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    I'll just leave this here...

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    • Christoph HartC
      Christoph Hart
      last edited by

      Oh and here are the docs:

      Link Preview Image
      HISE | Docs

      favicon

      (docs.hise.audio)

      ? 1 Reply Last reply Reply Quote 3
      • ?
        A Former User @Christoph Hart
        last edited by

        @Christoph-Hart oh yes. I might just want to become that OpenGL guy myself seeing this!! πŸ™

        d.healeyD 1 Reply Last reply Reply Quote 1
        • d.healeyD
          d.healey @A Former User
          last edited by

          @UrsBollhalder Me too!

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          1 Reply Last reply Reply Quote 0
          • ospfeigrpO
            ospfeigrp
            last edited by

            lol https://www.shadertoy.com/view/lldGDr

            ? 1 Reply Last reply Reply Quote 0
            • ?
              A Former User @ospfeigrp
              last edited by

              @ospfeigrp This thing almost brought my MacPro to a standstill... πŸ˜‚ Good lord!

              ospfeigrpO 1 Reply Last reply Reply Quote 1
              • ospfeigrpO
                ospfeigrp @A Former User
                last edited by ospfeigrp

                @UrsBollhalder same for me on win 10 it's still really cool, HISE can play doom. Edit: without textures

                1 Reply Last reply Reply Quote 0
                • NatanN
                  Natan
                  last edited by

                  STRANGE!!! My Whole Chrome browsers Freezes Once i Try To Go To The Shadetroy Website :???

                  ? ospfeigrpO 2 Replies Last reply Reply Quote 0
                  • ?
                    A Former User @Natan
                    last edited by

                    @Natan Chrome exploded immediately... Opening it on Firefox worked... after 5 min... πŸ˜‚

                    1 Reply Last reply Reply Quote 1
                    • ospfeigrpO
                      ospfeigrp @Natan
                      last edited by

                      @Natan I think it's because in browser is limited to webGL, not sure if this is the case in hise tho. if you enable opengl flag it should use that instead for rendering, so better performance.

                      1 Reply Last reply Reply Quote 1
                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        Well this is working:

                        mario.gif

                        ospfeigrpO 1 Reply Last reply Reply Quote 6
                        • ospfeigrpO
                          ospfeigrp @Christoph Hart
                          last edited by

                          @Christoph-Hart had a look at the docs seems textures input are not supported, can they be encoded anyway like base64 string? this is epic either way big thanks for adding this.

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • NatanN
                            Natan
                            last edited by Natan

                            Okey, Tried With My iPhone, And Website Works Just Fine.

                            So are Those Animations Made With SVG? Vector?

                            1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @ospfeigrp
                              last edited by

                              @ospfeigrp said in I'll just leave this here...:

                              @Christoph-Hart had a look at the docs seems textures input are not supported, can they be encoded anyway like base64 string? this is epic either way big thanks for adding this.

                              No the problem is (as far as I understand) that the way this shader is implemented in JUCE it can't load assets like textures and adding texture support would require a complete reimplementation.

                              There's a bit discussion about this in the JUCE forum:

                              https://forum.juce.com/search?q=OpenGLGraphicsContextCustomShader

                              So are Those Animations Made With SVG? Vector?

                              No, they are procedurally generated graphics that run natively on the GPU and you can change multiple input parameters that will modify the appearance (so you can do more stuff than just selecting the filmstrip in an animation).

                              ? 1 Reply Last reply Reply Quote 3
                              • FortuneF
                                Fortune
                                last edited by Fortune

                                Looks cool.

                                But is this feature necessary, when there are really serious bugs that need to be fixed immediately in Hise? I think No :)

                                Bug fixes first please...

                                1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User @Christoph Hart
                                  last edited by

                                  @Christoph-Hart crazy awesome. So that’d let you also influence those graphics interactively, right? Not just the one-way street of filmstrips or lottie for that matter. Although I hit like 350 something orange flags in XCode, I was able to compile the branch and started checking the YouTube account you mentioned in the docs. I’m still unsure though how you made your example work. Would you post a snippet like this?

                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff
                                    last edited by

                                    sick!! Gonna use this to add some Easter Eggs to my plugins

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    1 Reply Last reply Reply Quote 1
                                    • Christoph HartC
                                      Christoph Hart @A Former User
                                      last edited by

                                      @UrsBollhalder It's all laid out in the docs:

                                      1. Load a shader file.
                                      2. Render it in the paint routine of a scriptpanel.

                                      A example snippet is not very helpful because it requires the shader file to be in the script repo. I have added the ability of using base64 encoded strings, but it's not the most transparent way to learn how to use shaders in HISE.

                                      Make sure to enable OpenGL in HISE (it's not the plugin OpenGL flag but a new one inside the Development settings).

                                      ? 2 Replies Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey
                                        last edited by

                                        @Christoph-Hart Should we be migrating to the codegen_rewrite branch now or sticking with scriptnode?

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        1 Reply Last reply Reply Quote 1
                                        • Christoph HartC
                                          Christoph Hart
                                          last edited by

                                          Yes it's now at a point where people can test drive the new stuff - but I wouldn't use it in a real project at the moment.

                                          BTW the editor used for the GLSL code will be the new default code editor (I'm holding off with replacing the old code editor for HiseScript until all kinks are sorted out), so any feedback about quirks when editing GLSL code are welcome - there are still many small bugs, it's rather difficult to create a code editor almost from scratch...

                                          1 Reply Last reply Reply Quote 3
                                          • ?
                                            A Former User @Christoph Hart
                                            last edited by

                                            @Christoph-Hart That makes sense. I’ll give it a go tonight...

                                            1 Reply Last reply Reply Quote 0
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