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    New Feature: SuspendOnSilence

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    • Christoph HartC
      Christoph Hart @DanH
      last edited by

      @DanH Yes, it works in both targets.

      Matt_SFM 1 Reply Last reply Reply Quote 2
      • Matt_SFM
        Matt_SF @Christoph Hart
        last edited by

        @Christoph-Hart Great, now I want to recompile all my projects and make benchmarks 😅... Nice improvement!

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        1 Reply Last reply Reply Quote 1
        • clevername27C
          clevername27
          last edited by clevername27

          I'm out of my element here (and thus the questions). Will use "gate" for shorthand.

          • Why wouldn't the gate close only on absolute silence? (So many questions here. Does real-time dithering in DAW necessarily provide dither noise in audio sent to plugins? Is there even such thing as "absolute silence" in the audio flowing to a plugin? If there is, must this be computed (e.g., based on sample rate and bit depth), and can it be?)

          • How long before the gate closes?

          • How long after the threshold is met before the gate opens?

          Thank you.

          Christoph HartC 1 Reply Last reply Reply Quote 1
          • Christoph HartC
            Christoph Hart @clevername27
            last edited by

            @clevername27 the „gate“ opens immediately and closes with a „hold time“ of 500 ms.

            Dithering is supposed to improve the sound quality of quiet signals (ballpark -40 - -50 dB) - the noise itself doesn‘t matter and can be cut away without issues. Also it won‘t cut the sound but just not process it, so even if you‘re really sensible about the lower dynamic end this won‘t have any real world sound impact.

            ustkU 2 Replies Last reply Reply Quote 2
            • hisefiloH
              hisefilo @Christoph Hart
              last edited by

              @Christoph-Hart so so so useful. I’ve made a script to bypass unused modules in the past for that but this is the real solution. I love it

              1 Reply Last reply Reply Quote 1
              • ForeverLiveF
                ForeverLive @Christoph Hart
                last edited by ForeverLive

                @Christoph-Hart This is fantastic update! God bless HISE.
                Nice that the new feature "gate" is working with RNBO well!

                1 Reply Last reply Reply Quote 0
                • ustkU
                  ustk @Christoph Hart
                  last edited by ustk

                  @Christoph-Hart I found 2 bugs regarding this new feature

                  At first, I am not using Scriptnode
                  I am only using the processBlock CB to perform my recordings and other stuff that are waiting for a flag to start, but since it is now suspended (S), evidently nothing happens.

                  So I created an embedded DSP and disabled the SuspendOnSilence flag of the main DSP container -> the S disappeared successfully.
                  But still, the processBlock CB isn't firing (a simple console print shows nothing)

                  Going back to the node to double check -> the SuspendOnSilence button disappeared

                  Restart Hise and project:

                  • S isn't showing
                  • SuspendOnSilence button doesn't reappear
                  • processBlock CB still doesn't fire by itself

                  Now I need to sleep, the rooster is waking up already... Need a SuspendRoosterOnSilence 🙄

                  Can't help pressing F5 in the forum...

                  DanHD 1 Reply Last reply Reply Quote 1
                  • DanHD
                    DanH @ustk
                    last edited by

                    @ustk you have a rooster?!

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    ustkU 1 Reply Last reply Reply Quote 0
                    • ustkU
                      ustk @DanH
                      last edited by

                      @DanH not compatible with my cats, but my neighbor has many, with hens, geese... Joys of a 30 souls village :)

                      Can't help pressing F5 in the forum...

                      1 Reply Last reply Reply Quote 2
                      • ustkU
                        ustk @Christoph Hart
                        last edited by

                        @Christoph-Hart So apparently processBlock is bypassed when a network is present, which I think is normal behaviour.
                        But then, without a network, there's no possibility to set the SuspendOnSilence flag which makes processBlock to be always gated when no signal is present.

                        Can't help pressing F5 in the forum...

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @ustk
                          last edited by

                          I changed it so that it doesn't suspend the script processors by default. I could add a scripting method that controls this behaviour, but using script processors without a DspNetwork is so 2016 that I don't want to spend too much time with this :)

                          ustkU 1 Reply Last reply Reply Quote 3
                          • ustkU
                            ustk @Christoph Hart
                            last edited by

                            @Christoph-Hart Mmm great! Thanks!
                            Yeah, that's old school but it's the only way (that I think, since you helped me a while back on that matter) to record a buffer from an input stream.

                            Can't help pressing F5 in the forum...

                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @ustk
                              last edited by

                              @ustk said in New Feature: SuspendOnSilence:

                              @Christoph-Hart Mmm great! Thanks!
                              Yeah, that's old school but it's the only way (that I think, since you helped me a while back on that matter) to record a buffer from an input stream.

