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    Dynamic reassignment of effect slots

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    • HISEnbergH
      HISEnberg @Orvillain
      last edited by

      @Orvillain For points 2 & 3 I dealt with this by setting the state of my UI via the Engine.addModuleStateToUserPreset. Initially I made the mistake of constructing my dynamic-fx system around the UI components and it took me a while to undo this decision.

      I found the benefits of constructing your system with the Module State means your UI can update according to whatever information is found in the modules, so your presets can load and save correctly, etc. I used a timer at the time but a broadcaster is arguably a better method now.

      For point 1 about the matrix modulator I can't say as I haven't integrated this into a dynamic-fx system. I imagine if the user is rearranging the fx you are going to have to store then clear modulation connections first, then restore them once the effect is in a new position.

      Sounds like @Oli-Ullmann has some interesting ideas on how to do this as well!

      Sonic Architect && Software Mercenary

      Christoph HartC 1 Reply Last reply Reply Quote 1
      • Christoph HartC
        Christoph Hart @HISEnberg
        last edited by Christoph Hart

        Just a small heads up that we have this now:

        https://docs.hise.dev/tutorials/ui/index.html#draggable-fx-chain

        Which should integrate well with the other ideas you‘re suggesting so the reordering is not too much out there.

        Oh and yeah definitely go with addToModuleState and not the saveInPreset route for every component.

        Oli UllmannO iamlampreyI HISEnbergH OrvillainO 5 Replies Last reply Reply Quote 3
        • Oli UllmannO
          Oli Ullmann @Christoph Hart
          last edited by

          @Christoph-Hart said in Dynamic reassignment of effect slots:

          addToModuleState

          Why should we use “addToModuleState”? To save the modulation of the sliders, they have to be “saveInPreset” anyway, right? Isn't that redundant?

          1 Reply Last reply Reply Quote 0
          • Oli UllmannO
            Oli Ullmann @Christoph Hart
            last edited by

            @Christoph-Hart
            Ok, no they don't. I just checked it.

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @Oli Ullmann
              last edited by Christoph Hart

              Why should we use “addToModuleState”?

              Because it stores everything (including audio files & sliderpacks if applicable) and you don't need to reroute components to the new modules.

              To save the modulation of the sliders, they have to be “saveInPreset” anyway, right?

              No. The modulation connections are not part of the slider's data model. For loading / saving matrix connections you just use this method and store the string somewhere.

              EDIT: Actually you don't need to do this manually, as soon as you create a ScriptModulationMatrix, it registers itself and writes / loads its state from user presets.

              Oli UllmannO 2 Replies Last reply Reply Quote 1
              • iamlampreyI
                iamlamprey @Christoph Hart
                last edited by

                @Christoph-Hart aww man I just did it all manually

                1 Reply Last reply Reply Quote 0
                • Oli UllmannO
                  Oli Ullmann @Christoph Hart
                  last edited by

                  @Christoph-Hart
                  Great, thanks for the info. :-)

                  1 Reply Last reply Reply Quote 0
                  • OrvillainO
                    Orvillain
                    last edited by

                    Does any kind soul have a snippet that demonstrates how to use Engine.addModuleStateToUserPreset???

                    Musician - Instrument Designer - Sonic Architect - Creative Product Owner
                    Crafting sound at every level. From strings to signal paths, samples to systems.

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @Orvillain
                      last edited by d.healey

                      @Orvillain

                      // In onInit
                      Engine.addModuleStateToUserPreset("InsertNameOfModule");
                      

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                      OrvillainO 1 Reply Last reply Reply Quote 0
                      • OrvillainO
                        Orvillain @d.healey
                        last edited by

                        @d-healey So Do I have it right then.... call that function for every module that I want to save to a preset.... save to a preset in the browser..... then when I load it, those things will be recalled both in the module tree and the connected UI parameters, regardless of if saveInPreset is enabled????

                        Musician - Instrument Designer - Sonic Architect - Creative Product Owner
                        Crafting sound at every level. From strings to signal paths, samples to systems.

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @Orvillain
                          last edited by

                          @Orvillain It will be recalled to the module tree, not sure about the UI parameters but Christoph seems to indicate that with this dynamic effect slot system that it will be.

