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    [Free Dsp] Analog Filter (24dB/oct)

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    • griffinboyG
      griffinboy
      last edited by griffinboy

      C++ analog filter node based on this paper:
      https://www.researchgate.net/publication/344876889_Moog_Ladder_Filter_Generalizations_Based_on_State_Variable_Filters

      To use it in a Hise project, open your project folder and place the script file (Griffin_LadderFilter.h) under:
      DspNetworks > ThirdParty

      e42f5f06-2019-435a-b3aa-53af5d916733-image.png

      Then open your Hise project and compile dsp networks as dll

      9cff98b4-dfb6-4981-8446-bb2e2b0deb05-image.png

      Now press OK, and you will be able to use the Node:

      566a05d5-188e-438f-9f83-cff680d55493-image.png

      The node should appear under the 'project' category when you open the scripnode node browser.

      Download the script here:

      Polyphonic (stereo):
      https://1drv.ms/u/c/6c19b197e5968b36/EYVQsJa9FlpKldok2ThVUwMBVf3KnemfEeccDyzASGbGJw?e=XNq1PU

      Monophonic (stereo):
      https://1drv.ms/u/c/6c19b197e5968b36/EcGw46UnqYJMk1cu3bH2QZQBSWTXAOL6ggsusNrF-LrtZQ?e=FvMeGr

      24dB / Octave Filter Response:

      9537ba2d-197d-435b-b862-998dbf3ae7bd-image.png

      Matt_SFM ulrikU Oli UllmannO griffinboyG d.healeyD 7 Replies Last reply Reply Quote 15
      • Matt_SFM
        Matt_SF @griffinboy
        last edited by

        @griffinboy that's a nice gesture, thank you 🙏
        I'm on my way to learn more about dsp so I'm very interested in analysing it

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        1 Reply Last reply Reply Quote 1
        • ulrikU
          ulrik @griffinboy
          last edited by

          @griffinboy thank you for sharing!

          Hise Develop branch
          MacOs 15.3.1, Xcode 16.2
          http://musikboden.se

          1 Reply Last reply Reply Quote 1
          • Oli UllmannO
            Oli Ullmann @griffinboy
            last edited by

            @griffinboy
            This is great! Thank you! :-)

            1 Reply Last reply Reply Quote 1
            • griffinboyG
              griffinboy @griffinboy
              last edited by griffinboy

              @griffinboy

              update*
              Fixed a typo in the monophonic script, it should work now

              1 Reply Last reply Reply Quote 1
              • d.healeyD
                d.healey @griffinboy
                last edited by

                @griffinboy said in Free Effect: Analog Filter for scriptnode (24dB/oct):

                Now restart hise, and you will be able to use the Node:

                I think the process has changed with the latest version of HISE?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                griffinboyG 1 Reply Last reply Reply Quote 0
                • griffinboyG
                  griffinboy @d.healey
                  last edited by

                  @d-healey

                  Did it! I'm not on the latest version of hise, what is different? I should update

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @griffinboy
                    last edited by

                    @griffinboy I'm basing my assumption on this thread - https://forum.hise.audio/topic/11731/scriptnode-compilation-workflow-and-what-to-do-about-it

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @d.healey
                      last edited by

                      Now restart hise, and you will be able to use the Node:

                      Yes. it should read now:

                      Now press OK and you will be able to use the node

                      It's the small details :)

                      griffinboyG 1 Reply Last reply Reply Quote 4
                      • griffinboyG
                        griffinboy @Christoph Hart
                        last edited by

                        @Christoph-Hart

                        Nice update!

                        ustkU 1 Reply Last reply Reply Quote 0
                        • DabDabD
                          DabDab @griffinboy
                          last edited by

                          @griffinboy Waiting for your Youtube Tutorials.

                          Bollywood Music Producer and Trance Producer.

                          1 Reply Last reply Reply Quote 1
                          • ustkU
                            ustk @griffinboy
                            last edited by

                            @griffinboy Nice one! 👍 👍

                            Can't help pressing F5 in the forum...

                            1 Reply Last reply Reply Quote 0
                            • DabDabD
                              DabDab
                              last edited by

                              I have tried to make it a High Pass Filter from the Griffin_LadderFilter.h provided by @griffinboy
                              I am not a good C++ DSP programmer. Test it whether it is working or not.

