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    • LindonL
      Lindon @LightandSound
      last edited by

      @LightandSound thanks - if I ever get the time I will...

      HISE Development for hire.
      www.channelrobot.com

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      • LindonL
        Lindon @hisefilo
        last edited by

        @hisefilo said in Libraries > Core:

        @Lindon thanks mate!!! this is for ScriptFX or what module??

        Well I put it in a Script Processor - but really - who knows where it should go...

        HISE Development for hire.
        www.channelrobot.com

        hisefiloH 1 Reply Last reply Reply Quote 0
        • hisefiloH
          hisefilo @Lindon
          last edited by

          @Lindon I pasted it into Scriptnode Synth >> FX >> Script FX and using sine instead lf additive_synth and is doing weird noises...... LOL

          mute or -99db your audio before

          HiseSnippet 1118.3oc2XE0aaaCDlxNJHVqYXcqOzGEB1CN.cFRYcqEvXco1wYyXwIFwYEEanHfQ5rMQjIEHocq2P+OteJ688vFojrkbifirSR6Z0Sh2wS9iGuuu6R5xYdfPv3HiJmMMDPF2yr2TpbXygXBE09.jwma1AKj.2N1TiogXg.7QFFk+IsAiJafhd96erAN.S8fTSHzKXDO3HxHhL0Z28+ERPvgXe3LxnL69w621iQaxBXiU3oroCJD6cId.bLVusRlHiMa4SjLdOIVBBjwFMX9S6Mj8ZZ79eAQPtH.zKbQ8TenXyGxB70HV+Np4PRfe2YmaABYX1MMKTNNK7.yNDexb6oYiuHxgcZDYyGFkVF7bud34lG7Lx.uMhg28M64wIgxTOZr8UIVSQmaV3UJ1Kx3eLsU4YgzdBlqdiC1+f8QjK3XNAD0BXX+p6nMuyt0sR2HFKlRU6T6olGGTGwNL+wAP0cv9piMYBbtPW5nBq+Xpmjvn1L5wLIbBs5tV+oUEq2ZY+tt52OWeMYTImED.7bcqKb3KKvpzwit.3ORA8fwv7MpxfKdE8YE6JRkFj.UlYiLZaJQdRHLec7IclEGz7CXVSomqrViNN4rsTSKuFA0LFep2901GfkXcYShM09BAtjnOsFG.ST7w3hnJlG.hKkrPEi7JUXp5b8kKVtXwulwm3PktWn3us9WSPjSypHrBLBmByHJJbuuYWhzaX93sTN3Uk0tqwah9x1ls52G7jofcCyCe4GFwDqDYC0uuFH2alJxguLW4iRMLLuikOR4ygbHDygyXcCvSqJviBCfSUg9H6KBXdW1i7GQb6nOdshr45KpWDFmMZn8W0aHlRg.g9KZqdhg7ydl8LG+tyqpaU4plceU8UUFxbwK2sJ1k6hhNp9iYOwYMmdpxpPcEUkqJqkS06orwRBcPGrjSdiB4GOdTOUGZOnYx4WYynjVDJdsidslL0Cn9QK9W0ShSW8ZiDmtybdKpeUYFAKtbMZXln55GlXgx7AasYPPDvhsHemIZ9qhNQSXgmnYFIpkwcdSXKKqUkGMupuXbIUor0sOUx5sqOOZyhMP3hswxr+El5KCs3jI.eBAd80LI4l+uYRRmaPeyada9xEqs40zepxLL1inK+ZQm.AJsfHL9kJxee73.4LqKxi6vnrvgLJwKK08TPIgMX.vyh8bOPOWJU+oGoVdv9mBA.Vjga+06eDgBXtJOAqYtvs34hkce8PyX3ZqEer+zX7rxexOdlyMd7r8xc7reyvLoyYMAH+YfLXnr5dNN6Veaqsstc64HTLfnNMqZilUtSiVs+NoWi068w1bWkw1bJxXaNe7O11xDJ1xr0ajbr6spd1seayDXt2GJY2OBtvee.wQXON6buXNiVScqHKpzFM5eiXEyN501tnHxsJNSmZNnQpgwN2ySqz+Mpza9wr2ZDy2tFw730HluaMh46WiXdxZDySWZL54fe9XIaT7T.JCcaEUbYXzhhUDgHlD5+3+ztoC```
          LindonL 1 Reply Last reply Reply Quote 0
          • LindonL
            Lindon @hisefilo
            last edited by Lindon

            @hisefilo Ok I will take a look - but I just tried it in a script FX slot assigning the relevent bits of function to the correct spot - onPrepareToPlay etc. - and yes it made strange sorta additive constant noise - I tried turning on the osc scope and HISE crashed - LOL...

            OK tried your version - so a different strange (still not very pleasant) noise when you say sine not additive_synth - and less controllable from the interface...

            HISE Development for hire.
            www.channelrobot.com

            hisefiloH 1 Reply Last reply Reply Quote 0
            • hisefiloH
              hisefilo @Lindon
              last edited by

              @Lindon well this is something

              Screen Shot 2020-06-29 at 12.31.39.png . like a surprise box

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @hisefilo
                last edited by

                @hisefilo yeah but try saying this and the noise gets nicer...

                function processBlock(channels)
                {
                    aasyn >> channels[0];
                	//aasyn >> channels[1];
                }
                

                HISE Development for hire.
                www.channelrobot.com

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                • lalalandsynthL
                  lalalandsynth
                  last edited by

                  Is this for accessing the core Juce modules ?

                  https://lalalandaudio.com/

                  https://lalalandsynth.com/

                  https://www.facebook.com/lalalandsynth

                  https://www.facebook.com/lalalandsynth

                  hisefiloH 1 Reply Last reply Reply Quote 0
                  • hisefiloH
                    hisefilo @lalalandsynth
                    last edited by

                    @lalalandsynth I dont know yet LOL. The core library just shows 14 modules listed on my first post

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                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      @lalalandsynth said in Libraries > Core:

                      Is this for accessing the core Juce modules

                      Nope, it's just a collection of (very) basic DSP modules.

                      However I wouldn't spend too much energy on this system, it's most likely to be replaced entirely by scriptnode (and even if it stays in the codebase, the support will be minimal).

                      Most of the modules have a very limited usability in real world applications (I wrote most of them as proof of concept for the API, but since this approach never really took off, it's not worth trying to figure out how many parameters there are and what they do).

                      hisefiloH 1 Reply Last reply Reply Quote 2
                      • hisefiloH
                        hisefilo @Christoph Hart
                        last edited by hisefilo

                        @Christoph-Hart mmmmm. you just killed my hope!!

                        I know Hise 3 will have scriptnode and snex. Meanwhile:
                        Whats's the recommendation to create a sinewave bank (for stacking upto 256 or 512 sinewaves) allowing to modulate for each, freq phase amplitude and envelope (frame based, or table based)?

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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          What's "frame-based"?

                          TBH, a performance-critical module like a 512-voice additive synthesiser has to be coded in raw C++, with some low-level SSE accelerations in order to be competitive enough for a commercial-grade product.

                          hisefiloH 1 Reply Last reply Reply Quote 1
                          • hisefiloH
                            hisefilo @Christoph Hart
                            last edited by

                            @Christoph-Hart frame based was to say an amplitude value for each frame.

                            I see. mmmmmmmmm. To low level for me.

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                            • ?
                              A Former User
                              last edited by

                              Is very powerful with the supporting libraries.....well worth the rabbit hole.

                              1 Reply Last reply Reply Quote 1
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