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    I'll just leave this here...

    Scheduled Pinned Locked Moved General Questions
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    • orangeO
      orange @Christoph Hart
      last edited by

      @Christoph-Hart Looks pretty Hot :)

      develop Branch / XCode 13.1
      macOS Monterey / M1 Max

      1 Reply Last reply Reply Quote 0
      • ?
        A Former User @Christoph Hart
        last edited by

        @Christoph-Hart I was just about to hire an OpenGL/C++ Guy for our plugin but this seems like an interesting turn of things!!!! Amazing!!! πŸ€―πŸ˜²πŸ™

        1 Reply Last reply Reply Quote 1
        • Christoph HartC
          Christoph Hart
          last edited by

          Well now you just need an OpenGL guy :)

          1 Reply Last reply Reply Quote 1
          • Christoph HartC
            Christoph Hart
            last edited by

            Oh and here are the docs:

            Link Preview Image
            HISE | Docs

            favicon

            (docs.hise.audio)

            ? 1 Reply Last reply Reply Quote 3
            • ?
              A Former User @Christoph Hart
              last edited by

              @Christoph-Hart oh yes. I might just want to become that OpenGL guy myself seeing this!! πŸ™

              d.healeyD 1 Reply Last reply Reply Quote 1
              • d.healeyD
                d.healey @A Former User
                last edited by

                @UrsBollhalder Me too!

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                1 Reply Last reply Reply Quote 0
                • ospfeigrpO
                  ospfeigrp
                  last edited by

                  lol https://www.shadertoy.com/view/lldGDr

                  ? 1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @ospfeigrp
                    last edited by

                    @ospfeigrp This thing almost brought my MacPro to a standstill... πŸ˜‚ Good lord!

                    ospfeigrpO 1 Reply Last reply Reply Quote 1
                    • ospfeigrpO
                      ospfeigrp @A Former User
                      last edited by ospfeigrp

                      @UrsBollhalder same for me on win 10 it's still really cool, HISE can play doom. Edit: without textures

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                      • NatanN
                        Natan
                        last edited by

                        STRANGE!!! My Whole Chrome browsers Freezes Once i Try To Go To The Shadetroy Website :???

                        ? ospfeigrpO 2 Replies Last reply Reply Quote 0
                        • ?
                          A Former User @Natan
                          last edited by

                          @Natan Chrome exploded immediately... Opening it on Firefox worked... after 5 min... πŸ˜‚

                          1 Reply Last reply Reply Quote 1
                          • ospfeigrpO
                            ospfeigrp @Natan
                            last edited by

                            @Natan I think it's because in browser is limited to webGL, not sure if this is the case in hise tho. if you enable opengl flag it should use that instead for rendering, so better performance.

                            1 Reply Last reply Reply Quote 1
                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Well this is working:

                              mario.gif

                              ospfeigrpO 1 Reply Last reply Reply Quote 6
                              • ospfeigrpO
                                ospfeigrp @Christoph Hart
                                last edited by

                                @Christoph-Hart had a look at the docs seems textures input are not supported, can they be encoded anyway like base64 string? this is epic either way big thanks for adding this.

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • NatanN
                                  Natan
                                  last edited by Natan

                                  Okey, Tried With My iPhone, And Website Works Just Fine.

                                  So are Those Animations Made With SVG? Vector?

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                                  • Christoph HartC
                                    Christoph Hart @ospfeigrp
                                    last edited by

                                    @ospfeigrp said in I'll just leave this here...:

                                    @Christoph-Hart had a look at the docs seems textures input are not supported, can they be encoded anyway like base64 string? this is epic either way big thanks for adding this.

                                    No the problem is (as far as I understand) that the way this shader is implemented in JUCE it can't load assets like textures and adding texture support would require a complete reimplementation.

                                    There's a bit discussion about this in the JUCE forum:

                                    https://forum.juce.com/search?q=OpenGLGraphicsContextCustomShader

                                    So are Those Animations Made With SVG? Vector?

                                    No, they are procedurally generated graphics that run natively on the GPU and you can change multiple input parameters that will modify the appearance (so you can do more stuff than just selecting the filmstrip in an animation).

                                    ? 1 Reply Last reply Reply Quote 3
                                    • FortuneF
                                      Fortune
                                      last edited by Fortune

                                      Looks cool.

                                      But is this feature necessary, when there are really serious bugs that need to be fixed immediately in Hise? I think No :)

                                      Bug fixes first please...

                                      1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User @Christoph Hart
                                        last edited by

                                        @Christoph-Hart crazy awesome. So that’d let you also influence those graphics interactively, right? Not just the one-way street of filmstrips or lottie for that matter. Although I hit like 350 something orange flags in XCode, I was able to compile the branch and started checking the YouTube account you mentioned in the docs. I’m still unsure though how you made your example work. Would you post a snippet like this?

                                        Christoph HartC 1 Reply Last reply Reply Quote 0
                                        • Dan KorneffD
                                          Dan Korneff
                                          last edited by

                                          sick!! Gonna use this to add some Easter Eggs to my plugins

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          1 Reply Last reply Reply Quote 1
                                          • Christoph HartC
                                            Christoph Hart @A Former User
                                            last edited by

                                            @UrsBollhalder It's all laid out in the docs:

                                            1. Load a shader file.
                                            2. Render it in the paint routine of a scriptpanel.

                                            A example snippet is not very helpful because it requires the shader file to be in the script repo. I have added the ability of using base64 encoded strings, but it's not the most transparent way to learn how to use shaders in HISE.

                                            Make sure to enable OpenGL in HISE (it's not the plugin OpenGL flag but a new one inside the Development settings).

                                            ? 2 Replies Last reply Reply Quote 0
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