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                          1 Reply Last reply Reply Quote 0
                          • Oli UllmannO
                            Oli Ullmann @Christoph Hart
                            last edited by

                            @Christoph-Hart
                            When I try to follow your advice with a HardcodedMasterFX, I get the following error message:
                            Can't store modules with child modules

                            Is it not possible to use Engine.addModuleStateToUserPreset with a HardcodedMasterFX?

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @Oli Ullmann
                              last edited by

                              those things will be recalled both in the module tree and the connected UI parameters, regardless of if saveInPreset is enabled????

                              It will be recalled to the module tree, not sure about the UI parameters but Christoph seems to indicate that with this dynamic effect slot system that it will be.

                              No UI parameters are not part of the module that is restored with its state so they won't update automatically. But you can call this method after loading a user preset to ensure that all connected sliders are synced to their internal values:

                              https://docs.hise.dev/scripting/scripting-api/userpresethandler/index.html#updateconnectedcomponentsfrommodulestate

                              Is it not possible to use Engine.addModuleStateToUserPreset with a HardcodedMasterFX?

                              Do you have any modulation slots enabled? If yes then this is preventing you from restoring the hardcoded FX because currently you can only restore modules that have no child modules with this function. But I might have to change this to allow it for hardcoded modules as this would be very limiting.

                              Oli UllmannO DanHD 2 Replies Last reply Reply Quote 1
                              • Oli UllmannO
                                Oli Ullmann @Christoph Hart
                                last edited by

                                @Christoph-Hart
                                Ah, okay, that's where the problem lies...
                                Yes, I have enabled modulation slots.

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Oli Ullmann
                                  last edited by

                                  @Oli-Ullmann Alright this is fixed now - you can call this on modules with child elements now but the child elements will not be modified at all - the rule that rebuilding child elements is dangerous still stands, but this is a valid use case to restore a module without its modulation slots (which are restored by the script modulation matrix anyways).

                                  Oli UllmannO 1 Reply Last reply Reply Quote 2
                                  • Oli UllmannO
                                    Oli Ullmann @Christoph Hart
                                    last edited by

                                    @Christoph-Hart
                                    That's great, thanks! I'll try it out and give feedback if I encounter any problems. Thanks very much! :-)

                                    1 Reply Last reply Reply Quote 0
                                    • DanHD
                                      DanH @Christoph Hart
                                      last edited by

                                      @Christoph-Hart said in Dynamic reassignment of effect slots:

                                      https://docs.hise.dev/scripting/scripting-api/userpresethandler/index.html#updateconnectedcomponentsfrommodulestate

                                      What if the controls are not connected by Parameter ID etc but via scripting instead (as lots of mine are as they do more than one job...)

                                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                      https://dhplugins.com/ | https://dcbreaks.com/
                                      London, UK

                                      1 Reply Last reply Reply Quote 0
                                      • HISEnbergH
                                        HISEnberg @Christoph Hart
                                        last edited by

                                        @Christoph-Hart said in Dynamic reassignment of effect slots:

                                        Just a small heads up that we have this now:

                                        https://docs.hise.dev/tutorials/ui/index.html#draggable-fx-chain

                                        I noticed one small anomaly about this example. If you add more effects to the example script, you need to set the panel's saveInPreset to false temporarily to update the JSON effect list, then reenable it again!

                                        Sonic Architect && Software Mercenary

                                        1 Reply Last reply Reply Quote 0
                                        • OrvillainO
                                          Orvillain @Christoph Hart
                                          last edited by

                                          @Christoph-Hart said in Dynamic reassignment of effect slots:

                                          Just a small heads up that we have this now:

                                          https://docs.hise.dev/tutorials/ui/index.html#draggable-fx-chain

                                          As it turns out, that was reasonably easy to add.

                                          Musician - Instrument Designer - Sonic Architect - Creative Product Owner
                                          Crafting sound at every level. From strings to signal paths, samples to systems.

                                          HISEnbergH 1 Reply Last reply Reply Quote 1
                                          • HISEnbergH
                                            HISEnberg @Orvillain
                                            last edited by

                                            @Orvillain Agreed so far I am really happy about this! Very simple to use. Need to test it out in some real world examples still!

                                            Sonic Architect && Software Mercenary

                                            1 Reply Last reply Reply Quote 0
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