                              So your using the process block to record incoming audio? Is that right? If so: "How are you doing that!!"

                              HISE Development for hire.
                              www.channelrobot.com

                              ustkU 1 Reply Last reply Reply Quote 0
                              • ustkU
                                ustk @Lindon
                                last edited by ustk

                                @Lindon Basically, you create a buffer and just copy the incoming stream into it. Since processBlock is continually firing, just set a flag (here the recordIndex is used as a flag) to tell when you want it to record the buffer.

                                reg recBuffer = Buffer.create(yourLength);
                                reg recordIndex = -1;
                                
                                function processBlock(channels)
                                {
                                	if (recordIndex != -1)
                                	{
                                		local numSamples = Math.min(recBuffer.length - recordIndex, channels[0].length);
                                		local temp = Buffer.referTo(recBuffer, recordIndex, numSamples);
                                		
                                		if (numSamples == channels[0].length)
                                		{
                                			channels[0] >> temp;
                                		}
                                		else
                                		{
                                			local s = Buffer.referTo(channels[0], 0, numSamples);
                                			s >> temp;
                                		}
                                		
                                		recordIndex += numSamples;
                                		
                                		if (recordIndex >= recBuffer.length)
                                			recordIndex = -1;
                                	}
                                }
                                

                                A simpler version to understand would simply be to copy the samples one by one in a for loop, but it's a bit greedy on cpu cycles. So this version Christoph gave me is much lighter since the copy process is made per block.

                                Bear in mind that you can't test this in Hise standalone because the inputs aren't activated.
                                Though I don't use the Hise plugin version for this, it should work (and the same for the exported project of course, it can't work in standalone unless activating the inputs)

                                Can't help pressing F5 in the forum...

                                Christoph HartC LindonL 2 Replies Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @ustk
                                  last edited by

                                  Bear in mind that you can't test this in Hise standalone because the inputs aren't activated.

                                  I think you can test it by dragging an audio file into the HISE Controller DAW timeline...

                                  1 Reply Last reply Reply Quote 2
                                  • LindonL
                                    Lindon @ustk
                                    last edited by

                                    @ustk said in New Feature: SuspendOnSilence:

                                    @Lindon Basically, you create a buffer and just copy the incoming stream into it. Since processBlock is continually firing, just set a flag (here the recordIndex is used as a flag) to tell when you want it to record the buffer.

                                    reg recBuffer = Buffer.create(yourLength);
                                    reg recordIndex = -1;
                                    
                                    function processBlock(channels)
                                    {
                                    	if (recordIndex != -1)
                                    	{
                                    		local numSamples = Math.min(recBuffer.length - recordIndex, channels[0].length);
                                    		local temp = Buffer.referTo(recBuffer, recordIndex, numSamples);
                                    		
                                    		if (numSamples == channels[0].length)
                                    		{
                                    			channels[0] >> temp;
                                    		}
                                    		else
                                    		{
                                    			local s = Buffer.referTo(channels[0], 0, numSamples);
                                    			s >> temp;
                                    		}
                                    		
                                    		recordIndex += numSamples;
                                    		
                                    		if (recordIndex >= recBuffer.length)
                                    			recordIndex = -1;
                                    	}
                                    }
                                    

                                    A simpler version to understand would simply be to copy the samples one by one in a for loop, but it's a bit greedy on cpu cycles. So this version Christoph gave me is much lighter since the copy process is made per block.

                                    Bear in mind that you can't test this in Hise standalone because the inputs aren't activated.
                                    Though I don't use the Hise plugin version for this, it should work (and the same for the exported project of course, it can't work in standalone unless activating the inputs)

                                    cool.. I must find some time to look at this... Thanks.

                                    HISE Development for hire.
                                    www.channelrobot.com

                                    1 Reply Last reply Reply Quote 0
                                    • T
                                      tomekslesicki
                                      last edited by

                                      This is perfect! I can't see the option to turn the suspend on silence on my scriptnode chains, though. It works on the snippet that Christoph provided. Is there anything extra I need to do to have this? I'm on the latest Develop build, compiled today.

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @tomekslesicki
                                        last edited by

                                        @tomekslesicki It's in the same place as the allow compilation option. Make sure you have no nodes selected.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        T 1 Reply Last reply Reply Quote 0
                                        • T
                                          tomekslesicki @d.healey
                                          last edited by tomekslesicki

                                          @d-healey It should be there when I right-click on a chain, right? !https://imgur.com/a/Gdkyge3

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @tomekslesicki
                                            last edited by

                                            @tomekslesicki I think if you open networks that have been saved before the addition of this feature, you need to save the network and reload it again - the property editor is being built from the XML data and it needs a resave to add the properties.

                                            T ustkU 2 Replies Last reply Reply Quote 1
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