HISE Logo Forum
    • Categories
    • Register
    • Login

    HISE FX and delay compensation

    Scheduled Pinned Locked Moved General Questions
    51 Posts 9 Posters 2.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Dan KorneffD
      Dan Korneff @Fortune
      last edited by

      @Fortune said in HISE FX and delay compensation:

      Juce provides a pair of functions for getting/setting the current plugin latency.

      I see Engine.setLatencySamples()
      What's the other part of the pair?

      Dan Korneff - Producer / Mixer / Audio Nerd

      FortuneF 1 Reply Last reply Reply Quote 0
      • Dan KorneffD
        Dan Korneff
        last edited by

        @Christoph-Hart I can't seem to compile your latest scriptnode as of 2 hours ago

        1>c:\program files\hise-scriptnode\stk_wrapper\stk\src\adsr.cpp(16): fatal error C1083: Cannot open include file: 'ADSR.h': No such file or directory (compiling source file ..\..\JuceLibraryCode\include_stk_wrapper.cpp)

        Dan Korneff - Producer / Mixer / Audio Nerd

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Dan Korneff
          last edited by

          @dustbro Notice the red X

          af0ff353-5fe7-45ae-aa91-edbb481b8dc1-image.png

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          Dan KorneffD 1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff @d.healey
            last edited by

            @d-healey Where can I see this on the GitHub, and what does that mean?

            Dan Korneff - Producer / Mixer / Audio Nerd

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Dan Korneff
              last edited by d.healey

              @dustbro When Christoph "commits" an update to GitHub it is added to a timeline of all previous commits for that branch. You can view it by clicking on "commits" after you have selected a branch.

              b067ad44-9318-45e5-a1d5-94d4d95888aa-image.png

              Christoph has setup the Git repo so that each time a new commit is added the code is automatically tested, if it fails the test a red X is placed next to the commit. If you see a red X then you will probably get problems if you build from that commit and you should choose an earlier or later point in the commit history to get the code from.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 1
              • FortuneF
                Fortune @Dan Korneff
                last edited by Fortune

                @dustbro For example, if the delay time of the plugin is 500 samples; just insert this code into the begining of the on init script;

                Engine.setLatencySamples(500);
                

                With this way, plugin reports delay compensation to the DAW in the very begining of the initialization.

                I am using it on fx plugins it doesn't give errors. But it doesn't work in almost all DAWs.

                Dan KorneffD 1 Reply Last reply Reply Quote 2
                • orangeO
                  orange
                  last edited by orange

                  @dustbro @Fortune Yeah I see that issue too.

                  Hise reports the latency to the daw successfully, but somehow compensation doesn't work (except Reaper). However Since Reaper has a great built in auto compensation, if you enter setLatencySamples, the sound starts ahead; because it compensated double :)

                  develop Branch / XCode 13.1
                  macOS Monterey / M1 Max

                  ustkU 1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @orange
                    last edited by

                    @orange @Fortune Which means we have to handle every DAW case differently...?

                    Can't help pressing F5 in the forum...

                    1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      The idea of this entire call is to report to the host how many samples it needs to compensate (= preroll). It‘s a basic feature in JUCE which I‘ve just wrote a simple wrapper for it. Apparently it doesn‘t work for the majority of hosts but there‘s nothing else I can do.

                      Now I don‘t have the time currently to go through every host and check whether it works, but we can make a list here with hosts that support / don‘t support this feature, then I can take it to the JUCE team.

                      1 Reply Last reply Reply Quote 1
                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        Also if anyone finds a useful information in the JUCE forum (just search for setLatencySamples), you‘ll get plenty of topics), I am happy to take that into account.

                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff @Christoph Hart
                          last edited by

                          @Christoph-Hart I'll take a look on the forms this weekend.

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          1 Reply Last reply Reply Quote 0
                          • orangeO
                            orange
                            last edited by orange

                            I found this threads, they may be helpful. Also I see that they prefer to use setLatencySamples() in prepareToPlay. But we're using it in onInit, could that be the cause?

                            https://forum.juce.com/t/cubase-latency-issues/27669

                            https://forum.juce.com/t/look-ahead-vs-daws-latency-compensation/30384/2

                            https://forum.juce.com/t/vstplugininstance-getlatencysamples/7934

                            https://forum.juce.com/t/setlatencysamples-int-newlatency-in-cubase-and-bitwig-in-vst3-win-and-mac/15061/3

                            develop Branch / XCode 13.1
                            macOS Monterey / M1 Max

                            1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Well, onInit comes way before prepareToPlay, so if it's not set correctly by then, we're screwed anyway.