                              /*
                              Copyright (c) 2024 griffinboy
                              
                              Permission is hereby granted, free of charge, to any person obtaining a copy
                              of this software and associated documentation files (the "Software"), to deal
                              in the Software without restriction, including without limitation the rights
                              to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
                              copies of the Software, and to permit persons to whom the Software is
                              furnished to do so, subject to the following conditions:
                              
                              The above copyright notice and this permission notice shall be included in all
                              copies or substantial portions of the Software.
                              
                              THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
                              IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
                              FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
                              AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
                              LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
                              OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
                              SOFTWARE.
                              */
                              
                              #pragma once
                              #include <JuceHeader.h>
                              
                              namespace project
                              {
                                  using namespace juce;
                                  using namespace hise;
                                  using namespace scriptnode;
                              
                                  template <typename T>
                                  class ScopedValue
                                  {
                                  public:
                                      explicit ScopedValue(T& val) : value(val), ref(val) {}
                                      ~ScopedValue() { ref = value; }
                                      T& get() { return value; }
                              
                                  private:
                                      T value;
                                      T& ref;
                                      ScopedValue(const ScopedValue&) = delete;
                                      ScopedValue& operator=(const ScopedValue&) = delete;
                                  };
                              
                                  template <int NV>
                                  struct Griffin_HighPassFilter : public data::base
                                  {
                                      SNEX_NODE(Griffin_HighPassFilter);
                              
                                      struct MetadataClass
                                      {
                                          SN_NODE_ID("Griffin_HighPassFilter");
                                      };
                              
                                      static constexpr bool isModNode() { return false; }
                                      static constexpr bool isPolyphonic() { return NV > 1; }
                                      static constexpr bool hasTail() { return true; }
                                      static constexpr bool isSuspendedOnSilence() { return false; }
                                      static constexpr int getFixChannelAmount() { return 2; }
                              
                                      static constexpr int NumTables = 0;
                                      static constexpr int NumSliderPacks = 0;
                                      static constexpr int NumAudioFiles = 0;
                                      static constexpr int NumFilters = 0;
                                      static constexpr int NumDisplayBuffers = 0;
                              
                                      void prepare(PrepareSpecs specs)
                                      {
                                          filtersLeft.prepare(specs);
                                          filtersRight.prepare(specs);
                              
                                          for (auto& filter : filtersLeft)
                                              filter.prepare(specs.sampleRate);
                              
                                          for (auto& filter : filtersRight)
                                              filter.prepare(specs.sampleRate);
                                      }
                              
                                      void reset()
                                      {
                                          for (auto& filter : filtersLeft)
                                              filter.reset();
                              
                                          for (auto& filter : filtersRight)
                                              filter.reset();
                                      }
                              
                                      template <typename ProcessDataType>
                                      void process(ProcessDataType& data)
                                      {
                                          auto& fixData = data.template as<ProcessData<getFixChannelAmount()>>();
                                          auto audioBlock = fixData.toAudioBlock();
                              
                                          auto* leftChannelData = audioBlock.getChannelPointer(0);
                                          auto* rightChannelData = audioBlock.getChannelPointer(1);
                                          int numSamples = (int)data.getNumSamples();
                              
                                          for (auto& leftFilter : filtersLeft)
                                          {
                                              leftFilter.process(leftChannelData, numSamples);
                                          }
                              
                                          for (auto& rightFilter : filtersRight)
                                          {
                                              rightFilter.process(rightChannelData, numSamples);
                                          }
                                      }
                              
                                      class AudioEffect
                                      {
                                      public:
                                          AudioEffect() = default;
                              
                                          void prepare(float sampleRate)
                                          {
                                              fs = sampleRate;
                                              reset();
                                          }
                              
                                          void reset()
                                          {
                                              x1 = x2 = y1 = y2 = 0.0f;
                                          }
                              
                                          void updateCoefficients(float fc, float q)
                                          {
                                              float omega = 2.0f * MathConstants<float>::pi * fc / fs;
                                              float alpha = std::sin(omega) / (2.0f * q);
                                              float cosOmega = std::cos(omega);
                              
                                              float a0 = 1.0f + alpha;
                                              b0 = (1.0f + cosOmega) / (2.0f * a0);
                                              b1 = -(1.0f + cosOmega) / a0;
                                              b2 = (1.0f + cosOmega) / (2.0f * a0);
                                              a1 = (-2.0f * cosOmega) / a0;
                                              a2 = (1.0f - alpha) / a0;
                                          }
                              
                                          void process(float* samples, int numSamples)
                                          {
                                              for (int i = 0; i < numSamples; ++i)
                                              {
                                                  samples[i] = processSample(samples[i]);
                                              }
                                          }
                              
