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    UI Zoom Factor

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    • ulrikU
      ulrik @d.healey
      last edited by

      @d-healey Hm.. that was not the cause

      Skärmavbild 2021-03-06 kl. 13.35.54.png

      Hise Develop branch
      MacOs 15.3.1, Xcode 16.2
      http://musikboden.se

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      • Christoph HartC
        Christoph Hart
        last edited by

        If the user's screen is smaller than the UI height at 100% (minus the OS toolbar) it defaults to 85% so that the interface is not capped.

        ulrikU 1 Reply Last reply Reply Quote 4
        • ulrikU
          ulrik @Christoph Hart
          last edited by

          @Christoph-Hart Ok I understand, could we in some way script the UI Zoom setting?

          Hise Develop branch
          MacOs 15.3.1, Xcode 16.2
          http://musikboden.se

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          • Christoph HartC
            Christoph Hart
            last edited by Christoph Hart

            Yes, that's a reasonable request. It's actually pretty easy to do, so maybe someone else can implement it:

            1. fetch a reference to the main controller and dynamic_cast it to AudioProcessorDriver
            2. call driver->setGlobalScaleFactor(scaleFactor, sendNotification); (the last parameter is important to that it sends a message to the UI to resize).
            3. Add a API call Engine.setZoomLevel(double scaleFactor) (it's a bit inconsistent to the C++ naming, but it matches the Engine.getZoomLevel() call).

            EDIT: Oh and if you want to disable the 85% scaling, just remove the condition here:

            Link Preview Image
            HISE/hi_frontend/frontend/FrontendProcessorEditor.cpp at 8ef678ec2fcae0973cc269163404b1f9df967733 · christophhart/HISE

            The open source framework for sample based instruments - HISE/hi_frontend/frontend/FrontendProcessorEditor.cpp at 8ef678ec2fcae0973cc269163404b1f9df967733 · christophhart/HISE

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            GitHub (github.com)

            ustkU ulrikU 3 Replies Last reply Reply Quote 4
            • ustkU
              ustk @Christoph Hart
              last edited by

              @Christoph-Hart gorgeous, I’ll give it a go sometimes tomorrow 😉

              ulrikU 1 Reply Last reply Reply Quote 3
              • ulrikU
                ulrik @Christoph Hart
                last edited by

                @Christoph-Hart Beautiful, thank you! 🍻

                Hise Develop branch
                MacOs 15.3.1, Xcode 16.2
                http://musikboden.se

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                • ulrikU
                  ulrik @ustk
                  last edited by ulrik

                  @ustk Yezzz...great! You'll get a bear as well 🍻

                  Hise Develop branch
                  MacOs 15.3.1, Xcode 16.2
                  http://musikboden.se

                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @ulrik
                    last edited by

                    tenor.gif

                    Dan Korneff - Producer / Mixer / Audio Nerd

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                    • NatanN
                      Natan
                      last edited by

                      @Christoph-Hart said in UI Zoom Factor:

                      message to the UI to resize).

                      Oh Wow, Thank You
                      Any Examples is much appreciated

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                      • ustkU
                        ustk @Christoph Hart
                        last edited by

                        @Christoph-Hart So I've made the API, but it is of course non-dynamic, as the plugin has to be closed and reopened like for the norm zoom factor setting.
                        So the question is, is it easily doable to have it resized in real-time using the same API, or is it a totally different approach?

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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Did you use sendNotification? It's basically the same thing that the combobox of the settings dialogue does.

                          ustkU 2 Replies Last reply Reply Quote 0
                          • ustkU
                            ustk @Christoph Hart
                            last edited by ustk

                            @Christoph-Hart Yes

                            void ScriptingApi::Engine::setZoomLevel(double scaleFactor)
                            {
                            	auto mc = getScriptProcessor()->getMainController_();
                            	AudioProcessorDriver* driver = dynamic_cast<AudioProcessorDriver*>(mc);
                            
                            	driver->setGlobalScaleFactor(scaleFactor, sendNotification);
                            }
                            

                            or

                            void ScriptingApi::Engine::setZoomLevel(double scaleFactor)
                            {
                            	auto mc = getScriptProcessor()->getMainController_();
                            	dynamic_cast<AudioProcessorDriver*>(mc)->setGlobalScaleFactor(scaleFactor, sendNotification);
                            }
                            

                            which is the same thing

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                            • ustkU
                              ustk @Christoph Hart
                              last edited by ustk

                              @Christoph-Hart I think we need this

                              #if USE_FRONTEND
                              
                              	auto fpe = mc->findParentComponentOfClass<FrontendProcessorEditor>();
                              
                              	if (fpe != nullptr)
                              	{
                              		fpe->setGlobalScaleFactor((float)scaleFactor);
                              	}
                              #endif
                              

                              then findParentComponentOfClass must be adapted but I don't know how...

                              What's the difference between getScriptProcessor()->getMainController_(); and getProcessor()->getMainController();?
                              Both are working...

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                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                They are both the same (and one just calls the other method with a dynamic cast).

                                Ah I see the problem (not sure how I could have missed that when I wrote my last answer). The editor window is not registered to the ScaleFactorListener system (which is weird because the system is made exactly for this purpose). I think I have to take it from here and clean up my own mess :)

                                ustkU 1 Reply Last reply Reply Quote 3
                                • ustkU
                                  ustk @Christoph Hart
                                  last edited by ustk

                                  @Christoph-Hart Nice, I've just seen you implemented it yourself ;)

                                  You also corrected the macOS compilation, but I still have the same issue when compiling:

                                  Untitled.png

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                                  • Christoph HartC
                                    Christoph Hart
                                    last edited by

                                    Yeah, I accidentally committed this to the SNEX branch, it was meant to go to the Scriptnode branch, but I'll transfer it real quick.

                                    ustkU 1 Reply Last reply Reply Quote 3
                                    • ustkU
                                      ustk @Christoph Hart
                                      last edited by

                                      This post is deleted!
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                                      • d.healeyD
                                        d.healey
                                        last edited by

                                        @ustk Think it's possible to add the same kind of function for the Streaming Mode?

                                        Libre Wave - Freedom respecting instruments and effects
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                                        ustkU 2 Replies Last reply Reply Quote 0
                                        • ustkU
                                          ustk @d.healey
                                          last edited by

                                          @d-healey I can't tell but I can have a look…

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                                          • ustkU
                                            ustk @d.healey
                                            last edited by ustk

                                            @d-healey @Christoph-Hart I've done it and it seems to work... But I'm not against an input from Christoph before pushing :)

                                            void ScriptingApi::Engine::setDiskMode(int mode)
                                            {
                                            	auto mc = dynamic_cast<MainController*>(getScriptProcessor()->getMainController_());
                                            
                                            	AudioProcessorDriver* driver = dynamic_cast<AudioProcessorDriver*>(mc);
                                            
                                            	driver->diskMode = mode;
                                            	
                                            	mc->getSampleManager().setDiskMode((MainController::SampleManager::DiskMode)mode);
                                            }
                                            

                                            So mode should be 1 for fast and 2 for slow due to the original combobox offset.
                                            Do you prefer a 0 based value? (0-fast 1-slow)

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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