                              However, I've encorporated a few things mentioned in the threads:

                              • resend the latency update in prepareToPlay if it's different than at the last call
                              • add a static delay line to the bypassed processing chain (I thought the host would do this, but it makes sense that it's the plugins job to delay it).

                              While the first one is pretty cosmetic, I think the last one might be actually helpful.
                              Unfortunately I am not in my studio right now, so I can't test the hosts, but I pushed it to the scriptnode branch so if anyone wants to check if this improves the situation, have a go.

                              orangeO 1 Reply Last reply Reply Quote 2
                              • orangeO
                                orange @Christoph Hart
                                last edited by

                                @Christoph-Hart I've just tried, result is the same :/

                                develop Branch / XCode 13.1
                                macOS Monterey / M1 Max

                                Dan KorneffD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @orange
                                  last edited by

                                  @orange @Christoph-Hart I just tested latest version of ScriptNode. Cubase is picking up the reported latency.
                                  Gotta test to see how accurate it is.

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  FortuneF 1 Reply Last reply Reply Quote 1
                                  • FortuneF
                                    Fortune @Dan Korneff
                                    last edited by Fortune

                                    @dustbro Yeah Cubase can detect the latency value, there is no problem about it. You can also see that in the Cubase plugin manager.

                                    But the problem is, wet and dry channels are not in sync. Delay still persists.

                                    Dan KorneffD 1 Reply Last reply Reply Quote 1
                                    • Dan KorneffD
                                      Dan Korneff @Fortune
                                      last edited by

                                      @Fortune got it.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        OK, I've committed a fix for a typo that caused crackling when a delayed plugin is bypassed.

                                        I've also made a example project with a latency of 200ms - it's just a simple delay without anything else:

                                        Link Preview Image
                                        hise_tutorial/LatencyTest at master · christophhart/hise_tutorial

                                        The Tutorial project for HISE. Contribute to christophhart/hise_tutorial development by creating an account on GitHub.

                                        favicon

                                        GitHub (github.com)

                                        The sample amount will get calculated on the initialisation and the latency will be changed accordingly (so to eg. 8820 samples on 44,1 kHz).

                                        I've tested these hosts:

                                        • Cubase 9: Latency is reported correctly, both active and bypassed plugins are in sync
                                        • REAPER 5: Latency is reported correctly, both active and bypassed plugins are in sync
                                        • Ableton 9: Latency is reported correctly, both active and bypassed plugins are in sync

                                        Please try your hosts and report back any problems:

                                        1. Compile the LatencyTest plugin as FX plugin.
                                        2. Load up your DAW and add two audio tracks with the same audio data
                                        3. Load the LatencyTest VST plugin into one of them
                                        4. Play and check that it's in sync. Bypass the plugin and play again, check that it's still in sync.
                                        FortuneF 1 Reply Last reply Reply Quote 3
                                        • Dan KorneffD
                                          Dan Korneff
                                          last edited by

                                          💪

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          1 Reply Last reply Reply Quote 0
                                          • FortuneF
                                            Fortune @Christoph Hart
                                            last edited by

                                            First of all, you did it, well done @Christoph-Hart !

                                            I am pretty impressed. Especially calculating the delay time acording to sample rate and ms conversion multiplying is a clever idea. Yeah it needs some improvements but you did most of the thing. As you can see, you can do it.

                                            My check is that:

                                            Windows:

                                            • It works well on Cubase 10, Reaper 5, Ableton 10, Studio One 4.5, Pro Tools 2019 Ultimate!
                                            • In FL Studio 12 & 20- it fails again. I hear 200 ms latency unfortunately :/

                                            Mac

                                            • Reaper, Ableton, Studio One, Pro Tools did it very good.
                                            • In Logic Pro X, When you insert the plugin in the channel, it takes approximately 2 seconds to sync. You can hear fade of the phase shift before synching, after 2 seconds it is in sync. This fade time can be disturbing to some users. You can improve it.
                                            • FL Studio 20 - fails again. I hear 200 ms latency unfortunately :/

                                            Also I have some questions;

                                            • To calculate the delay time , can we take the delay time of the plugin with "getlatency" and use it on "setLatency"?
                                            • I tried that code in "if / else statement" but it doesn't work properly. I usedin different oversampling modes, delay time changes when OS is on and off. For setLatency, only first statement works. Can that be done?
                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            27

                                            Online

                                            1.7k

                                            Users

                                            11.8k

                                            Topics

                                            102.8k

                                            Posts