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    Scriptnode Synth Crackling with Chords

    Scheduled Pinned Locked Moved ScriptNode
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    • Christoph HartC
      Christoph Hart @aaronventure
      last edited by

      and the lack of category labeling

      Passive aggressive red arrows incoming:

      Bildschirmfoto 2025-04-12 um 12.38.30.png

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      • d.healeyD
        d.healey @aaronventure
        last edited by

        @aaronventure said in Scriptnode Synth Crackling with Chords:

        hah I meant that the location and the lack of category labeling could lead people to think these are node flags, and not network flags.

        I actually thought they were per node :)

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
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        • ?
          A Former User @Christoph Hart
          last edited by A Former User

          @Christoph-Hart said in Scriptnode Synth Crackling with Chords:

          I can look into making them polyphonic as there might be a few good use cases.

          That would be awesome, thank you!

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          • T
            tomekslesicki @A Former User
            last edited by tomekslesicki

            I definitely second that @Christoph-Hart !

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            • T
              tomekslesicki @tomekslesicki
              last edited by

              Hey @Christoph-Hart I'm just quietly upvoting this, being able to send polyphonic stuff with the global sends would be huge for me. Thank you!

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              • A
                Allen
                last edited by

                @Christoph-Hart said in Scriptnode Synth Crackling with Chords:

                But yeah, sends / receives are currently not polyphonic, but I can look into making them polyphonic as there might be a few good use cases.

                I'm making a fm matrix and i found i just ran into the same issue.
                It'll be really helpful to have a poly global send/receive :)

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @Allen
                  last edited by

                  global sends & receives will never be possible in a polyphonic context because the voice allocation system is not deterministic so you cannot expect that eg. voice number 13 is rendering the same note as voice number 13 of another sound generator - just add a script that adds an octave note on one of the sound generators (or even use an envelope with two different release times or sample lengths) and the voices will lose their index relation.

                  What might be possible at some point is to use the routing.send / routing.receive nodes WITHIN a polyphonic network to implement polyphonic feedback delay lines (for stuff like resonators etc).

                  DanHD 1 Reply Last reply Reply Quote 0
                  • DanHD
                    DanH @Christoph Hart
                    last edited by

                    @Christoph-Hart I'm hoping to use the Global Send and Receive nodes to pipe the main signal of my instrument around several Script FX modules for an FX re-ordering system. Any issue with this? I mean it seems to work fine in testing so far....

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @DanH
                      last edited by

                      @DanH if your effects are not polyphonic then you don't have anything to be afraid of. Note that you'll introduce one buffer of latency whenever you send a signal "back" (=upwards). in the module tree though.

                      DanHD 1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @Christoph Hart
                        last edited by

                        @Christoph-Hart Thanks, should be ok then. Aware of the latency issue. What's a good method of checking my latency calculation is accurate?

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @DanH
                          last edited by

                          @DanH there's a latency checker in the tools menu now.

                          DanHD 1 Reply Last reply Reply Quote 0
                          • DanHD
                            DanH @Christoph Hart
                            last edited by

                            @Christoph-Hart noice

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

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