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    HISE FX and delay compensation

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    • Dan KorneffD
      Dan Korneff
      last edited by

      I just downloaded scriptnode to test today.
      General Question, wouldn't the latency change with sample rate? So we'd have to make a case for each?

      Dan Korneff - Producer / Mixer / Audio Nerd

      FortuneF 1 Reply Last reply Reply Quote 0
      • FortuneF
        Fortune @Dan Korneff
        last edited by Fortune

        @dustbro
        For plugins wishing to report their latency to be factored into the Plugin Delay Compensation of the host, or hosts which need the plugin latency to do their own adjustments. Juce provides a pair of functions for getting/setting the current plugin latency. To report the amount of delay applied by your plugin, simply call "setLatencySamples" from your plugin processor. I think @Christoph-Hart added that feature to Hise.

        Yeah you need to measure the delay time amount (not in Milliseconds, just samples) for each plugin. I did it with a very short sine wave. I just put my plugin to sine wave channel, and export it. Also exported without plugin. So the difference between plugin and dry audio will be our delay amount. Very very short but very big problem.

        Dan KorneffD 1 Reply Last reply Reply Quote 0
        • Dan KorneffD
          Dan Korneff @Fortune
          last edited by

          @Fortune said in HISE FX and delay compensation:

          Juce provides a pair of functions for getting/setting the current plugin latency.

          I see Engine.setLatencySamples()
          What's the other part of the pair?

          Dan Korneff - Producer / Mixer / Audio Nerd

          FortuneF 1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff
            last edited by

            @Christoph-Hart I can't seem to compile your latest scriptnode as of 2 hours ago

            1>c:\program files\hise-scriptnode\stk_wrapper\stk\src\adsr.cpp(16): fatal error C1083: Cannot open include file: 'ADSR.h': No such file or directory (compiling source file ..\..\JuceLibraryCode\include_stk_wrapper.cpp)

            Dan Korneff - Producer / Mixer / Audio Nerd

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Dan Korneff
              last edited by

              @dustbro Notice the red X

              af0ff353-5fe7-45ae-aa91-edbb481b8dc1-image.png

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @d.healey
                last edited by

                @d-healey Where can I see this on the GitHub, and what does that mean?

                Dan Korneff - Producer / Mixer / Audio Nerd

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Dan Korneff
                  last edited by d.healey

                  @dustbro When Christoph "commits" an update to GitHub it is added to a timeline of all previous commits for that branch. You can view it by clicking on "commits" after you have selected a branch.

                  b067ad44-9318-45e5-a1d5-94d4d95888aa-image.png

                  Christoph has setup the Git repo so that each time a new commit is added the code is automatically tested, if it fails the test a red X is placed next to the commit. If you see a red X then you will probably get problems if you build from that commit and you should choose an earlier or later point in the commit history to get the code from.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 1
                  • FortuneF
                    Fortune @Dan Korneff
                    last edited by Fortune

                    @dustbro For example, if the delay time of the plugin is 500 samples; just insert this code into the begining of the on init script;

                    Engine.setLatencySamples(500);
                    

                    With this way, plugin reports delay compensation to the DAW in the very begining of the initialization.

                    I am using it on fx plugins it doesn't give errors. But it doesn't work in almost all DAWs.

                    Dan KorneffD 1 Reply Last reply Reply Quote 2
                    • orangeO
                      orange
                      last edited by orange

                      @dustbro @Fortune Yeah I see that issue too.

                      Hise reports the latency to the daw successfully, but somehow compensation doesn't work (except Reaper). However Since Reaper has a great built in auto compensation, if you enter setLatencySamples, the sound starts ahead; because it compensated double :)

                      develop Branch / XCode 13.1
                      macOS Monterey / M1 Max

                      ustkU 1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk @orange
                        last edited by

                        @orange @Fortune Which means we have to handle every DAW case differently...?

                        Can't help pressing F5 in the forum...

                        1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          The idea of this entire call is to report to the host how many samples it needs to compensate (= preroll). It‘s a basic feature in JUCE which I‘ve just wrote a simple wrapper for it. Apparently it doesn‘t work for the majority of hosts but there‘s nothing else I can do.

