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    Scriptnode Synth Crackling with Chords

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    • T
      tomekslesicki @A Former User
      last edited by tomekslesicki

      I definitely second that @Christoph-Hart !

      T 1 Reply Last reply Reply Quote 0
      • T
        tomekslesicki @tomekslesicki
        last edited by

        Hey @Christoph-Hart I'm just quietly upvoting this, being able to send polyphonic stuff with the global sends would be huge for me. Thank you!

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        • A
          Allen
          last edited by

          @Christoph-Hart said in Scriptnode Synth Crackling with Chords:

          But yeah, sends / receives are currently not polyphonic, but I can look into making them polyphonic as there might be a few good use cases.

          I'm making a fm matrix and i found i just ran into the same issue.
          It'll be really helpful to have a poly global send/receive :)

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Allen
            last edited by

            global sends & receives will never be possible in a polyphonic context because the voice allocation system is not deterministic so you cannot expect that eg. voice number 13 is rendering the same note as voice number 13 of another sound generator - just add a script that adds an octave note on one of the sound generators (or even use an envelope with two different release times or sample lengths) and the voices will lose their index relation.

            What might be possible at some point is to use the routing.send / routing.receive nodes WITHIN a polyphonic network to implement polyphonic feedback delay lines (for stuff like resonators etc).

            DanHD AxiomCruxA 2 Replies Last reply Reply Quote 0
            • DanHD
              DanH @Christoph Hart
              last edited by

              @Christoph-Hart I'm hoping to use the Global Send and Receive nodes to pipe the main signal of my instrument around several Script FX modules for an FX re-ordering system. Any issue with this? I mean it seems to work fine in testing so far....

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @DanH
                last edited by

                @DanH if your effects are not polyphonic then you don't have anything to be afraid of. Note that you'll introduce one buffer of latency whenever you send a signal "back" (=upwards). in the module tree though.

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @Christoph Hart
                  last edited by

                  @Christoph-Hart Thanks, should be ok then. Aware of the latency issue. What's a good method of checking my latency calculation is accurate?

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @DanH
                    last edited by

                    @DanH there's a latency checker in the tools menu now.

                    DanHD 1 Reply Last reply Reply Quote 0
                    • DanHD
                      DanH @Christoph Hart
                      last edited by

                      @Christoph-Hart noice

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

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                      • AxiomCruxA
                        AxiomCrux @Christoph Hart
                        last edited by

                        @Christoph-Hart Currently, trying to have a tuned resonant comb filter with feedback is causing this distortion because of the need for send and receive to create the feedback.

                        As far as I can tell, this limits the ability to do any physical modeling synthesis, which is quite a powerful technique. I think it's worth finding a solution to this.

                        http://www.axiom-crux.net

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                        • AxiomCruxA
                          AxiomCrux @Christoph Hart
                          last edited by

                          @Christoph-Hart said in Scriptnode Synth Crackling with Chords:

                          What might be possible at some point is to use the routing.send / routing.receive nodes WITHIN a polyphonic network to implement polyphonic feedback delay lines (for stuff like resonators etc).

                          yes, exactly.

                          At least for me this was the expected behavior. I kept flipping on and off the polyphonic setting for the chain, expecting that to be a fix, or the number of channels, but nothing solved it.

                          For the time being I will try out using Faust for my comb filter / physical modeling elements and see what I can do.

                          http://www.axiom-crux.net

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