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    • hisefiloH
      hisefilo @d.healey
      last edited by

      @d-healey WOW!!!!!!! Thanks mate!
      Going for an "additive_synth" to see what happens

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @hisefilo
        last edited by

        @hisefilo I've never tried it, let me know how it goes.

        Libre Wave - Freedom respecting instruments and effects
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        YouTube Channel - Public HISE tutorials

        hisefiloH 1 Reply Last reply Reply Quote 0
        • hisefiloH
          hisefilo @d.healey
          last edited by

          @d-healey any idea what C++ file contains the "core" libraries? I mean where can I see the C++ code for i.e. ("additive_synth")

          LindonL 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey
            last edited by

            Start here - https://github.com/christophhart/HISE/blob/master/hi_scripting/scripting/api/DspFactory.cpp

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • LindonL
              Lindon @hisefilo
              last edited by

              @hisefilo this is as far as I ever got - it makes an additive synth but I cant make it make a noise --- so I could (Very likely) be barking up the wrong tree...

              Content.makeFrontInterface(600, 500);
              
              const var core = Libraries.load("core");
              const var aasyn = core.createModule("additive_synth");
              
              
              function prepareToPlay(sampleRate, blockSize)
              {
                  aasyn.prepareToPlay(sampleRate, blockSize);
              }
              
              function processBlock(channels)
              {
                  aasyn >> channels[0];
              	aasyn >> channels[1];
              }
              

              HISE Development for hire.
              www.channelrobot.com

              LightandSoundL hisefiloH 2 Replies Last reply Reply Quote 0
              • LightandSoundL
                LightandSound @Lindon
                last edited by

                @Lindon Check out the JUCE tutorials, they'll help make everything clear when it comes to a lot of hise.

                hisefiloH LindonL 2 Replies Last reply Reply Quote 0
                • hisefiloH
                  hisefilo @Lindon
                  last edited by

                  @Lindon thanks mate!!! this is for ScriptFX or what module??

                  LindonL 1 Reply Last reply Reply Quote 0
                  • hisefiloH
                    hisefilo @LightandSound
                    last edited by

                    @LightandSound The Audio Programmer search for :)

                    LightandSoundL 1 Reply Last reply Reply Quote 0
                    • LightandSoundL
                      LightandSound @hisefilo
                      last edited by

                      @hisefilo I think learning how to read the JUCE api is far more valuable than any of the videos - I did check some out at the start, but I didn't find them too helpful, I knew C++ (a bit) I just needed to get used to using the API, once you understand the API and the practises in JUCE (there's a lot of things in JUCE that effectively replace "standard" practise C++ things, even down to some specific pointers and Arrays not being C++ arrays), so once you can just look at a class on the API and know how to implement it you'll feel a lot more comfortable.

                      1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @LightandSound
                        last edited by

                        @LightandSound thanks - if I ever get the time I will...

                        HISE Development for hire.
                        www.channelrobot.com

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                        • LindonL
                          Lindon @hisefilo
                          last edited by

                          @hisefilo said in Libraries > Core:

                          @Lindon thanks mate!!! this is for ScriptFX or what module??

                          Well I put it in a Script Processor - but really - who knows where it should go...

                          HISE Development for hire.
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                          hisefiloH 1 Reply Last reply Reply Quote 0
                          • hisefiloH
                            hisefilo @Lindon
                            last edited by

                            @Lindon I pasted it into Scriptnode Synth >> FX >> Script FX and using sine instead lf additive_synth and is doing weird noises...... LOL

