HISE Logo Forum
    • Categories
    • Register
    • Login

    I'll just leave this here...

    Scheduled Pinned Locked Moved General Questions
    106 Posts 16 Posters 9.8k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Christoph HartC
      Christoph Hart
      last edited by

      Well now you just need an OpenGL guy :)

      1 Reply Last reply Reply Quote 1
      • Christoph HartC
        Christoph Hart
        last edited by

        Oh and here are the docs:

        Link Preview Image
        HISE | Docs

        favicon

        (docs.hise.audio)

        ? 1 Reply Last reply Reply Quote 3
        • ?
          A Former User @Christoph Hart
          last edited by

          @Christoph-Hart oh yes. I might just want to become that OpenGL guy myself seeing this!! πŸ™

          d.healeyD 1 Reply Last reply Reply Quote 1
          • d.healeyD
            d.healey @A Former User
            last edited by

            @UrsBollhalder Me too!

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 0
            • ospfeigrpO
              ospfeigrp
              last edited by

              lol https://www.shadertoy.com/view/lldGDr

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @ospfeigrp
                last edited by

                @ospfeigrp This thing almost brought my MacPro to a standstill... πŸ˜‚ Good lord!

                ospfeigrpO 1 Reply Last reply Reply Quote 1
                • ospfeigrpO
                  ospfeigrp @A Former User
                  last edited by ospfeigrp

                  @UrsBollhalder same for me on win 10 it's still really cool, HISE can play doom. Edit: without textures

                  1 Reply Last reply Reply Quote 0
                  • NatanN
                    Natan
                    last edited by

                    STRANGE!!! My Whole Chrome browsers Freezes Once i Try To Go To The Shadetroy Website :???

                    ? ospfeigrpO 2 Replies Last reply Reply Quote 0
                    • ?
                      A Former User @Natan
                      last edited by

                      @Natan Chrome exploded immediately... Opening it on Firefox worked... after 5 min... πŸ˜‚

                      1 Reply Last reply Reply Quote 1
                      • ospfeigrpO
                        ospfeigrp @Natan
                        last edited by

                        @Natan I think it's because in browser is limited to webGL, not sure if this is the case in hise tho. if you enable opengl flag it should use that instead for rendering, so better performance.

                        1 Reply Last reply Reply Quote 1
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Well this is working:

                          mario.gif

                          ospfeigrpO 1 Reply Last reply Reply Quote 6
                          • ospfeigrpO
                            ospfeigrp @Christoph Hart
                            last edited by

                            @Christoph-Hart had a look at the docs seems textures input are not supported, can they be encoded anyway like base64 string? this is epic either way big thanks for adding this.

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • NatanN
                              Natan
                              last edited by Natan

                              Okey, Tried With My iPhone, And Website Works Just Fine.

                              So are Those Animations Made With SVG? Vector?

                              1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @ospfeigrp
                                last edited by

                                @ospfeigrp said in I'll just leave this here...:

                                @Christoph-Hart had a look at the docs seems textures input are not supported, can they be encoded anyway like base64 string? this is epic either way big thanks for adding this.

                                No the problem is (as far as I understand) that the way this shader is implemented in JUCE it can't load assets like textures and adding texture support would require a complete reimplementation.

                                There's a bit discussion about this in the JUCE forum:

                                https://forum.juce.com/search?q=OpenGLGraphicsContextCustomShader

                                So are Those Animations Made With SVG? Vector?

                                No, they are procedurally generated graphics that run natively on the GPU and you can change multiple input parameters that will modify the appearance (so you can do more stuff than just selecting the filmstrip in an animation).

                                ? 1 Reply Last reply Reply Quote 3
                                • FortuneF
                                  Fortune
                                  last edited by Fortune

                                  Looks cool.

                                  But is this feature necessary, when there are really serious bugs that need to be fixed immediately in Hise? I think No :)

                                  Bug fixes first please...

                                  1 Reply Last reply Reply Quote 0
                                  • ?
                                    A Former User @Christoph Hart
                                    last edited by

                                    @Christoph-Hart crazy awesome. So that’d let you also influence those graphics interactively, right? Not just the one-way street of filmstrips or lottie for that matter. Although I hit like 350 something orange flags in XCode, I was able to compile the branch and started checking the YouTube account you mentioned in the docs. I’m still unsure though how you made your example work. Would you post a snippet like this?

                                    Christoph HartC 1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff
                                      last edited by

                                      sick!! Gonna use this to add some Easter Eggs to my plugins

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      1 Reply Last reply Reply Quote 1
                                      • Christoph HartC
                                        Christoph Hart @A Former User
                                        last edited by

                                        @UrsBollhalder It's all laid out in the docs:

                                        1. Load a shader file.
                                        2. Render it in the paint routine of a scriptpanel.

                                        A example snippet is not very helpful because it requires the shader file to be in the script repo. I have added the ability of using base64 encoded strings, but it's not the most transparent way to learn how to use shaders in HISE.

                                        Make sure to enable OpenGL in HISE (it's not the plugin OpenGL flag but a new one inside the Development settings).

                                        ? 2 Replies Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey
                                          last edited by

                                          @Christoph-Hart Should we be migrating to the codegen_rewrite branch now or sticking with scriptnode?

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          1 Reply Last reply Reply Quote 1
                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by

                                            Yes it's now at a point where people can test drive the new stuff - but I wouldn't use it in a real project at the moment.

                                            BTW the editor used for the GLSL code will be the new default code editor (I'm holding off with replacing the old code editor for HiseScript until all kinks are sorted out), so any feedback about quirks when editing GLSL code are welcome - there are still many small bugs, it's rather difficult to create a code editor almost from scratch...

                                            1 Reply Last reply Reply Quote 3
                                            • First post
                                              Last post

                                            14

                                            Online

                                            1.7k

                                            Users

                                            11.8k

                                            Topics

                                            102.4k

                                            Posts