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    UI Zoom Factor

    Scheduled Pinned Locked Moved Bug Reports
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    • ustkU
      ustk @Christoph Hart
      last edited by

      @Christoph-Hart So I've made the API, but it is of course non-dynamic, as the plugin has to be closed and reopened like for the norm zoom factor setting.
      So the question is, is it easily doable to have it resized in real-time using the same API, or is it a totally different approach?

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      • Christoph HartC
        Christoph Hart
        last edited by

        Did you use sendNotification? It's basically the same thing that the combobox of the settings dialogue does.

        ustkU 2 Replies Last reply Reply Quote 0
        • ustkU
          ustk @Christoph Hart
          last edited by ustk

          @Christoph-Hart Yes

          void ScriptingApi::Engine::setZoomLevel(double scaleFactor)
          {
          	auto mc = getScriptProcessor()->getMainController_();
          	AudioProcessorDriver* driver = dynamic_cast<AudioProcessorDriver*>(mc);
          
          	driver->setGlobalScaleFactor(scaleFactor, sendNotification);
          }
          

          or

          void ScriptingApi::Engine::setZoomLevel(double scaleFactor)
          {
          	auto mc = getScriptProcessor()->getMainController_();
          	dynamic_cast<AudioProcessorDriver*>(mc)->setGlobalScaleFactor(scaleFactor, sendNotification);
          }
          

          which is the same thing

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          • ustkU
            ustk @Christoph Hart
            last edited by ustk

            @Christoph-Hart I think we need this

            #if USE_FRONTEND
            
            	auto fpe = mc->findParentComponentOfClass<FrontendProcessorEditor>();
            
            	if (fpe != nullptr)
            	{
            		fpe->setGlobalScaleFactor((float)scaleFactor);
            	}
            #endif
            

            then findParentComponentOfClass must be adapted but I don't know how...

            What's the difference between getScriptProcessor()->getMainController_(); and getProcessor()->getMainController();?
            Both are working...

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            • Christoph HartC
              Christoph Hart
              last edited by

              They are both the same (and one just calls the other method with a dynamic cast).

              Ah I see the problem (not sure how I could have missed that when I wrote my last answer). The editor window is not registered to the ScaleFactorListener system (which is weird because the system is made exactly for this purpose). I think I have to take it from here and clean up my own mess :)

              ustkU 1 Reply Last reply Reply Quote 3
              • ustkU
                ustk @Christoph Hart
                last edited by ustk

                @Christoph-Hart Nice, I've just seen you implemented it yourself ;)

                You also corrected the macOS compilation, but I still have the same issue when compiling:

                Untitled.png

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                • Christoph HartC
                  Christoph Hart
                  last edited by

                  Yeah, I accidentally committed this to the SNEX branch, it was meant to go to the Scriptnode branch, but I'll transfer it real quick.

                  ustkU 1 Reply Last reply Reply Quote 3
                  • ustkU
                    ustk @Christoph Hart
                    last edited by

                    This post is deleted!
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                    • d.healeyD
                      d.healey
                      last edited by

                      @ustk Think it's possible to add the same kind of function for the Streaming Mode?

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      ustkU 2 Replies Last reply Reply Quote 0
                      • ustkU
                        ustk @d.healey
                        last edited by

                        @d-healey I can't tell but I can have a look…

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                        • ustkU
                          ustk @d.healey
                          last edited by ustk

                          @d-healey @Christoph-Hart I've done it and it seems to work... But I'm not against an input from Christoph before pushing :)

                          void ScriptingApi::Engine::setDiskMode(int mode)
                          {
                          	auto mc = dynamic_cast<MainController*>(getScriptProcessor()->getMainController_());
                          
                          	AudioProcessorDriver* driver = dynamic_cast<AudioProcessorDriver*>(mc);
                          
                          	driver->diskMode = mode;
                          	
                          	mc->getSampleManager().setDiskMode((MainController::SampleManager::DiskMode)mode);
                          }
                          

                          So mode should be 1 for fast and 2 for slow due to the original combobox offset.
                          Do you prefer a 0 based value? (0-fast 1-slow)

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @ustk
                            last edited by d.healey

                            @ustk

                            Do you prefer a 0 based value? (0-fast 1-slow)

                            Thanks @ustk! Yes I prefer 0 based. HISE combo box values mess with the system :p

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            1 Reply Last reply Reply Quote 1
                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Yes zero is better, this represents the actual number in the XML file:

                              <?xml version="1.0" encoding="UTF-8"?>
                              
                              <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2"
                                               GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
                              
                              ustkU 1 Reply Last reply Reply Quote 2
                              • ustkU
                                ustk @Christoph Hart
                                last edited by

                                @Christoph-Hart @d-healey It was already 0-1 based I was just talking nonsense :crazy_face:
                                That's it, pushed and working...

                                1 Reply Last reply Reply Quote 2
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