                          Now I don‘t have the time currently to go through every host and check whether it works, but we can make a list here with hosts that support / don‘t support this feature, then I can take it to the JUCE team.

                          1 Reply Last reply Reply Quote 1
                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Also if anyone finds a useful information in the JUCE forum (just search for setLatencySamples), you‘ll get plenty of topics), I am happy to take that into account.

                            Dan KorneffD 1 Reply Last reply Reply Quote 0
                            • Dan KorneffD
                              Dan Korneff @Christoph Hart
                              last edited by

                              @Christoph-Hart I'll take a look on the forms this weekend.

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              1 Reply Last reply Reply Quote 0
                              • orangeO
                                orange
                                last edited by orange

                                I found this threads, they may be helpful. Also I see that they prefer to use setLatencySamples() in prepareToPlay. But we're using it in onInit, could that be the cause?

                                https://forum.juce.com/t/cubase-latency-issues/27669

                                https://forum.juce.com/t/look-ahead-vs-daws-latency-compensation/30384/2

                                https://forum.juce.com/t/vstplugininstance-getlatencysamples/7934

                                https://forum.juce.com/t/setlatencysamples-int-newlatency-in-cubase-and-bitwig-in-vst3-win-and-mac/15061/3

                                develop Branch / XCode 13.1
                                macOS Monterey / M1 Max

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                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  Well, onInit comes way before prepareToPlay, so if it's not set correctly by then, we're screwed anyway.

                                  However, I've encorporated a few things mentioned in the threads:

                                  • resend the latency update in prepareToPlay if it's different than at the last call
                                  • add a static delay line to the bypassed processing chain (I thought the host would do this, but it makes sense that it's the plugins job to delay it).

                                  While the first one is pretty cosmetic, I think the last one might be actually helpful.
                                  Unfortunately I am not in my studio right now, so I can't test the hosts, but I pushed it to the scriptnode branch so if anyone wants to check if this improves the situation, have a go.

                                  orangeO 1 Reply Last reply Reply Quote 2
                                  • orangeO
                                    orange @Christoph Hart
                                    last edited by

                                    @Christoph-Hart I've just tried, result is the same :/

                                    develop Branch / XCode 13.1
                                    macOS Monterey / M1 Max

                                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @orange
                                      last edited by

                                      @orange @Christoph-Hart I just tested latest version of ScriptNode. Cubase is picking up the reported latency.
                                      Gotta test to see how accurate it is.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      FortuneF 1 Reply Last reply Reply Quote 1
                                      • FortuneF
                                        Fortune @Dan Korneff
                                        last edited by Fortune

                                        @dustbro Yeah Cubase can detect the latency value, there is no problem about it. You can also see that in the Cubase plugin manager.

                                        But the problem is, wet and dry channels are not in sync. Delay still persists.

                                        Dan KorneffD 1 Reply Last reply Reply Quote 1
                                        • Dan KorneffD
                                          Dan Korneff @Fortune
                                          last edited by

                                          @Fortune got it.

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by

                                            OK, I've committed a fix for a typo that caused crackling when a delayed plugin is bypassed.

                                            I've also made a example project with a latency of 200ms - it's just a simple delay without anything else:

                                            Link Preview Image
                                            hise_tutorial/LatencyTest at master · christophhart/hise_tutorial

                                            The Tutorial project for HISE. Contribute to christophhart/hise_tutorial development by creating an account on GitHub.

                                            favicon

                                            GitHub (github.com)

                                            The sample amount will get calculated on the initialisation and the latency will be changed accordingly (so to eg. 8820 samples on 44,1 kHz).

                                            I've tested these hosts:

                                            • Cubase 9: Latency is reported correctly, both active and bypassed plugins are in sync
                                            • REAPER 5: Latency is reported correctly, both active and bypassed plugins are in sync
                                            • Ableton 9: Latency is reported correctly, both active and bypassed plugins are in sync

                                            Please try your hosts and report back any problems:

                                            1. Compile the LatencyTest plugin as FX plugin.
                                            2. Load up your DAW and add two audio tracks with the same audio data
                                            3. Load the LatencyTest VST plugin into one of them
                                            4. Play and check that it's in sync. Bypass the plugin and play again, check that it's still in sync.
                                            FortuneF 1 Reply Last reply Reply Quote 3
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