                            mute or -99db your audio before

                            HiseSnippet 1118.3oc2XE0aaaCDlxNJHVqYXcqOzGEB1CN.cFRYcqEvXco1wYyXwIFwYEEanHfQ5rMQjIEHocq2P+OteJ688vFojrkbifirSR6Z0Sh2wS9iGuuu6R5xYdfPv3HiJmMMDPF2yr2TpbXygXBE09.jwma1AKj.2N1TiogXg.7QFFk+IsAiJafhd96erAN.S8fTSHzKXDO3HxHhL0Z28+ERPvgXe3LxnL69w621iQaxBXiU3oroCJD6cId.bLVusRlHiMa4SjLdOIVBBjwFMX9S6Mj8ZZ79eAQPtH.zKbQ8TenXyGxB70HV+Np4PRfe2YmaABYX1MMKTNNK7.yNDexb6oYiuHxgcZDYyGFkVF7bud34lG7Lx.uMhg28M64wIgxTOZr8UIVSQmaV3UJ1Kx3eLsU4YgzdBlqdiC1+f8QjK3XNAD0BXX+p6nMuyt0sR2HFKlRU6T6olGGTGwNL+wAP0cv9piMYBbtPW5nBq+Xpmjvn1L5wLIbBs5tV+oUEq2ZY+tt52OWeMYTImED.7bcqKb3KKvpzwit.3ORA8fwv7MpxfKdE8YE6JRkFj.UlYiLZaJQdRHLec7IclEGz7CXVSomqrViNN4rsTSKuFA0LFep2901GfkXcYShM09BAtjnOsFG.ST7w3hnJlG.hKkrPEi7JUXp5b8kKVtXwulwm3PktWn3us9WSPjSypHrBLBmByHJJbuuYWhzaX93sTN3Uk0tqwah9x1ls52G7jofcCyCe4GFwDqDYC0uuFH2alJxguLW4iRMLLuikOR4ygbHDygyXcCvSqJviBCfSUg9H6KBXdW1i7GQb6nOdshr45KpWDFmMZn8W0aHlRg.g9KZqdhg7ydl8LG+tyqpaU4plceU8UUFxbwK2sJ1k6hhNp9iYOwYMmdpxpPcEUkqJqkS06orwRBcPGrjSdiB4GOdTOUGZOnYx4WYynjVDJdsidslL0Cn9QK9W0ShSW8ZiDmtybdKpeUYFAKtbMZXln55GlXgx7AasYPPDvhsHemIZ9qhNQSXgmnYFIpkwcdSXKKqUkGMupuXbIUor0sOUx5sqOOZyhMP3hswxr+El5KCs3jI.eBAd80LI4l+uYRRmaPeyada9xEqs40zepxLL1inK+ZQm.AJsfHL9kJxee73.4LqKxi6vnrvgLJwKK08TPIgMX.vyh8bOPOWJU+oGoVdv9mBA.Vjga+06eDgBXtJOAqYtvs34hkce8PyX3ZqEer+zX7rxexOdlyMd7r8xc7reyvLoyYMAH+YfLXnr5dNN6Veaqsstc64HTLfnNMqZilUtSiVs+NoWi068w1bWkw1bJxXaNe7O11xDJ1xr0ajbr6spd1seayDXt2GJY2OBtvee.wQXON6buXNiVScqHKpzFM5eiXEyN501tnHxsJNSmZNnQpgwN2ySqz+Mpza9wr2ZDy2tFw730HluaMh46WiXdxZDySWZL54fe9XIaT7T.JCcaEUbYXzhhUDgHlD5+3+ztoC```
                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @hisefilo
                              last edited by Lindon

                              @hisefilo Ok I will take a look - but I just tried it in a script FX slot assigning the relevent bits of function to the correct spot - onPrepareToPlay etc. - and yes it made strange sorta additive constant noise - I tried turning on the osc scope and HISE crashed - LOL...

                              OK tried your version - so a different strange (still not very pleasant) noise when you say sine not additive_synth - and less controllable from the interface...

                              HISE Development for hire.
                              www.channelrobot.com

                              hisefiloH 1 Reply Last reply Reply Quote 0
                              • hisefiloH
                                hisefilo @Lindon
                                last edited by

                                @Lindon well this is something

                                Screen Shot 2020-06-29 at 12.31.39.png . like a surprise box

                                LindonL 1 Reply Last reply Reply Quote 0
                                • LindonL
                                  Lindon @hisefilo
                                  last edited by

                                  @hisefilo yeah but try saying this and the noise gets nicer...

                                  function processBlock(channels)
                                  {
                                      aasyn >> channels[0];
                                  	//aasyn >> channels[1];
                                  }
                                  

                                  HISE Development for hire.
                                  www.channelrobot.com

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                                  • lalalandsynthL
                                    lalalandsynth
                                    last edited by

                                    Is this for accessing the core Juce modules ?

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                                    hisefiloH 1 Reply Last reply Reply Quote 0
                                    • hisefiloH
                                      hisefilo @lalalandsynth
                                      last edited by

                                      @lalalandsynth I dont know yet LOL. The core library just shows 14 modules listed on my first post

                                      1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        @lalalandsynth said in Libraries > Core:

                                        Is this for accessing the core Juce modules

                                        Nope, it's just a collection of (very) basic DSP modules.

                                        However I wouldn't spend too much energy on this system, it's most likely to be replaced entirely by scriptnode (and even if it stays in the codebase, the support will be minimal).

                                        Most of the modules have a very limited usability in real world applications (I wrote most of them as proof of concept for the API, but since this approach never really took off, it's not worth trying to figure out how many parameters there are and what they do).

                                        hisefiloH 1 Reply Last reply Reply Quote 2
                                        • hisefiloH
                                          hisefilo @Christoph Hart
                                          last edited by hisefilo

                                          @Christoph-Hart mmmmm. you just killed my hope!!

                                          I know Hise 3 will have scriptnode and snex. Meanwhile:
                                          Whats's the recommendation to create a sinewave bank (for stacking upto 256 or 512 sinewaves) allowing to modulate for each, freq phase amplitude and envelope (frame based, or table based)?

                                          1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by

                                            What's "frame-based"?

                                            TBH, a performance-critical module like a 512-voice additive synthesiser has to be coded in raw C++, with some low-level SSE accelerations in order to be competitive enough for a commercial-grade product.

                                            hisefiloH 1 Reply Last reply Reply Quote 1
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