Scriptnode Synth Crackling with Chords
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@iamlamprey I don't think the receive nodes are polyphonic. There's no flag. Probably a bug.
- Disable the last filter in your chain (one pole).
- Play one note
- While holding the first note, play a very short second note
You can hear the note enter the feedback loop of your first note.
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@aaronventure Yeh it's definitely more obvious with the filter off.
The Send & Receive nodes both have the AllowPolyphonic option on right click so I assume they should work. @Christoph-Hart any insights?
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@iamlamprey that flag is for the network, not the notes. It's just placed in a silly place, just like HasTail, SuspendOnSilence and AllowCompilation.
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It's just placed in a silly place
It's not a silly place, it was born because people couldn't find it in the original location, hence I put it there additionally.
But yeah, sends / receives are currently not polyphonic, but I can look into making them polyphonic as there might be a few good use cases.
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@Christoph-Hart hah I meant that the location and the lack of category labeling could lead people to think these are node flags, and not network flags.
I remember I thought so too, originally.
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and the lack of category labeling
Passive aggressive red arrows incoming:
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@aaronventure said in Scriptnode Synth Crackling with Chords:
hah I meant that the location and the lack of category labeling could lead people to think these are node flags, and not network flags.
I actually thought they were per node :)
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@Christoph-Hart said in Scriptnode Synth Crackling with Chords:
I can look into making them polyphonic as there might be a few good use cases.
That would be awesome, thank you!
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I definitely second that @Christoph-Hart !
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Hey @Christoph-Hart I'm just quietly upvoting this, being able to send polyphonic stuff with the global sends would be huge for me. Thank you!
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@Christoph-Hart said in Scriptnode Synth Crackling with Chords:
But yeah, sends / receives are currently not polyphonic, but I can look into making them polyphonic as there might be a few good use cases.
I'm making a fm matrix and i found i just ran into the same issue.
It'll be really helpful to have a poly global send/receive :) -
global sends & receives will never be possible in a polyphonic context because the voice allocation system is not deterministic so you cannot expect that eg. voice number 13 is rendering the same note as voice number 13 of another sound generator - just add a script that adds an octave note on one of the sound generators (or even use an envelope with two different release times or sample lengths) and the voices will lose their index relation.
What might be possible at some point is to use the
routing.send
/routing.receive
nodes WITHIN a polyphonic network to implement polyphonic feedback delay lines (for stuff like resonators etc).