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    Scriptnode "oversample" node starting at 4x crashes in PC

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    • Christoph HartC
      Christoph Hart
      last edited by

      Alright, good things take their time, but Engine.setMinimumSampleRate() has just arrived :)

      Dan KorneffD 2 Replies Last reply Reply Quote 3
      • Dan KorneffD
        Dan Korneff
        last edited by

        giphy.gif

        Dan Korneff - Producer / Mixer / Audio Nerd

        1 Reply Last reply Reply Quote 2
        • Dan KorneffD
          Dan Korneff @Christoph Hart
          last edited by

          @Christoph-Hart holy crap! YA YAYAYAYYA!!!

          Dan Korneff - Producer / Mixer / Audio Nerd

          1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff @Christoph Hart
            last edited by

            @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

            Engine.setMinimumSampleRate()

            Any tips on implementation yet?

            Dan Korneff - Producer / Mixer / Audio Nerd

            1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart
              last edited by

              You could add a HQ button somewhere and do

              if(value)
                  Engine.setMinimumSampleRate(100000);
              else
                  Engine.setMinimumSampleRate(40000);
              

              in its callback. 100.000 will ensure that it's always 4x oversampled for lower samplerates and 40000 that it's never oversampled in non-HQ mode (using 48000 would cause oversampling in 44,1kHz).

              It will fade out all voices and then reinitiliase the processing chain with the new samplerate .

              NatanN 1 Reply Last reply Reply Quote 3
              • T
                tomekslesicki
                last edited by

                @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

                if(value)
                Engine.setMinimumSampleRate(100000);
                else
                Engine.setMinimumSampleRate(40000);

                This is awesome! Is it just me or is the higher sample rate causing a volume boost? I think it was raised somewhere earlier on the forum.

                Dan KorneffD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by

                  What is oversampling?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  orangeO 1 Reply Last reply Reply Quote 0
                  • orangeO
                    orange @d.healey
                    last edited by

                    @d-healey said in Scriptnode "oversample" node starting at 4x crashes in PC:

                    What is oversampling?

                    You can think oversampling as resolution of Total Harmonic Distortion. You can prevent aliasing problem with higher oversampling rates. 7 - 8 years earlier nobody was giving a f..k to the aliasing, even didn't aware of the aliasing. But nowadays everybody is a gearslut, and everybody wants higher oversampling rates, even they don't hear any difference between x1 and x16 oversampling rates :)

                    For the aliasing; you can watch this video: https://www.youtube.com/watch?v=Ic4bVbXfdW4

                    develop Branch / XCode 13.1
                    macOS Monterey / M1 Max

                    d.healeyD 1 Reply Last reply Reply Quote 1
                    • d.healeyD
                      d.healey @orange
                      last edited by

                      @orange So I only need to use this in my plugin if I'm making an effect plugin that will do some heavy processessing of the incoming audio?

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      Dan KorneffD ustkU 2 Replies Last reply Reply Quote 1
                      • Dan KorneffD
                        Dan Korneff @d.healey
                        last edited by

                        @d-healey I believe this will also affect sounds generated within HISE.

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        orangeO 1 Reply Last reply Reply Quote 1
                        • orangeO
                          orange @Dan Korneff
                          last edited by

                          @dustbro said in Scriptnode "oversample" node starting at 4x crashes in PC:

                          @d-healey I believe this will also affect sounds generated within HISE.

                          Yeah I think like that too. Especially if the sound generator signal goes to filter, distortion or shaper kind of effects.

                          develop Branch / XCode 13.1
                          macOS Monterey / M1 Max

                          1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey
                            last edited by

                            But only if effects are used right? Not when creating a plain ol' sample library.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            ustkU 1 Reply Last reply Reply Quote 0
                            • ustkU
                              ustk @d.healey
                              last edited by

                              @d-healey You generally want to oversample when you modify the harmonic content, in fact when you add harmonics... so everything involving distortion, (saturation or shape, tape emulation, compression...)
                              To resume quickly, the more harmonics you add, the better are the chances that they will be higher than the Nyquist freq, so they will be badly folded back to the audible range... Oversampling and better filtering prevent the high harmonics to be folded back.

                              Can't help pressing F5 in the forum...

                              1 Reply Last reply Reply Quote 1
                              • ustkU
                                ustk @d.healey
                                last edited by

                                @d-healey There is no risk with samples, only effect with higher harmonic content.

                                Can't help pressing F5 in the forum...

                                1 Reply Last reply Reply Quote 1
                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  Well the risk is higher CPU usage which might get important for sample libs with high voice count.

                                  1 Reply Last reply Reply Quote 1
                                  • Dan KorneffD
                                    Dan Korneff @tomekslesicki
                                    last edited by

                                    @tomekslesicki @Christoph-Hart I'm just encountering this now. When I enable Oversampling, I can see a physical change in the Parametric EQ Gain on my project.

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    1 Reply Last reply Reply Quote 0
                                    • NatanN
                                      Natan @Christoph Hart
                                      last edited by

                                      @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

                                      You could add a HQ button somewhere and do

                                      if(value)
                                          Engine.setMinimumSampleRate(100000);
                                      else
                                          Engine.setMinimumSampleRate(40000);
                                      

                                      in its callback. 100.000 will ensure that it's always 4x oversampled for lower samplerates and 40000 that it's never oversampled in non-HQ mode (using 48000 would cause oversampling in 44,1kHz).

                                      It will fade out all voices and then reinitiliase the processing chain with the new samplerate .

                                      Awesome :)
                                      I Just Added This To A Script Which Cause Aliasing, And Booom With This All Disapperd
                                      Thank You Christoph <3

                                      NatanN 1 Reply Last reply Reply Quote 2
                                      • NatanN
                                        Natan @Natan
                                        last edited by Natan

                                        Be Aware!
                                        In Case You're Using Convolution Reverb, This Will Add +5 dB To Your Output Volume!
                                        Which Can Solve With Some Codes.

                                        Other Than That Works Like A Charm :)

                                        @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

                                        if(value)
                                            Engine.setMinimumSampleRate(100000);
                                        else
                                            Engine.setMinimumSampleRate(40000);
                                        
                                        1 Reply Last reply Reply Quote 0
                                        • NatanN
                                          Natan
                                          last edited by Natan

                                          This post is deleted!
                                          NatanN 1 Reply Last reply Reply Quote 0
                                          • NatanN
                                            Natan @Natan
                                            last edited by

                                            This post is deleted!
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