>();
                                  
                                  	if (fpe != nullptr)
                                  	{
                                  		fpe->setGlobalScaleFactor((float)scaleFactor);
                                  	}
                                  #endif
                                  

                                  then findParentComponentOfClass must be adapted but I don't know how...

                                  What's the difference between getScriptProcessor()->getMainController_(); and getProcessor()->getMainController();?
                                  Both are working...

                                  1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart
                                    last edited by

                                    They are both the same (and one just calls the other method with a dynamic cast).

                                    Ah I see the problem (not sure how I could have missed that when I wrote my last answer). The editor window is not registered to the ScaleFactorListener system (which is weird because the system is made exactly for this purpose). I think I have to take it from here and clean up my own mess :)

                                    ustkU 1 Reply Last reply Reply Quote 3
                                    • ustkU
                                      ustk @Christoph Hart
                                      last edited by ustk

                                      @Christoph-Hart Nice, I've just seen you implemented it yourself ;)

                                      You also corrected the macOS compilation, but I still have the same issue when compiling:

                                      Untitled.png

                                      1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        Yeah, I accidentally committed this to the SNEX branch, it was meant to go to the Scriptnode branch, but I'll transfer it real quick.

                                        ustkU 1 Reply Last reply Reply Quote 3
                                        • ustkU
                                          ustk @Christoph Hart
                                          last edited by

                                          This post is deleted!
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                                          • d.healeyD
                                            d.healey
                                            last edited by

                                            @ustk Think it's possible to add the same kind of function for the Streaming Mode?

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            ustkU 2 Replies Last reply Reply Quote 0
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