                                      private:
                                          float fs = 44100.0f;
                                          float b0 = 0.0f, b1 = 0.0f, b2 = 0.0f;
                                          float a1 = 0.0f, a2 = 0.0f;
                                          float x1 = 0.0f, x2 = 0.0f;
                                          float y1 = 0.0f, y2 = 0.0f;
                              
                                          inline float processSample(float input)
                                          {
                                              float output = b0 * input + b1 * x1 + b2 * x2 - a1 * y1 - a2 * y2;
                                              
                                              x2 = x1;
                                              x1 = input;
                                              y2 = y1;
                                              y1 = output;
                                              
                                              return output;
                                          }
                                      };
                              
                                      template <int P>
                                      void setParameter(double value)
                                      {
                                          if (P == 0) // Cutoff Frequency
                                          {
                                              cutoffFrequency = static_cast<float>(value);
                                              for (auto& filter : filtersLeft)
                                                  filter.updateCoefficients(cutoffFrequency, q);
                              
                                              for (auto& filter : filtersRight)
                                                  filter.updateCoefficients(cutoffFrequency, q);
                                          }
                                          else if (P == 1) // Q Factor
                                          {
                                              q = static_cast<float>(value);
                                              for (auto& filter : filtersLeft)
                                                  filter.updateCoefficients(cutoffFrequency, q);
                              
                                              for (auto& filter : filtersRight)
                                                  filter.updateCoefficients(cutoffFrequency, q);
                                          }
                                      }
                              
                                      void createParameters(ParameterDataList& data)
                                      {
                                          {
                                              parameter::data p("Cutoff Frequency", { 20.0, 20000.0, 1.0 });
                                              registerCallback<0>(p);
                                              p.setDefaultValue(1000.0);
                                              data.add(std::move(p));
                                          }
                                          {
                                              parameter::data p("Q Factor", { 0.1, 10.0, 0.01 });
                                              registerCallback<1>(p);
                                              p.setDefaultValue(0.707);
                                              data.add(std::move(p));
                                          }
                                      }
                              
                                      void setExternalData(const ExternalData& data, int index) {}
                                      void handleHiseEvent(HiseEvent& e) {}
                              
                                      template <typename FrameDataType>
                                      void processFrame(FrameDataType& data) {}
                              
                                  private:
                                      PolyData<AudioEffect, NV> filtersLeft;
                                      PolyData<AudioEffect, NV> filtersRight;
                                      float cutoffFrequency = 1000.0f;
                                      float q = 0.707f;
                                  };
                              }
                              
                              

                              Bollywood Music Producer and Trance Producer.

                              1 Reply Last reply Reply Quote 1
                              • HISEnbergH
                                HISEnberg @griffinboy
                                last edited by

                                @griffinboy Just curious, have you figured out how to incorporate the filter display in external C++ nodes?

                                griffinboyG 1 Reply Last reply Reply Quote 0
                                • griffinboyG
                                  griffinboy @HISEnberg
                                  last edited by

                                  @HISEnberg

                                  You know what, I've never tried it but it should be possible.

                                  HISEnbergH 1 Reply Last reply Reply Quote 0
                                  • HISEnbergH
                                    HISEnberg @griffinboy
                                    last edited by

                                    @griffinboy Ya I haven't tried either, I was just be lazy and reaching out for a solution first before trying it myself. I'll look through some of the stock HISE filters and post here once I find the solution.

                                    griffinboyG 1 Reply Last reply Reply Quote 2
                                    • griffinboyG
                                      griffinboy @HISEnberg
                                      last edited by

                                      @HISEnberg

                                      Make a new post if you find anything

                                      OrvillainO 1 Reply Last reply Reply Quote 2
                                      • OrvillainO
                                        Orvillain @griffinboy
                                        last edited by

                                        @griffinboy @HISEnberg I'd love to know this too. I would imagine it is similar to the thing I wanted to do where I wanted to send out modified audio buffers to a display. I gave up in the end coz I couldn't figure it out.

                                        HISEnbergH 1 Reply Last reply Reply Quote 0
                                        • HISEnbergH
                                          HISEnberg @Orvillain
                                          last edited by

                                          @Orvillain Ah yes I meant to revisit that. I did figure it out but the solution was admittedly more AI-influenced than I care to admit, so I was waiting until I have a more proper understanding of it to share.

                                          1 Reply Last reply Reply Quote 1
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