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    global send / receive

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    • d.healeyD
      d.healey @ccbl
      last edited by

      @ccbl It depends on what your network does.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
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      • A
        aaronventure @ccbl
        last edited by

        @ccbl should be none in the final plugin

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @aaronventure
          last edited by

          @aaronventure said in global send / receive:

          should be none in the final plugin

          How'd you figure that?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • A
            aaronventure @d.healey
            last edited by

            @d-healey I vaguely remember reading somewhere about it. It should be the same whether the network gets converted to C++ on project export or on its own first, no? The only difference is some nodes, like SNEX and Faust, require in-HISE compilation first, and if you have a really hungry network, then you can get the CPU usage down by compiling it.

            Though it's probably not a bad idea to get @Christoph-Hart to confirm.

            d.healeyD ustkU 3 Replies Last reply Reply Quote 0
            • d.healeyD
              d.healey @aaronventure
              last edited by

              @aaronventure If that were true there would be no reason to compile the network to a DLL

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • ustkU
                ustk @aaronventure
                last edited by

                @aaronventure @d-healey @Lindon @clevername27 @Christoph-Hart
                This is something we haven't discussed in the last Hise Hang, though it might be a good idea to put it in the priority list, isn't it?

                Hise made me an F5 dude, browser just suffers...

                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @ustk
                  last edited by

                  @ustk said in global send / receive:

                  @aaronventure @d-healey @Lindon @clevername27 @Christoph-Hart
                  This is something we haven't discussed in the last Hise Hang, though it might be a good idea to put it in the priority list, isn't it?

                  well getting global cables and global send/receive nodes into a compiled network would be very nice.. no idea how complex it is to do...

                  HISE Development for hire.
                  www.channelrobot.com

                  ustkU 1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @Lindon
                    last edited by

                    @Lindon Yeah absolutely, and to go beyond, it would somewhat inconvenient to be unable to compile a network because you use this or that functionality.
                    Implemented functionalities should be compatible with the environment they are meant to be used in

                    Hise made me an F5 dude, browser just suffers...

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                    • A
                      aaronventure @d.healey
                      last edited by

                      @d-healey well no, you are reducing CPU usage in HISE while developing, and SNEX/Faust nodes need to be compiled first.

                      Also sometimes you want to blackbox a network and use it in different places with different modulators.

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                      • d.healeyD
                        d.healey @aaronventure
                        last edited by

                        @aaronventure said in global send / receive:

                        @d-healey I vaguely remember reading somewhere about it. It should be the same whether the network gets converted to C++ on project export or on its own first, no? The only difference is some nodes, like SNEX and Faust, require in-HISE compilation first, and if you have a really hungry network, then you can get the CPU usage down by compiling it.

                        Though it's probably not a bad idea to get @Christoph-Hart to confirm.

                        @Christoph-Hart What say ye?

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        1 Reply Last reply Reply Quote 0
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